private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "Integrate with Yahoo! status display", Bindable = config.GetBindable<bool>(OsuConfig.YahooIntegration) }, new CheckBoxOption { LabelText = "Integrate with MSN Live status display", Bindable = config.GetBindable<bool>(OsuConfig.MsnIntegration) }, new CheckBoxOption { LabelText = "Automatically start osu!direct downloads", Bindable = config.GetBindable<bool>(OsuConfig.AutomaticDownload) }, new CheckBoxOption { LabelText = "Prefer no-video downloads", Bindable = config.GetBindable<bool>(OsuConfig.AutomaticDownloadNoVideo) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SpriteText { Text = "Resolution: TODO dropdown" }, new CheckBoxOption { LabelText = "Fullscreen mode", Bindable = config.GetBindable<bool>(OsuConfig.Fullscreen), }, new CheckBoxOption { LabelText = "Letterboxing", Bindable = config.GetBindable<bool>(OsuConfig.Letterboxing), }, new SliderOption<int> { LabelText = "Horizontal position", Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.LetterboxPositionX) }, new SliderOption<int> { LabelText = "Vertical position", Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.LetterboxPositionY) }, }; }
private void load(OsuConfigManager config) { // NOTE: Compatability mode omitted Children = new Drawable[] { // TODO: this needs to be a custom dropdown at some point new DropdownOption<FrameSync> { LabelText = "Frame limiter", Bindable = config.GetBindable<FrameSync>(OsuConfig.FrameSync) }, new CheckBoxOption { LabelText = "Show FPS counter", Bindable = config.GetBindable<bool>(OsuConfig.FpsCounter), }, new CheckBoxOption { LabelText = "Reduce dropped frames", Bindable = config.GetBindable<bool>(OsuConfig.ForceFrameFlush), }, new CheckBoxOption { LabelText = "Detect performance issues", Bindable = config.GetBindable<bool>(OsuConfig.DetectPerformanceIssues), }, }; }
private void load(OsuConfigManager config) { Children = new[] { new CheckBoxOption { LabelText = "Snow", Bindable = config.GetBindable<bool>(OsuConfig.MenuSnow) }, new CheckBoxOption { LabelText = "Parallax", Bindable = config.GetBindable<bool>(OsuConfig.MenuParallax) }, new CheckBoxOption { LabelText = "Menu tips", Bindable = config.GetBindable<bool>(OsuConfig.ShowMenuTips) }, new CheckBoxOption { LabelText = "Interface voices", Bindable = config.GetBindable<bool>(OsuConfig.MenuVoice) }, new CheckBoxOption { LabelText = "osu! music theme", Bindable = config.GetBindable<bool>(OsuConfig.MenuMusic) }, }; }
private void load(OsuConfigManager config) { Children = new[] { new CheckBoxOption { LabelText = "Show thumbnails", Bindable = config.GetBindable<bool>(OsuConfig.SongSelectThumbnails) } }; }
private void load(OsuConfigManager config) { content.Spacing = new Vector2(0, 5); Children = new Drawable[] { new SpriteText { Text = "TODO: Skin preview textures" }, new SpriteText { Text = "Current skin: TODO dropdown" }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Preview gameplay", }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Open skin folder", }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Export as .osk", }, new CheckBoxOption { LabelText = "Ignore all beatmap skins", Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSkins) }, new CheckBoxOption { LabelText = "Use skin's sound samples", Bindable = config.GetBindable<bool>(OsuConfig.SkinSamples) }, new CheckBoxOption { LabelText = "Use Taiko skin for Taiko mode", Bindable = config.GetBindable<bool>(OsuConfig.UseTaikoSkin) }, new CheckBoxOption { LabelText = "Always use skin cursor", Bindable = config.GetBindable<bool>(OsuConfig.UseSkinCursor) }, new SliderOption<double> { LabelText = "Cursor size", Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.CursorSize) }, new CheckBoxOption { LabelText = "Automatic cursor size", Bindable = config.GetBindable<bool>(OsuConfig.AutomaticCursorSizing) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "Snaking in sliders", Bindable = config.GetBindable<bool>(OsuConfig.SnakingInSliders) }, new CheckBoxOption { LabelText = "Snaking out sliders", Bindable = config.GetBindable<bool>(OsuConfig.SnakingOutSliders) }, new CheckBoxOption { LabelText = "Background video", Bindable = config.GetBindable<bool>(OsuConfig.Video) }, new