public static void addLives(int add, bool character) { if (character) //character true, dann White { livesWhite = livesWhite + add; if (livesWhite > maxLivesWhite) { livesWhite = maxLivesWhite; } else if (livesWhite <= 0) { OutputManager.Death(); player.GetComponent <WhiteBehaviour>().Respawn(); } else if (add < 0) { OutputManager.DamageTaken(); } } else //character false, dann Black { livesBlack = livesBlack + add; if (livesBlack > maxLivesBlack) { livesBlack = maxLivesBlack; } else if (livesBlack <= 0) { OutputManager.Death(); player.GetComponent <BlackBehaviour>().Respawn(); } else if (add < 0) { OutputManager.DamageTaken(); } } }