/// <inheritdoc /> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; if (ThicknessMode != null) { hashCode = hashCode * 59 + ThicknessMode.GetHashCode(); } if (Thickness != null) { hashCode = hashCode * 59 + Thickness.GetHashCode(); } if (LenMode != null) { hashCode = hashCode * 59 + LenMode.GetHashCode(); } if (Len != null) { hashCode = hashCode * 59 + Len.GetHashCode(); } if (X != null) { hashCode = hashCode * 59 + X.GetHashCode(); } if (XAnchor != null) { hashCode = hashCode * 59 + XAnchor.GetHashCode(); } if (XPad != null) { hashCode = hashCode * 59 + XPad.GetHashCode(); } if (Y != null) { hashCode = hashCode * 59 + Y.GetHashCode(); } if (YAnchor != null) { hashCode = hashCode * 59 + YAnchor.GetHashCode(); } if (YPad != null) { hashCode = hashCode * 59 + YPad.GetHashCode(); } if (OutlineColor != null) { hashCode = hashCode * 59 + OutlineColor.GetHashCode(); } if (OutlineWidth != null) { hashCode = hashCode * 59 + OutlineWidth.GetHashCode(); } if (BorderColor != null) { hashCode = hashCode * 59 + BorderColor.GetHashCode(); } if (BorderWidth != null) { hashCode = hashCode * 59 + BorderWidth.GetHashCode(); } if (BgColor != null) { hashCode = hashCode * 59 + BgColor.GetHashCode(); } if (TickMode != null) { hashCode = hashCode * 59 + TickMode.GetHashCode(); } if (NTicks != null) { hashCode = hashCode * 59 + NTicks.GetHashCode(); } if (Tick0 != null) { hashCode = hashCode * 59 + Tick0.GetHashCode(); } if (DTick != null) { hashCode = hashCode * 59 + DTick.GetHashCode(); } if (TickVals != null) { hashCode = hashCode * 59 + TickVals.GetHashCode(); } if (TickText != null) { hashCode = hashCode * 59 + TickText.GetHashCode(); } if (Ticks != null) { hashCode = hashCode * 59 + Ticks.GetHashCode(); } if (TickLabelPosition != null) { hashCode = hashCode * 59 + TickLabelPosition.GetHashCode(); } if (TickLen != null) { hashCode = hashCode * 59 + TickLen.GetHashCode(); } if (TickWidth != null) { hashCode = hashCode * 59 + TickWidth.GetHashCode(); } if (TickColor != null) { hashCode = hashCode * 59 + TickColor.GetHashCode(); } if (ShowTickLabels != null) { hashCode = hashCode * 59 + ShowTickLabels.GetHashCode(); } if (TickFont != null) { hashCode = hashCode * 59 + TickFont.GetHashCode(); } if (TickAngle != null) { hashCode = hashCode * 59 + TickAngle.GetHashCode(); } if (TickFormat != null) { hashCode = hashCode * 59 + TickFormat.GetHashCode(); } if (TickFormatStops != null) { hashCode = hashCode * 59 + TickFormatStops.GetHashCode(); } if (TickPrefix != null) { hashCode = hashCode * 59 + TickPrefix.GetHashCode(); } if (ShowTickPrefix != null) { hashCode = hashCode * 59 + ShowTickPrefix.GetHashCode(); } if (TickSuffix != null) { hashCode = hashCode * 59 + TickSuffix.GetHashCode(); } if (ShowTickSuffix != null) { hashCode = hashCode * 59 + ShowTickSuffix.GetHashCode(); } if (SeparateThousands != null) { hashCode = hashCode * 59 + SeparateThousands.GetHashCode(); } if (ExponentFormat != null) { hashCode = hashCode * 59 + ExponentFormat.GetHashCode(); } if (MinExponent != null) { hashCode = hashCode * 59 + MinExponent.GetHashCode(); } if (ShowExponent != null) { hashCode = hashCode * 59 + ShowExponent.GetHashCode(); } if (Title != null) { hashCode = hashCode * 59 + Title.GetHashCode(); } if (TickValsSrc != null) { hashCode = hashCode * 59 + TickValsSrc.GetHashCode(); } if (TickTextSrc != null) { hashCode = hashCode * 59 + TickTextSrc.GetHashCode(); } return(hashCode); } }
