public Connection(TcpRpcServer server, TcpClient client, FramePump pump, OutboundTcpEndpoint outboundEp, RpcEngine.RpcEndpoint inboundEp)
            {
                Client     = client;
                Pump       = pump;
                OutboundEp = outboundEp;
                InboundEp  = inboundEp;

                PumpRunner = new Thread(o =>
                {
                    try
                    {
                        Thread.CurrentThread.Name = $"TCP RPC Server Thread {Thread.CurrentThread.ManagedThreadId}";

                        Pump.Run();
                    }
                    finally
                    {
                        OutboundEp.Dismiss();
                        InboundEp.Dismiss();
                        Pump.Dispose();
                        lock (server._reentrancyBlocker)
                        {
                            --server.ConnectionCount;
                            server._connections.Remove(this);
                        }
                    }
                });
            }
예제 #2
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        async Task Connect(string host, int port)
        {
            await ConnectAsync(host, port);

            _pump             = new FramePump(_client.GetStream());
            _outboundEndpoint = new OutboundTcpEndpoint(this, _pump);
            _inboundEndpoint  = _rpcEngine.AddEndpoint(_outboundEndpoint);
            _pumpThread       = new Thread(() =>
            {
                try
                {
                    Thread.CurrentThread.Name = $"TCP RPC Client Thread {Thread.CurrentThread.ManagedThreadId}";

                    _pump.Run();
                }
                finally
                {
                    _outboundEndpoint.Dismiss();
                    _inboundEndpoint.Dismiss();
                    _pump.Dispose();
                }
            });

            _pump.FrameReceived += _inboundEndpoint.Forward;
            _pumpThread.Start();
        }
예제 #3
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 public Connection(TcpRpcServer server, TcpClient client, FramePump pump, OutboundTcpEndpoint outboundEp, RpcEngine.RpcEndpoint inboundEp)
 {
     _server    = server;
     Client     = client;
     Pump       = pump;
     OutboundEp = outboundEp;
     InboundEp  = inboundEp;
 }
예제 #4
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            public void Start()
            {
                Pump = new FramePump(_stream);

                foreach (var tracer in _tracers)
                {
                    Pump.AttachTracer(tracer);
                }
                _tracers.Clear();

                OutboundEp          = new OutboundTcpEndpoint(_server, Pump);
                InboundEp           = _server._rpcEngine.AddEndpoint(OutboundEp);
                Pump.FrameReceived += InboundEp.Forward;

                State = ConnectionState.Active;

                PumpRunner = new Thread(o =>
                {
                    try
                    {
                        Thread.CurrentThread.Name = $"TCP RPC Server Thread {Thread.CurrentThread.ManagedThreadId}";

                        Pump.Run();
                    }
                    catch (ThreadInterruptedException)
                    {
                        Logger.LogError($"{Thread.CurrentThread.Name} interrupted at {Environment.StackTrace}");
                    }
                    finally
                    {
                        OutboundEp.Dismiss();
                        InboundEp.Dismiss();
                        Pump.Dispose();
                        Client.Dispose();
                        lock (_server._reentrancyBlocker)
                        {
                            --_server.ConnectionCount;
                            _server._connections.Remove(this);
                            State = ConnectionState.Down;
                            _server.OnConnectionChanged?.Invoke(_server, new ConnectionEventArgs(this));
                        }
                    }
                });
                PumpRunner.Start();
            }
예제 #5
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        void AcceptClients()
        {
            try
            {
                if (Thread.CurrentThread.Name == null)
                {
                    Thread.CurrentThread.Name = $"TCP RPC Acceptor Thread {Thread.CurrentThread.ManagedThreadId}";
                }

                while (true)
                {
                    var client           = _listener.AcceptTcpClient();
                    var pump             = new FramePump(client.GetStream());
                    var outboundEndpoint = new OutboundTcpEndpoint(this, pump);
                    var inboundEndpoint  = _rpcEngine.AddEndpoint(outboundEndpoint);
                    pump.FrameReceived += inboundEndpoint.Forward;

                    var connection = new Connection(this, client, pump, outboundEndpoint, inboundEndpoint);

                    lock (_reentrancyBlocker)
                    {
                        ++ConnectionCount;
                        _connections.Add(connection);

                        OnConnectionChanged?.Invoke(this, new ConnectionEventArgs(connection));
                        connection.Start();
                    }

                    connection.PumpRunner.Start();
                }
            }
            catch (SocketException)
            {
                // Listener was stopped. Maybe a little bit rude, but this is
                // our way of shutting down the acceptor thread.
            }
            catch (System.Exception exception)
            {
                // Any other exception might be due to some other problem.
                Logger.LogError(exception.Message);
            }
        }