예제 #1
0
        private void TransportLayer_OnMessageReceived(ITransportConnection arg1, P2PMessage msg)
        {
            MessageType type = (MessageType)msg.ReadByte();

            try
            {
                switch (type)
                {
                case MessageType.GunFire:
                {
                    GunFireMessageOther gfmo          = new GunFireMessageOther(msg);
                    PlayerRep           pr            = GetPlayerRep(gfmo.playerId);
                    AmmoVariables       ammoVariables = new AmmoVariables()
                    {
                        AttackDamage   = gfmo.ammoDamage,
                        AttackType     = AttackType.Piercing,
                        cartridgeType  = Cart.Cal_9mm,
                        ExitVelocity   = gfmo.exitVelocity,
                        ProjectileMass = gfmo.projectileMass,
                        Tracer         = false
                    };
                    if ((StressLevelZero.Handedness)gfmo.handedness == StressLevelZero.Handedness.RIGHT)
                    {
                        pr.rightGunScript.firePointTransform.position = gfmo.firepointPos;
                        pr.rightGunScript.firePointTransform.rotation = gfmo.firepointRotation;
                        pr.rightGunScript.muzzleVelocity   = gfmo.muzzleVelocity;
                        pr.rightBulletObject.ammoVariables = ammoVariables;
                        pr.rightGunScript.PullCartridge();
                        pr.rightGunScript.Fire();
                    }
                    if ((StressLevelZero.Handedness)gfmo.handedness == StressLevelZero.Handedness.LEFT)
                    {
                        pr.leftGunScript.firePointTransform.position = gfmo.firepointPos;
                        pr.leftGunScript.firePointTransform.rotation = gfmo.firepointRotation;
                        pr.leftGunScript.muzzleVelocity   = gfmo.muzzleVelocity;
                        pr.leftBulletObject.ammoVariables = ammoVariables;
                        pr.leftGunScript.PullCartridge();
                        pr.leftGunScript.Fire();
                    }
                    pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Angry;
                    pr.faceAnimator.faceTime  = 5;
                    break;
                }

                case MessageType.OtherPlayerPosition:
                {
                    OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg);

                    if (playerObjects.ContainsKey(oppm.playerId))
                    {
                        PlayerRep pr = GetPlayerRep(oppm.playerId);

                        pr.head.transform.position   = oppm.headPos;
                        pr.handL.transform.position  = oppm.lHandPos;
                        pr.handR.transform.position  = oppm.rHandPos;
                        pr.pelvis.transform.position = oppm.pelvisPos;
                        pr.ford.transform.position   = oppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f);
                        pr.footL.transform.position  = oppm.lFootPos;
                        pr.footR.transform.position  = oppm.rFootPos;

                        pr.head.transform.rotation   = oppm.headRot;
                        pr.handL.transform.rotation  = oppm.lHandRot;
                        pr.handR.transform.rotation  = oppm.rHandRot;
                        pr.pelvis.transform.rotation = oppm.pelvisRot;
                        pr.footL.transform.rotation  = oppm.lFootRot;
                        pr.footR.transform.rotation  = oppm.rFootRot;
                    }

                    break;
                }

                case MessageType.OtherFullRig:
                {
                    OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage(msg);
                    byte playerId = ofrtm.playerId;

                    if (playerObjects.ContainsKey(ofrtm.playerId))
                    {
                        PlayerRep pr = GetPlayerRep(playerId);

