private void New() { // create starting nodes settings = new TerrainModule(); savepath = ""; GeneratorNode g1 = new GeneratorNode(100, 100); g1.seed = Random.Range(-100000, 100000); OutputNode output = new OutputNode(700, 100); output.Connect(g1, 0); settings.nodes.Add(g1); settings.nodes.Add(output); // create windows to represent nodes windows.Clear(); windows.Add(new NodeWindow(g1)); windows.Add(new NodeWindow(output)); }