void OnPostRender() { //if (IsSegmenting) //{ var outputRenderTexture = RenderTexture.GetTemporary(1920, 1080, 24, GraphicsFormat.R8G8B8A8_UNorm); var previousRenderTarget = RenderTexture.active; RenderTexture.active = outputRenderTexture; if (!OutputMaterial) { return; } GL.PushMatrix(); OutputMaterial.SetPass(0); GL.LoadOrtho(); GL.Begin(GL.QUADS); // Quad GL.TexCoord2(0, 0); GL.Vertex3(0f, 0f, 0); GL.TexCoord2(0, 1); GL.Vertex3(0f, 1f, 0); GL.TexCoord2(1, 1); GL.Vertex3(1f, 1f, 0); GL.TexCoord2(1, 0); GL.Vertex3(1f, 0f, 0); GL.End(); GL.PopMatrix(); _imageSavingOperation.SetSegmentedRT(outputRenderTexture); //var texture = new Texture2D(OutputRenderTexture.width, OutputRenderTexture.height, TextureFormat.ARGB32, false); //texture.ReadPixels(new Rect(0, 0, texture.width, texture.height), 0, 0); //texture.Apply(); //var data = texture.EncodeToTGA(); //File.WriteAllBytes(Path.Combine(Environment.CurrentDirectory, @"Renderx" + (++count) + ".tga"), data); //Destroy(texture); RenderTexture.active = previousRenderTarget; //} }
public bool IsEmpty() { return((Name == string.Empty) && (OutputMaterial.IsEmpty()) && (InputMaterials.Count == 0)); }