                        pr.ApplyTransformMessage(ofrtm);
                    }
                    break;
                }

                case MessageType.ServerShutdown:
                {
                    foreach (PlayerRep pr in playerObjects.Values)
                    {
                        pr.Delete();
                    }
                    break;
                }

                case MessageType.Disconnect:
                {
                    byte pid = msg.ReadByte();
                    playerObjects[pid].Delete();
                    playerObjects.Remove(pid);
                    largePlayerIds.Remove(pid);
                    playerNames.Remove(pid);

                    foreach (PlayerRep pr in playerObjects.Values)
                    {
                        pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Sad;
                        pr.faceAnimator.faceTime  = 10;
                    }
                    break;
                }

                case MessageType.JoinRejected:
                {
                    MelonLogger.LogError("Join rejected - you are using an incompatible version of the mod!");
                    Disconnect();
                    break;
                }

                case MessageType.SceneTransition:
                {
                    SceneTransitionMessage stm = new SceneTransitionMessage(msg);
                    if (BoneworksSceneManager.GetCurrentSceneName() != stm.sceneName)
                    {
                        BoneworksSceneManager.LoadScene(stm.sceneName);
                    }
                    break;
                }

                case MessageType.Join:
                {
                    ClientJoinMessage cjm = new ClientJoinMessage(msg);
                    largePlayerIds.Add(cjm.playerId, cjm.steamId);
                    playerNames.Add(cjm.playerId, cjm.name);
                    playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId));

                    foreach (PlayerRep pr in playerObjects.Values)
                    {
                        pr.faceAnimator.faceState = Source.Representations.FaceAnimator.FaceState.Happy;
                        pr.faceAnimator.faceTime  = 15;
                    }
                    break;
                }

                case MessageType.SetPartyId:
                {
                    SetPartyIdMessage spid = new SetPartyIdMessage(msg);
                    RichPresence.SetActivity(
                        new Activity()
                        {
                            Details = "Connected to a server",
                            Secrets = new ActivitySecrets()
                            {
                                Join = ServerId.ToString()
                            },
                            Party = new ActivityParty()
                            {
                                Id   = spid.partyId,
                                Size = new PartySize()
                                {
                                    CurrentSize = 1,
                                    MaxSize     = MultiplayerMod.MAX_PLAYERS
                                }
                            }
                        });
                    break;
                }

                case MessageType.EnemyRigTransform:
                {
                    enemyPoolManager.FindMissingPools();
                    EnemyRigTransformMessage ertm = new EnemyRigTransformMessage(msg);
                    Pool pool = enemyPoolManager.GetPool(ertm.enemyType);

                    // HORRID PERFORMANCE
                    Transform              enemyTf = pool.transform.GetChild(ertm.poolChildIdx);
                    GameObject             rootObj = enemyTf.Find("enemyBrett@neutral").gameObject;
                    BoneworksRigTransforms brt     = BWUtil.GetHumanoidRigTransforms(rootObj);
                    BWUtil.ApplyRigTransform(brt, ertm);
                    break;
                }

                case MessageType.IdAllocation:
                {
                    IDAllocationMessage iam = new IDAllocationMessage(msg);
                    GameObject          obj = BWUtil.GetObjectFromFullPath(iam.namePath);
                    if (!obj)
                    {
                        MelonLogger.LogWarning("Got IdAllocation for nonexistent object???");
                    }
                    ObjectIDManager.AddObject(iam.allocatedId, obj);

                    var so = obj.AddComponent <SyncedObject>();
                    so.ID    = iam.allocatedId;
                    so.owner = iam.initialOwner;
                    so.rb    = obj.GetComponent <Rigidbody>();

                    syncedObjects.Add(so);

                    if (so.owner != localSmallId)
                    {
                        so.rb.isKinematic = true;
                    }

                    MelonLogger.Log($"ID Allocation: {iam.namePath}, {so.ID}");
                    break;
                }

                case MessageType.ObjectSync:
                {
                    ObjectSyncMessage osm = new ObjectSyncMessage(msg);
                    GameObject        obj = ObjectIDManager.GetObject(osm.id);

                    if (!obj)
                    {
                        MelonLogger.LogError($"Couldn't find object with ID {osm.id}");
                    }
                    else
                    {
                        obj.transform.position = osm.position;
                        obj.transform.rotation = osm.rotation;
                    }
                    break;
                }

                case MessageType.ChangeObjectOwnership:
                {
                    var coom = new ChangeObjectOwnershipMessage(msg);
                    var obj  = ObjectIDManager.GetObject(coom.objectId);
                    var so   = obj.GetComponent <SyncedObject>();
                    so.owner = coom.ownerId;

                    if (so.owner == localSmallId)
                    {
                        so.rb.isKinematic     = false;
                        so.rb.velocity        = coom.linVelocity;
                        so.rb.angularVelocity = coom.angVelocity;
                    }
                    else
                    {
                        so.rb.isKinematic = true;
                    }