public bool Equals([AllowNull] ColorBar other) { if (other == null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return((ThicknessMode == other.ThicknessMode && ThicknessMode != null && other.ThicknessMode != null && ThicknessMode.Equals(other.ThicknessMode)) && (Thickness == other.Thickness && Thickness != null && other.Thickness != null && Thickness.Equals(other.Thickness)) && (LenMode == other.LenMode && LenMode != null && other.LenMode != null && LenMode.Equals(other.LenMode)) && (Len == other.Len && Len != null && other.Len != null && Len.Equals(other.Len)) && (X == other.X && X != null && other.X != null && X.Equals(other.X)) && (XAnchor == other.XAnchor && XAnchor != null && other.XAnchor != null && XAnchor.Equals(other.XAnchor)) && (XPad == other.XPad && XPad != null && other.XPad != null && XPad.Equals(other.XPad)) && (Y == other.Y && Y != null && other.Y != null && Y.Equals(other.Y)) && (YAnchor == other.YAnchor && YAnchor != null && other.YAnchor != null && YAnchor.Equals(other.YAnchor)) && (YPad == other.YPad && YPad != null && other.YPad != null && YPad.Equals(other.YPad)) && (OutlineColor == other.OutlineColor && OutlineColor != null && other.OutlineColor != null && OutlineColor.Equals(other.OutlineColor)) && (OutlineWidth == other.OutlineWidth && OutlineWidth != null && other.OutlineWidth != null && OutlineWidth.Equals(other.OutlineWidth)) && (BorderColor == other.BorderColor && BorderColor != null && other.BorderColor != null && BorderColor.Equals(other.BorderColor)) && (BorderWidth == other.BorderWidth && BorderWidth != null && other.BorderWidth != null && BorderWidth.Equals(other.BorderWidth)) && (BgColor == other.BgColor && BgColor != null && other.BgColor != null && BgColor.Equals(other.BgColor)) && (TickMode == other.TickMode && TickMode != null && other.TickMode != null && TickMode.Equals(other.TickMode)) && (NTicks == other.NTicks && NTicks != null && other.NTicks != null && NTicks.Equals(other.NTicks)) && (Tick0 == other.Tick0 && Tick0 != null && other.Tick0 != null && Tick0.Equals(other.Tick0)) && (DTick == other.DTick && DTick != null && other.DTick != null && DTick.Equals(other.DTick)) && (Equals(TickVals, other.TickVals) || TickVals != null && other.TickVals != null && TickVals.SequenceEqual(other.TickVals)) && (Equals(TickText, other.TickText) || TickText != null && other.TickText != null && TickText.SequenceEqual(other.TickText)) && (Ticks == other.Ticks && Ticks != null && other.Ticks != null && Ticks.Equals(other.Ticks)) && (TickleN == other.TickleN && TickleN != null && other.TickleN != null && TickleN.Equals(other.TickleN)) && (TickWidth == other.TickWidth && TickWidth != null && other.TickWidth != null && TickWidth.Equals(other.TickWidth)) && (TickColor == other.TickColor && TickColor != null && other.TickColor != null && TickColor.Equals(other.TickColor)) && (ShowTickLabels == other.ShowTickLabels && ShowTickLabels != null && other.ShowTickLabels != null && ShowTickLabels.Equals(other.ShowTickLabels)) && (TickFont == other.TickFont && TickFont != null && other.TickFont != null && TickFont.Equals(other.TickFont)) && (TickAngle == other.TickAngle && TickAngle != null && other.TickAngle != null && TickAngle.Equals(other.TickAngle)) && (TickFormat == other.TickFormat && TickFormat != null && other.TickFormat != null && TickFormat.Equals(other.TickFormat)) && (Equals(TickFormatStops, other.TickFormatStops) || TickFormatStops != null && other.TickFormatStops != null && TickFormatStops.SequenceEqual(other.TickFormatStops)) && (TickPrefix == other.TickPrefix && TickPrefix != null && other.TickPrefix != null && TickPrefix.Equals(other.TickPrefix)) && (ShowTickPrefix == other.ShowTickPrefix && ShowTickPrefix != null && other.ShowTickPrefix != null && ShowTickPrefix.Equals(other.ShowTickPrefix)) && (TickSuffix == other.TickSuffix && TickSuffix != null && other.TickSuffix != null && TickSuffix.Equals(other.TickSuffix)) && (ShowTickSuffix == other.ShowTickSuffix && ShowTickSuffix != null && other.ShowTickSuffix != null && ShowTickSuffix.Equals(other.ShowTickSuffix)) && (SeparateThousands == other.SeparateThousands && SeparateThousands != null && other.SeparateThousands != null && SeparateThousands.Equals(other.SeparateThousands)) && (ExponentFormat == other.ExponentFormat && ExponentFormat != null && other.ExponentFormat != null && ExponentFormat.Equals(other.ExponentFormat)) && (ShowExponent == other.ShowExponent && ShowExponent != null && other.ShowExponent != null && ShowExponent.Equals(other.ShowExponent)) && (Title == other.Title && Title != null && other.Title != null && Title.Equals(other.Title)) && (TickValsSrc == other.TickValsSrc && TickValsSrc != null && other.TickValsSrc != null && TickValsSrc.Equals(other.TickValsSrc)) && (TickTextSrc == other.TickTextSrc && TickTextSrc != null && other.TickTextSrc != null && TickTextSrc.Equals(other.TickTextSrc))); }
protected override void Initialize() { Effect.Parameters["TextColor"].SetValue(TextColor.ToVector4()); Effect.Parameters["OutlineColor"].SetValue(OutlineColor.ToVector4()); Effect.Parameters["AAColor"].SetValue(AAColor.ToVector4()); }
/// <inheritdoc /> public bool Equals([AllowNull] ColorBar other) { if (other == null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( ThicknessMode == other.ThicknessMode || ThicknessMode != null && ThicknessMode.Equals(other.ThicknessMode) ) && ( Thickness == other.Thickness || Thickness != null && Thickness.Equals(other.Thickness) ) && ( LenMode == other.LenMode || LenMode != null && LenMode.Equals(other.LenMode) ) && ( Len == other.Len || Len != null && Len.Equals(other.Len) ) && ( X == other.X || X != null && X.Equals(other.X) ) && ( XAnchor == other.XAnchor || XAnchor != null && XAnchor.Equals(other.XAnchor) ) && ( XPad == other.XPad || XPad != null && XPad.Equals(other.XPad) ) && ( Y == other.Y || Y != null && Y.Equals(other.Y) ) && ( YAnchor == other.YAnchor || YAnchor != null && YAnchor.Equals(other.YAnchor) ) && ( YPad == other.YPad || YPad != null && YPad.Equals(other.YPad) ) && ( OutlineColor == other.OutlineColor || OutlineColor != null && OutlineColor.Equals(other.OutlineColor) ) && ( OutlineWidth == other.OutlineWidth || OutlineWidth != null && OutlineWidth.Equals(other.OutlineWidth) ) && ( BorderColor == other.BorderColor || BorderColor != null && BorderColor.Equals(other.BorderColor) ) && ( BorderWidth == other.BorderWidth || BorderWidth != null && BorderWidth.Equals(other.BorderWidth) ) && ( BgColor == other.BgColor || BgColor != null && BgColor.Equals(other.BgColor) ) && ( TickMode == other.TickMode || TickMode != null && TickMode.Equals(other.TickMode) ) && ( NTicks == other.NTicks || NTicks != null && NTicks.Equals(other.NTicks) ) && ( Tick0 == other.Tick0 || Tick0 != null && Tick0.Equals(other.Tick0) ) && ( DTick == other.DTick || DTick != null && DTick.Equals(other.DTick) ) && ( Equals(TickVals, other.TickVals) || TickVals != null && other.TickVals != null && TickVals.SequenceEqual(other.TickVals) ) && ( Equals(TickText, other.TickText) || TickText != null && other.TickText != null && TickText.SequenceEqual(other.TickText) ) && ( Ticks == other.Ticks || Ticks != null && Ticks.Equals(other.Ticks) ) && ( TickLabelPosition == other.TickLabelPosition || TickLabelPosition != null && TickLabelPosition.Equals(other.TickLabelPosition) ) && ( TickLen == other.TickLen || TickLen != null && TickLen.Equals(other.TickLen) ) && ( TickWidth == other.TickWidth || TickWidth != null && TickWidth.Equals(other.TickWidth) ) && ( TickColor == other.TickColor || TickColor != null && TickColor.Equals(other.TickColor) ) && ( ShowTickLabels == other.ShowTickLabels || ShowTickLabels != null && ShowTickLabels.Equals(other.ShowTickLabels) ) && ( TickFont == other.TickFont || TickFont != null && TickFont.Equals(other.TickFont) ) && ( TickAngle == other.TickAngle || TickAngle != null && TickAngle.Equals(other.TickAngle) ) && ( TickFormat == other.TickFormat || TickFormat != null && TickFormat.Equals(other.TickFormat) ) && ( Equals(TickFormatStops, other.TickFormatStops) || TickFormatStops != null && other.TickFormatStops != null && TickFormatStops.SequenceEqual(other.TickFormatStops) ) && ( TickPrefix == other.TickPrefix || TickPrefix != null && TickPrefix.Equals(other.TickPrefix) ) && ( ShowTickPrefix == other.ShowTickPrefix || ShowTickPrefix != null && ShowTickPrefix.Equals(other.ShowTickPrefix) ) && ( TickSuffix == other.TickSuffix || TickSuffix != null && TickSuffix.Equals(other.TickSuffix) ) && ( ShowTickSuffix == other.ShowTickSuffix || ShowTickSuffix != null && ShowTickSuffix.Equals(other.ShowTickSuffix) ) && ( SeparateThousands == other.SeparateThousands || SeparateThousands != null && SeparateThousands.Equals(other.SeparateThousands) ) && ( ExponentFormat == other.ExponentFormat || ExponentFormat != null && ExponentFormat.Equals(other.ExponentFormat) ) && ( MinExponent == other.MinExponent || MinExponent != null && MinExponent.Equals(other.MinExponent) ) && ( ShowExponent == other.ShowExponent || ShowExponent != null && ShowExponent.Equals(other.ShowExponent) ) && ( Title == other.Title || Title != null && Title.Equals(other.Title) ) && ( TickValsSrc == other.TickValsSrc || TickValsSrc != null && TickValsSrc.Equals(other.TickValsSrc) ) && ( TickTextSrc == other.TickTextSrc || TickTextSrc != null && TickTextSrc.Equals(other.TickTextSrc) )); }
public override Pool <ProjectileData> .Node FireProjectile(Vector2 direction, float leakedTime) { Pool <ProjectileData> .Node node = new Pool <ProjectileData> .Node(); Direction = direction; RefreshGroups(); if (!AutoFire) { if (Interval > 0) { return(node); } else { Interval = CoolOffTime; } } for (int g = 0; g < GroupCount; g++) { if (Projectiles.AvailableCount >= SpokeCount) { float rotation = 0; bool left = true; for (int n = 0; n < SpokeCount; n++) { node = Projectiles.Get(); node.Item.Position = transform.position; node.Item.Speed = Speed; node.Item.Scale = Scale; node.Item.TimeToLive = TimeToLive; node.Item.Gravity = Gravity; if (UseFollowTarget && FollowTargetType == FollowTargetType.LockOnShot && Target != null) { Groups[g].Direction = (Target.transform.position - transform.position).normalized; } node.Item.Color = Color.Evaluate(0); node.Item.Acceleration = Acceleration; node.Item.FollowTarget = UseFollowTarget; node.Item.FollowIntensity = FollowIntensity; node.Item.Target = Target; if (left) { node.Item.Velocity = Speed * Rotate(Groups[g].Direction, rotation).normalized; rotation += SpokeSpacing; } else { node.Item.Velocity = Speed * Rotate(Groups[g].Direction, -rotation).normalized; } // Setup outline if we have one if (ProjectilePrefab.Outline != null && DrawOutlines) { Pool <ProjectileData> .Node outlineNode = ProjectileOutlines.Get(); outlineNode.Item.Position = node.Item.Position; outlineNode.Item.Scale = node.Item.Scale + OutlineSize; outlineNode.Item.Color = OutlineColor.Evaluate(0); node.Item.Outline = outlineNode; } // Keep track of active projectiles PreviousActiveProjectileIndexes[ActiveProjectileIndexesPosition] = node.NodeIndex; ActiveProjectileIndexesPosition++; if (ActiveProjectileIndexesPosition < ActiveProjectileIndexes.Length) { PreviousActiveProjectileIndexes[ActiveProjectileIndexesPosition] = -1; } else { Debug.Log("Error: Projectile was fired before list of active projectiles was refreshed."); } UpdateProjectile(ref node, leakedTime); left = !left; } if (Groups[g].InvertRotation) { Groups[g].Direction = Rotate(Groups[g].Direction, -RotationSpeed); } else { Groups[g].Direction = Rotate(Groups[g].Direction, RotationSpeed); } } } return(node); }
public void SetOutlineColor(OutlineColor color) { GetComponent <cakeslice.Outline>().color = (int)color; }
