예제 #1
0
        /// <summary>
        ///     Removes the top screen from the stack
        /// </summary>
        public static void RemoveTopScreen()
        {
            var game = (QuaverGame)GameBase.Game;

            if (game.CurrentScreen != null)
            {
                LastScreen = game.CurrentScreen.Type;
            }

            ScreenManager.RemoveScreen();

            var screen = (QuaverScreen)ScreenManager.Screens.Peek();

            game.CurrentScreen = screen;
            QueuedScreen       = screen;

            // Update client status on the server.
            var status = screen.GetClientStatus();

            if (status != null)
            {
                OnlineManager.Client?.UpdateClientStatus(status);
            }

            OtherGameMapDatabaseCache.RunThread();
        }
예제 #2
0
        /// <summary>
        ///     Changes to a different screen.
        ///     Adds extra functionality such as setting the current screen.
        /// </summary>
        /// <param name="screen"></param>
        public static void ChangeScreen(QuaverScreen screen)
        {
            Logger.Important($"Changed to Screen '{screen.Type}'", LogType.Runtime);

            var game = (QuaverGame)GameBase.Game;

            if (game.CurrentScreen != null)
            {
                LastScreen = game.CurrentScreen.Type;
            }

            game.CurrentScreen = screen;

            ScreenManager.ChangeScreen(screen);
            QueuedScreen = screen;

            // Update client status on the server.
            var status = screen.GetClientStatus();

            if (status != null)
            {
                OnlineManager.Client?.UpdateClientStatus(status);
            }

            OtherGameMapDatabaseCache.RunThread();
        }
예제 #3
0
        /// <summary>
        ///     Handles limiting the game's FPS when the window isn't active.
        /// </summary>
        private void LimitFpsOnInactiveWindow()
        {
            if (CurrentScreen != null && CurrentScreen.Exiting)
            {
                return;
            }

            if (!IsActive && WindowActiveInPreviousFrame && OtherGameMapDatabaseCache.OnSyncableScreen() ||
                OtherGameMapDatabaseCache.OnSyncableScreen() && !IsActive && !WindowActiveInPreviousFrame)
            {
                InactiveSleepTime = TimeSpan.FromSeconds(1d / 30);
            }
            // Restore user's settings
            else if (!WindowActiveInPreviousFrame && (IsActive || !OtherGameMapDatabaseCache.OnSyncableScreen()))
            {
                InactiveSleepTime = TimeSpan.Zero;
                InitializeFpsLimiting();
            }

            WindowActiveInPreviousFrame = IsActive;
        }
예제 #4
0
        /// <summary>
        ///     Handles limiting the game's FPS when the window isn't active.
        /// </summary>
        private void LimitFpsOnInactiveWindow()
        {
            if (CurrentScreen != null && CurrentScreen.Exiting)
            {
                return;
            }

            if (!IsActive && WindowActiveInPreviousFrame && OtherGameMapDatabaseCache.OnSyncableScreen() ||
                OtherGameMapDatabaseCache.OnSyncableScreen() && !IsActive && !WindowActiveInPreviousFrame)
            {
                Graphics.SynchronizeWithVerticalRetrace = false;
                TargetElapsedTime = TimeSpan.FromSeconds(1d / 30);
                IsFixedTimeStep   = true;
            }
            // Restore user's settings
            else if (!WindowActiveInPreviousFrame && (IsActive || !OtherGameMapDatabaseCache.OnSyncableScreen()))
            {
                InitializeFpsLimiting();
            }

            WindowActiveInPreviousFrame = IsActive;
        }