public void JoinGame(OthelloPlayerClient player, BattleType battleType) { player1 = player; player2 = new RemotePlayerData() { Name = "[DEFAULT]", AvatarId = 15, PlayerType = battleType == BattleType.AgainstPlayer ? PlayerType.Human : PlayerType.AI }; player1.SetOrderHandler(this); player1.Connect(GameType); Thread.Sleep(1000); player1.Register(); }
public void JoinGame(OthelloPlayerClient player1, OthelloPlayerClient player2) { this.player1 = player1; this.player2 = player2; duplicatedGameEnded = false; player1.SetOrderHandler(this); player2.SetOrderHandler(this); player1.Connect(GameType); player2.Connect(GameType); Thread.Sleep(250); player1.Register(); player2.Register(); }