public void DoTrade(TradeData trade) { OtherPlayerState ai = RandomAI(); if (ai == OtherPlayerState.Trade) { } else if (ai == OtherPlayerState.Yes) { trade.RequestSender.ChangeItemCount(trade.ItemsToTrade); for (int i = 0; i < GlobalVariables.MaxItemNumber; i++) { trade.ItemsToTrade[i].Count *= -1; } trade.RequestReceiver.ChangeItemCount(trade.ItemsToTrade); } else { } // ai == OtherPlayerState.No GameManager.Instance.SendTradeResult(ai); Callback(); }
public void DoTrade(TradeData trade) { OtherPlayerState ai = RandomAI(); if (ai == OtherPlayerState.Trade) { LogManager.Instance.UserDebug(LogColor.Orange, GetType().ToString(), "재협상"); } else if (ai == OtherPlayerState.Yes) { LogManager.Instance.UserDebug(LogColor.Orange, GetType().ToString(), "거래 성공"); trade.RequestSender.ChangeItemCount(trade.ItemsToTrade); for (int i = 0; i < GlobalVariables.MaxItemNumber; i++) { trade.ItemsToTrade[i].Count *= -1; } trade.RequestReceiver.ChangeItemCount(trade.ItemsToTrade); } else // ai == OtherPlayerState.No { LogManager.Instance.UserDebug(LogColor.Orange, GetType().ToString(), "거래 실패"); } LogManager.Instance.UserDebug(LogColor.Orange, GetType().ToString(), "거래 종료"); GameManager.Instance.SendTradeResult(ai); //Callback(); // 필요 없을듯? }
public void RecieveTradeData(OtherPlayerState state) { Debug.Log("컨트롤러에서 상태 받아옴"); if (state == OtherPlayerState.Yes) { aIText[AiNumber].text = OtherPlayerState.Yes.ToString(); tradePopUp.SetActive(true); tradeSuccessText.SetActive(true); } else { aIText[AiNumber].text = OtherPlayerState.No.ToString(); tradePopUp.SetActive(true); tradeNoText.SetActive(true); } }
public void RecieveTradeResult(OtherPlayerState state) { tradeUI.GetComponentInChildren <UITradeCard>().RecieveTradeData(state); }
/// <summary> /// 거래 결과를 전달합니다. /// </summary> public void SendTradeResult(OtherPlayerState otherPlayerState) { UIManager.Instance.RecieveTradeResult(otherPlayerState); }