CheckBoxOption { LabelText = "Storyboards", Bindable = config.GetBindable<bool>(OsuConfig.ShowStoryboard) }, new CheckBoxOption { LabelText = "Combo bursts", Bindable = config.GetBindable<bool>(OsuConfig.ComboBurst) }, new CheckBoxOption { LabelText = "Hit lighting", Bindable = config.GetBindable<bool>(OsuConfig.HitLighting) }, new CheckBoxOption { LabelText = "Shaders", Bindable = config.GetBindable<bool>(OsuConfig.Bloom) }, new CheckBoxOption { LabelText = "Softening filter", Bindable = config.GetBindable<bool>(OsuConfig.BloomSoftening) }, new DropdownOption<ScreenshotFormat> { LabelText = "Screenshot", Bindable = config.GetBindable<ScreenshotFormat>(OsuConfig.ScreenshotFormat) } }; }
private void load(OsuConfigManager config, AudioManager audio) { Children = new Drawable[] { new SliderOption<double> { LabelText = "Master", Bindable = audio.Volume }, new SliderOption<double> { LabelText = "Effect", Bindable = audio.VolumeSample }, new SliderOption<double> { LabelText = "Music", Bindable = audio.VolumeTrack }, new CheckBoxOption { LabelText = "Ignore beatmap hitsounds", Bindable = config.GetBindable<bool>(OsuConfig.IgnoreBeatmapSamples) } }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "Share your city location with others", Bindable = config.GetBindable<bool>(OsuConfig.DisplayCityLocation) }, new CheckBoxOption { LabelText = "Allow multiplayer game invites from all users", Bindable = config.GetBindable<bool>(OsuConfig.AllowPublicInvites) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SliderOption<double> { LabelText = "Display beatmaps from", Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMinimum) }, new SliderOption<double> { LabelText = "up to", Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.DisplayStarsMaximum) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "OS TabletPC support", Bindable = config.GetBindable<bool>(OsuConfig.Tablet) }, new CheckBoxOption { LabelText = "Wiimote/TaTaCon Drum Support", Bindable = config.GetBindable<bool>(OsuConfig.Wiimote) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SliderOption<int> { LabelText = "Universal Offset", Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.Offset) }, new OsuButton { RelativeSizeAxes = Axes.X, Text = "Offset wizard" } }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SliderOption<int> { LabelText = "Background dim", Bindable = (BindableInt)config.GetBindable<int>(OsuConfig.DimLevel) }, new DropdownOption<ProgressBarType> { LabelText = "Progress display", Bindable = config.GetBindable<ProgressBarType>(OsuConfig.ProgressBarType) }, new DropdownOption<ScoreMeterType> { LabelText = "Score meter type", Bindable = config.GetBindable<ScoreMeterType>(OsuConfig.ScoreMeter) }, new SliderOption<double> { LabelText = "Score meter size", Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.ScoreMeterScale) }, new CheckBoxOption { LabelText = "Always show key overlay", Bindable = config.GetBindable<bool>(OsuConfig.KeyOverlay) }, new CheckBoxOption { LabelText = "Show approach circle on first \"Hidden\" object", Bindable = config.GetBindable<bool>(OsuConfig.HiddenShowFirstApproach) }, new CheckBoxOption { LabelText = "Scale osu!mania scroll speed with BPM", Bindable = config.GetBindable<bool>(OsuConfig.ManiaSpeedBPMScale) }, new CheckBoxOption { LabelText = "Remember osu!mania scroll speed per beatmap", Bindable = config.GetBindable<bool>(OsuConfig.UsePerBeatmapManiaSpeed) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SpriteText { Text = "TODO: Dropdown" }, new CheckBoxOption { LabelText = "Prefer metadata in original language", Bindable = config.GetBindable<bool>(OsuConfig.ShowUnicode) }, new CheckBoxOption { LabelText = "Use alternative font for chat display", Bindable = config.GetBindable<bool>(OsuConfig.AlternativeChatFont) }, }; }