// reading my comments, are you now, mister pipe0481? // note that this method is much slower than SetOutlinesColor due to the GetComponent()s public static void SetObjectsOutlineColor(GameObject[] ReadingMyCodeAreYouNowMisterPipe0481, OutlineColor HeThrustsDeeperIntoMeThanHeEverHasBeforeIFeelItEverywhereMyBackArcsMyToesCurlMyEyesWidenIPullHimCloserToMeFeelTheTightMusclesUnderHisSkinBreatheInHisScentImGaspingForBreathHeLooksMeInTheEyesWithThatSlyGrinOfHisThatILoveSoMuchHeKnowsImCloseSuddenlyHePressesHisFaceIntoMyChestHisMouthOverMyLeftNipplePleasureCoursesThroughMeLikeElectricityEmanatingFromHisLipsHisTongueMyEyesRollBackInMyHeadAndIMoanInEcstasyMyBodyConvulsesWithAnEarthShatteringOrgasmItWasTooMuchMyHeartStopsTheParamedicsDontGetThereInTime) { foreach (GameObject ObjectWithOutline in ReadingMyCodeAreYouNowMisterPipe0481) { SetObjectOutlineColor(ObjectWithOutline, HeThrustsDeeperIntoMeThanHeEverHasBeforeIFeelItEverywhereMyBackArcsMyToesCurlMyEyesWidenIPullHimCloserToMeFeelTheTightMusclesUnderHisSkinBreatheInHisScentImGaspingForBreathHeLooksMeInTheEyesWithThatSlyGrinOfHisThatILoveSoMuchHeKnowsImCloseSuddenlyHePressesHisFaceIntoMyChestHisMouthOverMyLeftNipplePleasureCoursesThroughMeLikeElectricityEmanatingFromHisLipsHisTongueMyEyesRollBackInMyHeadAndIMoanInEcstasyMyBodyConvulsesWithAnEarthShatteringOrgasmItWasTooMuchMyHeartStopsTheParamedicsDontGetThereInTime); } }
void OnGUI() { /*GUI Elements*/ skin.box.normal.background = backgroundColor;//modify the UI skin //GUI Fields gameObject = (GameObject) EditorGUILayout.ObjectField("Object", gameObject, typeof(GameObject), true); path = EditorGUILayout.TextField("Sprite Location", path); size = EditorGUILayout.IntField("Width", size); objColor = EditorGUILayout.ColorField("Background Color", objColor); spriteType = (SpriteType)EditorGUILayout.EnumPopup("Sprite Type", spriteType); outline = EditorGUILayout.Toggle("Outline", outline); overrideColor = EditorGUILayout.Toggle("Override Color", overrideColor); //GUI fields for outlining if(outline) { outlineWidth = EditorGUILayout.IntField("Outline Width", outlineWidth); outlineColor = (OutlineColor)EditorGUILayout.EnumPopup("Outline Color", outlineColor); EditorGUILayout.HelpBox("Currently there is a bug in the UnityEngine where custom colors result in unexpected errors in the Texture2D", MessageType.Warning); //DEBUG /* if(bugTest) { debugColor = EditorGUILayout.ColorField("Outline Color", debugColor); } else { outlineColor = (OutlineColor)EditorGUILayout.EnumPopup("Outline Color", outlineColor); EditorGUILayout.HelpBox("Currently there is a bug in the UnityEngine where custom colors result in unexpected errors in the Texture2D", MessageType.Warning); } * */ } //GUI field for overriding the color if(overrideColor) { newColor = EditorGUILayout.ColorField("Diffuse Color", newColor); } //If you change the color the background will show the change if(objColor != prevColor) { SetBackground(); } //Create a new editor if the object changes if(gameObject != null) { CheckEditor();//Check to see if a new editor needs to be created //GUI fields objName = EditorGUILayout.TextField("Name", objName); gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(Mathf.Min(size, 256), Mathf.Min(size, 256)), skin.box);//Render the window //Converts the background color to a clear color then converts it to a sprite if(GUILayout.Button("Render to Sprite")) { Texture2D renderImage = Render(); if(outline) Outline(renderImage); //Save and write the file Save(renderImage); } //DEBUG BUTTON FOR UNITY BUG //bugTest = EditorGUILayout.Toggle("Test for Unity Bug", bugTest); } //Set the prev object if(prevObject != gameObject) prevObject = gameObject; }
public static Outline[] OutlineObjectAndReturnTheNewOutlines(GameObject OutlineThis, OutlineColor outlinecolor = OutlineColor.green) { MeshRenderer[] renderers = OutlineThis.GetComponentsInChildren <MeshRenderer>(); if (renderers.Length > MaxComplexityToCalculateOutlinesFor) { ThingBeingPlacedExceedsMaxOutliningComplexity = true; return(new Outline[] { renderers[0].gameObject.AddComponent <Outline>() }); } ThingBeingPlacedExceedsMaxOutliningComplexity = false; Outline[] outlines = new Outline[renderers.Length]; for (int i = 0; i < renderers.Length; i++) { outlines[i] = renderers[i].gameObject.AddComponent <Outline>(); // note that a gameobject can only ever contain one mesh renderer, so there will not be duplicates SetOutlineColor(outlines[i], outlinecolor); } return(outlines); }