                    MelonLogger.Log($"Object {coom.objectId} is now owned by {coom.ownerId} (kinematic: {so.rb.isKinematic})");

                    break;
                }

                case MessageType.SetLocalSmallId:
                {
                    var slsi = new SetLocalSmallIdMessage(msg);
                    localSmallId = slsi.smallId;
                    break;
                }
                }
            }
            catch (Exception e)
            {
                MelonLogger.LogError($"Caught exception in message handler for message {type}: {e}");
            }
        }
예제 #2
0
        private void TransportLayer_OnMessageReceived(ITransportConnection arg1, P2PMessage msg)
        {
            MessageType type = (MessageType)msg.ReadByte();

            switch (type)
            {
            case MessageType.OtherPlayerPosition:
            {
                OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg);

                if (playerObjects.ContainsKey(oppm.playerId))
                {
                    PlayerRep pr = GetPlayerRep(oppm.playerId);

                    pr.head.transform.position   = oppm.headPos;
                    pr.handL.transform.position  = oppm.lHandPos;
                    pr.handR.transform.position  = oppm.rHandPos;
                    pr.pelvis.transform.position = oppm.pelvisPos;
                    pr.ford.transform.position   = oppm.pelvisPos - new Vector3(0.0f, 0.3f, 0.0f);
                    pr.footL.transform.position  = oppm.lFootPos;
                    pr.footR.transform.position  = oppm.rFootPos;

                    pr.head.transform.rotation   = oppm.headRot;
                    pr.handL.transform.rotation  = oppm.lHandRot;
                    pr.handR.transform.rotation  = oppm.rHandRot;
                    pr.pelvis.transform.rotation = oppm.pelvisRot;
                    pr.footL.transform.rotation  = oppm.lFootRot;
                    pr.footR.transform.rotation  = oppm.rFootRot;
                }

                break;
            }

            case MessageType.OtherFullRig:
            {
                OtherFullRigTransformMessage ofrtm = new OtherFullRigTransformMessage(msg);
                byte playerId = ofrtm.playerId;

                if (playerObjects.ContainsKey(ofrtm.playerId))
                {
                    PlayerRep pr = GetPlayerRep(playerId);

                    pr.ApplyTransformMessage(ofrtm);
                }
                break;
            }

            case MessageType.ServerShutdown:
            {
                foreach (PlayerRep pr in playerObjects.Values)
                {
                    pr.Destroy();
                }
                break;
            }

            case MessageType.Disconnect:
            {
                byte pid = msg.ReadByte();
                playerObjects[pid].Destroy();
                playerObjects.Remove(pid);
                largePlayerIds.Remove(pid);
                playerNames.Remove(pid);
                break;
            }

            case MessageType.JoinRejected:
            {
                MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!");
                Disconnect();
                break;
            }

            case MessageType.SceneTransition:
            {
                SceneTransitionMessage stm = new SceneTransitionMessage(msg);
                if (BoneworksSceneManager.GetCurrentSceneName() != stm.sceneName)
                {
                    BoneworksSceneManager.LoadScene(stm.sceneName);
                }
                break;
            }

            case MessageType.Join:
            {
                ClientJoinMessage cjm = new ClientJoinMessage(msg);
                largePlayerIds.Add(cjm.playerId, cjm.steamId);
                playerNames.Add(cjm.playerId, cjm.name);
                playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId));
                break;
            }

            case MessageType.OtherHandGunChange:
            {
                HandGunChangeMessage hgcm = new HandGunChangeMessage(msg, true);

