protected override void Awake() { //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0089: Expected O, but got Unknown base.Awake(); targetCamera = MonoBehaviourSingleton <AppMain> .I.mainCamera; targetCameraTransform = MonoBehaviourSingleton <AppMain> .I.mainCameraTransform; parameter = MonoBehaviourSingleton <OutGameSettingsManager> .I.statusScene; uiTexture = (Utility.CreateGameObjectAndComponent("UITexture", MonoBehaviourSingleton <UIManager> .I.system._transform, 5) as UITexture); uiTexture.shader = ResourceUtility.FindShader("Unlit/ui_render_tex"); uiTexture.SetAnchor(MonoBehaviourSingleton <UIManager> .I.system.get_gameObject(), 0, 0, 0, 0); uiTexture.UpdateAnchors(); m_stSmithCharacter = (StatusSmithCharacter)Utility.CreateGameObjectAndComponent("StatusSmithCharacter", base._transform, -1); }
private IEnumerator Start() { loader = LoadModel(); while (loader.IsLoading()) { yield return((object)null); } animator = loader.GetAnimator(); if (!(animator == null)) { animator.get_gameObject().AddComponent <RootMotionProxy>(); InitAnim(); OutGameSettingsManager.StatusScene param = MonoBehaviourSingleton <OutGameSettingsManager> .I.statusScene; _transform.set_position(param.smithNPCPos); _transform.set_eulerAngles(param.smithNPCRot); _transform.set_localScale(Vector3.get_one() * param.smithSize); } }