private void load(BasicStorage storage, OsuConfigManager config) { Children = new Drawable[] { new DropdownOption<ReleaseStream> { LabelText = "Release stream", Bindable = config.GetBindable<ReleaseStream>(OsuConfig.ReleaseStream), }, new SpriteText { Text = "Your osu! is up to date" }, // TODO: map this to reality new OsuButton { RelativeSizeAxes = Axes.X, Text = "Open osu! folder", Action = () => storage.OpenInNativeExplorer(), } }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SliderOption<double> { LabelText = "Sensitivity", Bindable = (BindableDouble)config.GetBindable<double>(OsuConfig.MouseSpeed), }, new CheckBoxOption { LabelText = "Raw input", Bindable = config.GetBindable<bool>(OsuConfig.RawInput) }, new CheckBoxOption { LabelText = "Map absolute raw input to the osu! window", Bindable = config.GetBindable<bool>(OsuConfig.AbsoluteToOsuWindow) }, new DropdownOption<ConfineMouseMode> { LabelText = "Confine mouse cursor", Bindable = config.GetBindable<ConfineMouseMode>(OsuConfig.ConfineMouse), }, new CheckBoxOption { LabelText = "Disable mouse wheel in play mode", Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableWheel) }, new CheckBoxOption { LabelText = "Disable mouse buttons in play mode", Bindable = config.GetBindable<bool>(OsuConfig.MouseDisableButtons) }, new CheckBoxOption { LabelText = "Cursor ripples", Bindable = config.GetBindable<bool>(OsuConfig.CursorRipple) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "Filter offensive words", Bindable = config.GetBindable<bool>(OsuConfig.ChatFilter) }, new CheckBoxOption { LabelText = "Filter foreign characters", Bindable = config.GetBindable<bool>(OsuConfig.ChatRemoveForeign) }, new CheckBoxOption { LabelText = "Log private messages", Bindable = config.GetBindable<bool>(OsuConfig.LogPrivateMessages) }, new CheckBoxOption { LabelText = "Block private messages from non-friends", Bindable = config.GetBindable<bool>(OsuConfig.BlockNonFriendPM) }, new SpriteText { Text = "Chat ignore list (space-seperated list)" }, chatIgnoreList = new TextBoxOption { Height = 20, RelativeSizeAxes = Axes.X, Bindable = config.GetBindable<string>(OsuConfig.IgnoreList) }, new SpriteText { Text = "Chat highlight words (space-seperated list)" }, chatHighlightWords = new TextBoxOption { Height = 20, RelativeSizeAxes = Axes.X, Bindable = config.GetBindable<string>(OsuConfig.HighlightWords) }, }; }
private void load(OsuConfigManager config) { content.Spacing = new Vector2(0, 5); Children = new Drawable[] { new CheckBoxOption { LabelText = "Background video", Bindable = config.GetBindable<bool>(OsuConfig.VideoEditor) }, new CheckBoxOption { LabelText = "Always use default skin", Bindable = config.GetBindable<bool>(OsuConfig.EditorDefaultSkin) }, new CheckBoxOption { LabelText = "Snaking sliders", Bindable = config.GetBindable<bool>(OsuConfig.EditorSnakingSliders) }, new CheckBoxOption { LabelText = "Hit animations", Bindable = config.GetBindable<bool>(OsuConfig.EditorHitAnimations) }, new CheckBoxOption { LabelText = "Follow points", Bindable = config.GetBindable<bool>(OsuConfig.EditorFollowPoints) }, new CheckBoxOption { LabelText = "Stacking", Bindable = config.GetBindable<bool>(OsuConfig.EditorStacking) }, }; }
private void load(OsuConfigManager config) { Children = new Drawable[] { new CheckBoxOption { LabelText = "Enable chat ticker", Bindable = config.GetBindable<bool>(OsuConfig.Ticker) }, new CheckBoxOption { LabelText = "Show a notification popup when someone says your name", Bindable = config.GetBindable<bool>(OsuConfig.ChatHighlightName) }, new CheckBoxOption { LabelText = "Show chat message notifications", Bindable = config.GetBindable<bool>(OsuConfig.ChatMessageNotification) }, new CheckBoxOption { LabelText = "Play a sound when someone says your name", Bindable = config.GetBindable<bool>(OsuConfig.ChatAudibleHighlight) }, new CheckBoxOption { LabelText = "Show notification popups instantly during gameplay", Bindable = config.GetBindable<bool>(OsuConfig.PopupDuringGameplay) }, new CheckBoxOption { LabelText = "Show notification popups when friends change status", Bindable = config.GetBindable<bool>(OsuConfig.NotifyFriends) }, }; }
public void ReadFromConfig(OsuConfigManager config) { increaseFirstObjectVisibility = config.GetBindable <bool>(OsuSetting.IncreaseFirstObjectVisibility); }