                if (hgcm.destroy)
                {
                    Destroy(playerObjects[hgcm.playerId].currentGun);
                }
                else
                {
                    PlayerRep pr = playerObjects[hgcm.playerId];
                    pr.currentGun = BWUtil.SpawnGun(hgcm.type);
                    pr.currentGun.transform.parent                       = pr.gunParent.transform;
                    pr.currentGun.transform.localPosition                = Vector3.zero;
                    pr.currentGun.transform.localEulerAngles             = new Vector3(0.0f, 0.0f, 90.0f);
                    pr.currentGun.GetComponent <Rigidbody>().isKinematic = true;
                }
                break;
            }

            case MessageType.SetPartyId:
            {
                SetPartyIdMessage spid = new SetPartyIdMessage(msg);
                RichPresence.SetActivity(
                    new Activity()
                    {
                        Details = "Connected to a server",
                        Secrets = new ActivitySecrets()
                        {
                            Join = ServerId.ToString()
                        },
                        Party = new ActivityParty()
                        {
                            Id   = spid.partyId,
                            Size = new PartySize()
                            {
                                CurrentSize = 1,
                                MaxSize     = MultiplayerMod.MAX_PLAYERS
                            }
                        }
                    });
                break;
            }

            case MessageType.EnemyRigTransform:
            {
                enemyPoolManager.FindMissingPools();
                EnemyRigTransformMessage ertm = new EnemyRigTransformMessage(msg);
                Pool pool = enemyPoolManager.GetPool(ertm.enemyType);
                // HORRID PERFORMANCE
                Transform              enemyTf = pool.transform.GetChild(ertm.poolChildIdx);
                GameObject             rootObj = enemyTf.Find("enemyBrett@neutral").gameObject;
                BoneworksRigTransforms brt     = BWUtil.GetHumanoidRigTransforms(rootObj);
                BWUtil.ApplyRigTransform(brt, ertm);
                break;
            }
            }
        }
예제 #3
0
        public void Update()
        {
            while (SteamNetworking.IsP2PPacketAvailable(0))
            {
                P2Packet?packet = SteamNetworking.ReadP2PPacket(0);

                if (packet.HasValue)
                {
                    P2PMessage msg = new P2PMessage(packet.Value.Data);

                    MessageType type = (MessageType)msg.ReadByte();

                    switch (type)
                    {
                    case MessageType.Join:
                    {
                        if (msg.ReadByte() != JobSimulatorMultiplayer.PROTOCOL_VERSION)
                        {
                            // Somebody tried to join with an incompatible verison
                            P2PMessage m2 = new P2PMessage();
                            m2.WriteByte((byte)MessageType.JoinRejected);
                            SteamNetworking.SendP2PPacket(packet.Value.SteamId, m2.GetBytes(), -1, 0, P2PSend.Reliable);
                            SteamNetworking.CloseP2PSessionWithUser(packet.Value.SteamId);
                        }
                        else
                        {
                            MelonModLogger.Log("Player joined with SteamID: " + packet.Value.SteamId);
                            players.Add(packet.Value.SteamId);
                            MelonModLogger.Log("Player count: " + players.Count);
                            byte newPlayerId = smallIdCounter;
                            smallPlayerIds.Add(packet.Value.SteamId, newPlayerId);
                            largePlayerIds.Add(newPlayerId, packet.Value.SteamId);
                            smallIdCounter++;

                            string name = msg.ReadUnicodeString();
                            MelonModLogger.Log("Name: " + name);

                            foreach (var smallId in playerNames.Keys)
                            {
                                ClientJoinMessage cjm = new ClientJoinMessage
                                {
                                    playerId = smallId,
                                    name     = playerNames[smallId],
                                    steamId  = largePlayerIds[smallId]
                                };
                                SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable);
                            }

                            ClientJoinMessage cjm2 = new ClientJoinMessage
                            {
                                playerId = 0,
                                name     = SteamClient.Name,
                                steamId  = SteamClient.SteamId
                            };
                            SteamNetworking.SendP2PPacket(packet.Value.SteamId, cjm2.MakeMsg().GetBytes(), -1, 0, P2PSend.Reliable);