public override void Draw(BaseScreen.Resources screenResources, SmartSpriteBatch spriteBatch, ScreenAbstractor screen, float opacity, FloatRectangle?clip = null, Texture2D bgTexture = null, Vector2?scrollOffset = null) { string txt = Text.Value(); if (!string.IsNullOrWhiteSpace(Symbol.Value())) { MDL2Symbols symbol = (MDL2Symbols)Enum.Parse(typeof(MDL2Symbols), Symbol.Value()); txt = symbol.AsChar(); } if (FontName.Value != null) { this.ActualSize = DrawFontAsset(spriteBatch, screen, opacity, txt, FontColor.Value(), ActualPosition, FontSize.Value(), LineHeight.Value(), FontName.Value(), PseudoAntiAlias.Value(), WordWrap.Value(), Justification.Value(), FontMargin.Value(), Margin.Value(), OutlineColor.Value(), Clip, bgTexture, scrollOffset, CaretPos.Value(), MultiLine.Value(), ScissorRect); } if (Position.Value.Height == 0) { autoSize = true; } if (autoSize) { this.Position.Value = new FloatRectangle(Position.Value.X, Position.Value.Y, Position.Value.Width, ActualSize.Y); } }
void OnGUI() { /*GUI Elements*/ skin.box.normal.background = backgroundColor; //modify the UI skin //GUI Fields gameObject = (GameObject)EditorGUILayout.ObjectField("Object", gameObject, typeof(GameObject), true); path = EditorGUILayout.TextField("Sprite Location", path); size = EditorGUILayout.IntField("Width", size); objColor = EditorGUILayout.ColorField("Background Color", objColor); spriteType = (SpriteType)EditorGUILayout.EnumPopup("Sprite Type", spriteType); outline = EditorGUILayout.Toggle("Outline", outline); overrideColor = EditorGUILayout.Toggle("Override Color", overrideColor); //GUI fields for outlining if (outline) { outlineWidth = EditorGUILayout.IntField("Outline Width", outlineWidth); outlineColor = (OutlineColor)EditorGUILayout.EnumPopup("Outline Color", outlineColor); EditorGUILayout.HelpBox("Currently there is a bug in the UnityEngine where custom colors result in unexpected errors in the Texture2D", MessageType.Warning); //DEBUG /* * if(bugTest) * { * debugColor = EditorGUILayout.ColorField("Outline Color", debugColor); * } * else * { * outlineColor = (OutlineColor)EditorGUILayout.EnumPopup("Outline Color", outlineColor); * EditorGUILayout.HelpBox("Currently there is a bug in the UnityEngine where custom colors result in unexpected errors in the Texture2D", MessageType.Warning); * } * */ } //GUI field for overriding the color if (overrideColor) { newColor = EditorGUILayout.ColorField("Diffuse Color", newColor); } //If you change the color the background will show the change if (objColor != prevColor) { SetBackground(); } //Create a new editor if the object changes if (gameObject != null) { CheckEditor(); //Check to see if a new editor needs to be created //GUI fields objName = EditorGUILayout.TextField("Name", objName); gameObjectEditor.OnPreviewGUI(GUILayoutUtility.GetRect(Mathf.Min(size, 256), Mathf.Min(size, 256)), skin.box);//Render the window //Converts the background color to a clear color then converts it to a sprite if (GUILayout.Button("Render to Sprite")) { Texture2D renderImage = Render(); if (outline) { Outline(renderImage); } //Save and write the file Save(renderImage); } //DEBUG BUTTON FOR UNITY BUG //bugTest = EditorGUILayout.Toggle("Test for Unity Bug", bugTest); } //Set the prev object if (prevObject != gameObject) { prevObject = gameObject; } }
private static void SetOutlineColorOfObjectsInvolvedWithPlacing(OutlineColor color) { StuffPlacer.SetObjectsOutlineColor(ObjectsInvolvedWithPlacing, color); }
void Awake() { storage = GetComponent <StoredSeeds>(); outlineColor = GetComponent <OutlineColor>(); }