void Start() { _grid = new OurTile[Data._high, Data._width]; _gridtipes = new int[Data._high, Data._width]; _tiler = (Resources.Load("Tilepre", typeof(OurTile))) as OurTile; InstantiateGrid(); }
private void Start() { OurTile bla = gameObject.GetComponent("Ourtile") as OurTile; if (iWasSelected) { Debug.Log("ASDASDASDAS"); } IWasSpawned(); }
public static void OpenWindow(int tile, int i, int j, OurTile tilet) { var w = GetWindow <TileEdit>(); w.wantsMouseMove = true; w.ttile = tilet; w.i = i; w.j = j; w._ontime = true; w.Show(); }
private void OnEnable() { _tile = (OurTile)target; }