                            playerNames.Add(newPlayerId, name);

                            ClientJoinMessage cjm3 = new ClientJoinMessage
                            {
                                playerId = newPlayerId,
                                name     = name,
                                steamId  = packet.Value.SteamId
                            };
                            ServerSendToAllExcept(cjm3, P2PSend.Reliable, packet.Value.SteamId);

                            playerObjects.Add(newPlayerId, new PlayerRep(name, packet.Value.SteamId));

                            RichPresence.SetActivity(
                                new Activity()
                                {
                                    State   = "Hosting a server",
                                    Assets  = { LargeImage = "jobsim" },
                                    Secrets = new ActivitySecrets()
                                    {
                                        Join = SteamClient.SteamId.ToString()
                                    },
                                    Party = new ActivityParty()
                                    {
                                        Id   = partyId,
                                        Size = new PartySize()
                                        {
                                            CurrentSize = players.Count + 1,
                                            MaxSize     = JobSimulatorMultiplayer.MAX_PLAYERS
                                        }
                                    }
                                });

                            SceneTransitionMessage stm = new SceneTransitionMessage()
                            {
                                sceneName = SceneManager.GetActiveScene().name
                            };
                            SendToId(stm, P2PSend.Reliable, packet.Value.SteamId);

                            SetPartyIdMessage spid = new SetPartyIdMessage()
                            {
                                partyId = partyId
                            };
                            SendToId(spid, P2PSend.Reliable, packet.Value.SteamId);
                        }
                        break;
                    }

                    case MessageType.Disconnect:
                    {
                        MelonModLogger.Log("Player left with SteamID: " + packet.Value.SteamId);
                        byte smallId = smallPlayerIds[packet.Value.SteamId];

                        P2PMessage disconnectMsg = new P2PMessage();
                        disconnectMsg.WriteByte((byte)MessageType.Disconnect);
                        disconnectMsg.WriteByte(smallId);
                        foreach (SteamId p in players)
                        {
                            SteamNetworking.SendP2PPacket(p, disconnectMsg.GetBytes(), -1, 0, P2PSend.Reliable);
                        }

                        playerObjects[smallId].Destroy();
                        playerObjects.Remove(smallId);
                        players.RemoveAll((ulong val) => val == packet.Value.SteamId);
                        smallPlayerIds.Remove(packet.Value.SteamId);
                        break;
                    }

                    case MessageType.PlayerPosition:
                    {
                        if (smallPlayerIds.ContainsKey(packet.Value.SteamId))
                        {
                            byte      playerId = smallPlayerIds[packet.Value.SteamId];
                            PlayerRep pr       = GetPlayerRep(playerId);

                            PlayerPositionMessage ppm = new PlayerPositionMessage(msg);
                            pr.head.transform.position  = ppm.headPos;
                            pr.handL.transform.position = ppm.lHandPos;
                            pr.handR.transform.position = ppm.rHandPos;

                            pr.head.transform.rotation  = ppm.headRot;
                            pr.handL.transform.rotation = ppm.lHandRot;
                            pr.handR.transform.rotation = ppm.rHandRot;

                            /*MelonModLogger.Log($@"---------------------
                             * SteamID: {pr.steamId.ToString()}
                             * LeftHand: {ppm.lHandPos.ToString()}
                             * RightHand: {ppm.rHandPos.ToString()}
                             * Head: {ppm.headPos.ToString()}
                             * ---------------------");*/

                            OtherPlayerPositionMessage relayOPPM = new OtherPlayerPositionMessage
                            {
                                headPos  = ppm.headPos,
                                lHandPos = ppm.lHandPos,
                                rHandPos = ppm.rHandPos,

                                headRot  = ppm.headRot,
                                lHandRot = ppm.lHandRot,
                                rHandRot = ppm.rHandRot,
                                playerId = ppm.playerId
                            };
                            ServerSendToAllExcept(relayOPPM, P2PSend.Unreliable, packet.Value.SteamId);
                        }
                        break;
                    }

                    case MessageType.ObjectSync:
                    {
                        ObjectSyncMessage osm = new ObjectSyncMessage(msg);

                        for (int i = 0; i < osm.objectsToSync.Count; i++)
                        {
                            GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject;

                            if (!obj)
                            {
                                MelonModLogger.LogError($"Couldn't find object with ID {obj.name}");
                            }
                            else
                            {
                                obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1;
                                obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2;
                            }
                            MelonModLogger.Log($"got sync message with id: {obj.name}");
                        }
                        break;
                    }

                    default:
                        MelonModLogger.Log("Unknown message type: " + type.ToString());
                        break;
                    }
                }
            }

            /*
             * foreach (var pair in ObjectIDManager.objects)
             * {
             *  ServerSyncedObject sso = pair.Value;
             *  if (sso.NeedsSync())
             *  {
             *      // Sync it
             *      pair.Value.lastSyncedPos = pair.Value.transform.position;
             *      pair.Value.lastSyncedRotation = pair.Value.transform.rotation;
             *
             *      ObjectSyncMessage osm = new ObjectSyncMessage
             *      {
             *          ID = sso.IDHolder.ID,
             *          position = pair.Value.transform.position,
             *          rotation = pair.Value.transform.rotation
             *      };
             *
             *      //ServerSendToAll(osm, P2PSend.Unreliable);
             *  }
             * }
             */

            SendSync();

            if (GlobalStorage.Instance.MasterHMDAndInputController != null)
            {
                OtherPlayerPositionMessage ppm = new OtherPlayerPositionMessage
                {
                    headPos  = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position,
                    lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position,
                    rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position,

                    headRot  = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation,
                    lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation,
                    rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation,
                };

                ServerSendToAll(ppm, P2PSend.Unreliable);
            }
        }
예제 #4
0
        public void Update()
        {
            while (SteamNetworking.IsP2PPacketAvailable(0))
            {
                P2Packet?packet = SteamNetworking.ReadP2PPacket(0);

                if (packet.HasValue)
                {
                    P2PMessage msg = new P2PMessage(packet.Value.Data);

                    MessageType type = (MessageType)msg.ReadByte();

                    switch (type)
                    {
                    case MessageType.OtherPlayerPosition:
                    {
                        OtherPlayerPositionMessage oppm = new OtherPlayerPositionMessage(msg);

                        if (playerObjects.ContainsKey(oppm.playerId))
                        {
                            PlayerRep pr = GetPlayerRep(oppm.playerId);

                            pr.head.transform.position  = oppm.headPos;
                            pr.handL.transform.position = oppm.lHandPos;
                            pr.handR.transform.position = oppm.rHandPos;

                            pr.head.transform.rotation  = oppm.headRot;
                            pr.handL.transform.rotation = oppm.lHandRot;
                            pr.handR.transform.rotation = oppm.rHandRot;

                            /*MelonModLogger.Log($@"oppm-----------------
                             * SteamID: {oppm.playerId}
                             * LeftHand: {oppm.lHandPos.ToString()}
                             * RightHand: {oppm.rHandPos.ToString()}
                             * Head: {oppm.headPos.ToString()}
                             * ---------------------");*/
                        }

                        break;
                    }

                    case MessageType.PlayerPosition:
                    {
                        PlayerPositionMessage ppm = new PlayerPositionMessage(msg);

                        if (playerObjects.ContainsKey(ppm.playerId))
                        {
                            PlayerRep pr = GetPlayerRep(ppm.playerId);

                            pr.head.transform.position  = ppm.headPos;
                            pr.handL.transform.position = ppm.lHandPos;
                            pr.handR.transform.position = ppm.rHandPos;

                            pr.head.transform.rotation  = ppm.headRot;
                            pr.handL.transform.rotation = ppm.lHandRot;
                            pr.handR.transform.rotation = ppm.rHandRot;

                            MelonModLogger.Log($@"ppm------------------    
                                    SteamID: {ppm.playerId}
                                    LeftHand: {ppm.lHandPos.ToString()}    
                                    RightHand: {ppm.rHandPos.ToString()}    
                                    Head: {ppm.headPos.ToString()}    
                                    ---------------------");
                        }

                        break;
                    }

                    case MessageType.ServerShutdown:
                    {
                        foreach (PlayerRep pr in playerObjects.Values)
                        {
                            pr.Destroy();
                        }
                        break;
                    }

                    case MessageType.Disconnect:
                    {
                        byte pid = msg.ReadByte();
                        playerObjects[pid].Destroy();
                        playerObjects.Remove(pid);
                        largePlayerIds.Remove(pid);
                        playerNames.Remove(pid);
                        break;
                    }

                    case MessageType.JoinRejected:
                    {
                        MelonModLogger.LogError("Join rejected - you are using an incompatible version of the mod!");
                        Disconnect();
                        break;
                    }

                    case MessageType.Join:
                    {
                        ClientJoinMessage cjm = new ClientJoinMessage(msg);
                        largePlayerIds.Add(cjm.playerId, cjm.steamId);
                        playerNames.Add(cjm.playerId, cjm.name);
                        playerObjects.Add(cjm.playerId, new PlayerRep(cjm.name, cjm.steamId));
                        break;
                    }

                    case MessageType.ObjectSync:
                    {
                        ObjectSyncMessage osm = new ObjectSyncMessage(msg);
                        MelonModLogger.Log($"Received object sync");

                        for (int i = 0; i < osm.objectsToSync.Count; i++)
                        {
                            GameObject obj = ObjectIDManager.GetObject(osm.objectsToSync.Keys.ToList()[i]).gameObject;

                            if (!obj)
                            {
                                MelonModLogger.LogError($"Couldn't find object with ID {obj.name}");
                            }
                            else
                            {
                                obj.transform.position = osm.objectsToSync.Values.ToList()[i].Item1;
                                obj.transform.rotation = osm.objectsToSync.Values.ToList()[i].Item2;
                            }

                            MelonModLogger.Log($"got sync message with id: {obj.name}");
                        }         //oh, yeah
                        // but that's in the loop and won't bring if it doesn't deserialize the objects correctly
                        break;
                    }

                    case MessageType.SetPartyId:
                    {
                        SetPartyIdMessage spid = new SetPartyIdMessage(msg);
                        RichPresence.SetActivity(
                            new Activity()
                            {
                                State   = "Connected to a server",
                                Assets  = { LargeImage = "jobsim" },
                                Secrets = new ActivitySecrets()
                                {
                                    Join = ServerId.ToString()
                                },
                                Party = new ActivityParty()
                                {
                                    Id   = spid.partyId,
                                    Size = new PartySize()
                                    {
                                        CurrentSize = 1,
                                        MaxSize     = JobSimulatorMultiplayer.MAX_PLAYERS
                                    }
                                }
                            });
                        break;
                    }
                    }
                }
            }
            {
                if (GlobalStorage.Instance.MasterHMDAndInputController != null)
                {
                    PlayerPositionMessage ppm = new PlayerPositionMessage
                    {
                        headPos  = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.position,
                        lHandPos = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.position,
                        rHandPos = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.position,

                        headRot  = GlobalStorage.Instance.MasterHMDAndInputController.camTransform.rotation,
                        lHandRot = GlobalStorage.Instance.MasterHMDAndInputController.LeftHand.cfjTransform.rotation,
                        rHandRot = GlobalStorage.Instance.MasterHMDAndInputController.RightHand.cfjTransform.rotation,
                    };

                    SendToServer(ppm.MakeMsg(), P2PSend.Unreliable);
                }

                foreach (var id in ObjectIDManager.objects.Keys)
                {
                    ObjectIDManager.GetObject(id).gameObject.GetComponent <Rigidbody>().isKinematic = true;
                }
            }
        }