private void load(OsuConfigManager config, AccountCreationOverlay accountCreation) { Direction = FillDirection.Vertical; Spacing = new Vector2(0, 5); AutoSizeAxes = Axes.Y; RelativeSizeAxes = Axes.X; Children = new Drawable[] { username = new OsuTextBox { PlaceholderText = "username", RelativeSizeAxes = Axes.X, Text = api?.ProvidedUsername ?? string.Empty, TabbableContentContainer = this }, password = new OsuPasswordTextBox { PlaceholderText = "password", RelativeSizeAxes = Axes.X, TabbableContentContainer = this, }, new SettingsCheckbox { LabelText = "Remember username", Current = config.GetBindable <bool>(OsuSetting.SaveUsername), }, new SettingsCheckbox { LabelText = "Stay signed in", Current = config.GetBindable <bool>(OsuSetting.SavePassword), }, new Container { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Children = new Drawable[] { shakeSignIn = new ShakeContainer { RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Child = new SettingsButton { Text = "Sign in", Action = performLogin }, } } }, new SettingsButton { Text = "Register", Action = () => { RequestHide(); accountCreation.Show(); } } }; password.OnCommit += (sender, newText) => performLogin(); }
private void load(APIAccess api, OsuConfigManager config) { api.Register(this); }
private void load() { Dependencies.Cache(localConfig = new OsuConfigManager(LocalStorage)); }
private void load(AudioManager audio, OsuConfigManager config) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); if (Beatmap.Value is DummyWorkingBeatmap) { return; } IBeatmap playableBeatmap = loadPlayableBeatmap(); if (playableBeatmap == null) { return; } sampleRestart = audio.Samples.Get(@"Gameplay/restart"); mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel); DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); ScoreProcessor = ruleset.CreateScoreProcessor(); ScoreProcessor.ApplyBeatmap(playableBeatmap); ScoreProcessor.Mods.BindTo(Mods); HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); HealthProcessor.ApplyBeatmap(playableBeatmap); if (!ScoreProcessor.Mode.Disabled) { config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); } InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime); AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); dependencies.CacheAs(gameplayBeatmap); addUnderlayComponents(GameplayClockContainer); addGameplayComponents(GameplayClockContainer, Beatmap.Value); addOverlayComponents(GameplayClockContainer, Beatmap.Value); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); DrawableRuleset.OnNewResult += r => { HealthProcessor.ApplyResult(r); ScoreProcessor.ApplyResult(r); }; DrawableRuleset.OnRevertResult += r => { HealthProcessor.RevertResult(r); ScoreProcessor.RevertResult(r); }; // Bind the judgement processors to ourselves ScoreProcessor.AllJudged += onCompletion; HealthProcessor.Failed += onFail; foreach (var mod in Mods.Value.OfType <IApplicableToScoreProcessor>()) { mod.ApplyToScoreProcessor(ScoreProcessor); } foreach (var mod in Mods.Value.OfType <IApplicableToHealthProcessor>()) { mod.ApplyToHealthProcessor(HealthProcessor); } BreakOverlay.IsBreakTime.ValueChanged += _ => updatePauseOnFocusLostState(); }
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config) { this.api = api; Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); WorkingBeatmap working = loadBeatmap(); if (working == null) { return; } sampleRestart = audio.Samples.Get(@"Gameplay/restart"); mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel); showStoryboard = config.GetBindable <bool>(OsuSetting.ShowStoryboard); ScoreProcessor = DrawableRuleset.CreateScoreProcessor(); ScoreProcessor.Mods.BindTo(Mods); if (!ScoreProcessor.Mode.Disabled) { config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); } InternalChild = GameplayClockContainer = new GameplayClockContainer(working, Mods.Value, DrawableRuleset.GameplayStartTime); GameplayClockContainer.Children = new[] { StoryboardContainer = CreateStoryboardContainer(), new ScalingContainer(ScalingMode.Gameplay) { Child = new LocalSkinOverrideContainer(working.Skin) { RelativeSizeAxes = Axes.Both, Child = DrawableRuleset } }, new BreakOverlay(working.Beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) { Anchor = Anchor.Centre, Origin = Anchor.Centre, Breaks = working.Beatmap.Breaks }, // display the cursor above some HUD elements. DrawableRuleset.Cursor?.CreateProxy() ?? new Container(), HUDOverlay = new HUDOverlay(ScoreProcessor, DrawableRuleset, Mods.Value) { HoldToQuit = { Action = performUserRequestedExit, IsPaused = { BindTarget = GameplayClockContainer.IsPaused } }, PlayerSettingsOverlay = { PlaybackSettings = { UserPlaybackRate = { BindTarget = GameplayClockContainer.UserPlaybackRate } } }, KeyCounter = { Visible = { BindTarget = DrawableRuleset.HasReplayLoaded } }, RequestSeek = GameplayClockContainer.Seek, Anchor = Anchor.Centre, Origin = Anchor.Centre }, new SkipOverlay(DrawableRuleset.GameplayStartTime) { RequestSeek = GameplayClockContainer.Seek }, FailOverlay = new FailOverlay { OnRetry = Restart, OnQuit = performUserRequestedExit, }, PauseOverlay = new PauseOverlay { OnResume = Resume, Retries = RestartCount, OnRetry = Restart, OnQuit = performUserRequestedExit, }, new HotkeyRetryOverlay { Action = () => { if (!this.IsCurrentScreen()) { return; } fadeOut(true); Restart(); }, }, new HotkeyExitOverlay { Action = () => { if (!this.IsCurrentScreen()) { return; } fadeOut(true); performImmediateExit(); }, }, failAnimation = new FailAnimation(DrawableRuleset) { OnComplete = onFailComplete, } }; DrawableRuleset.HasReplayLoaded.BindValueChanged(e => HUDOverlay.HoldToQuit.PauseOnFocusLost = !e.NewValue && PauseOnFocusLost, true); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); // load storyboard as part of player's load if we can initializeStoryboard(false); // Bind ScoreProcessor to ourselves ScoreProcessor.AllJudged += onCompletion; ScoreProcessor.Failed += onFail; foreach (var mod in Mods.Value.OfType <IApplicableToScoreProcessor>()) { mod.ApplyToScoreProcessor(ScoreProcessor); } }
private void load(OsuConfigManager config) { config.BindWith(OsuSetting.DimLevel, DimLevel); config.BindWith(OsuSetting.BlurLevel, BlurLevel); }
private void load(AudioManager audio, OsuConfigManager config, OsuGameBase game) { Mods.Value = base.Mods.Value.Select(m => m.CreateCopy()).ToArray(); if (Beatmap.Value is DummyWorkingBeatmap) { return; } IBeatmap playableBeatmap = loadPlayableBeatmap(); if (playableBeatmap == null) { return; } sampleRestart = audio.Samples.Get(@"Gameplay/restart"); mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel); if (game != null) { gameActive.BindTo(game.IsActive); } if (game is OsuGame osuGame) { LocalUserPlaying.BindTo(osuGame.LocalUserPlaying); } DrawableRuleset = ruleset.CreateDrawableRulesetWith(playableBeatmap, Mods.Value); ScoreProcessor = ruleset.CreateScoreProcessor(); ScoreProcessor.ApplyBeatmap(playableBeatmap); ScoreProcessor.Mods.BindTo(Mods); HealthProcessor = ruleset.CreateHealthProcessor(playableBeatmap.HitObjects[0].StartTime); HealthProcessor.ApplyBeatmap(playableBeatmap); if (!ScoreProcessor.Mode.Disabled) { config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); } InternalChild = GameplayClockContainer = CreateGameplayClockContainer(Beatmap.Value, DrawableRuleset.GameplayStartTime); AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap)); AddInternal(screenSuspension = new ScreenSuspensionHandler(GameplayClockContainer)); dependencies.CacheAs(gameplayBeatmap); var beatmapSkinProvider = new BeatmapSkinProvidingContainer(Beatmap.Value.Skin); // the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation // full access to all skin sources. var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); // load the skinning hierarchy first. // this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources. GameplayClockContainer.Add(beatmapSkinProvider.WithChild(rulesetSkinProvider)); rulesetSkinProvider.AddRange(new[] { // underlay and gameplay should have access the to skinning sources. createUnderlayComponents(), createGameplayComponents(Beatmap.Value, playableBeatmap) }); // also give the HUD a ruleset container to allow rulesets to potentially override HUD elements (used to disable combo counters etc.) // we may want to limit this in the future to disallow rulesets from outright replacing elements the user expects to be there. var hudRulesetContainer = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, playableBeatmap)); // add the overlay components as a separate step as they proxy some elements from the above underlay/gameplay components. GameplayClockContainer.Add(hudRulesetContainer.WithChild(createOverlayComponents(Beatmap.Value))); if (!DrawableRuleset.AllowGameplayOverlays) { HUDOverlay.ShowHud.Value = false; HUDOverlay.ShowHud.Disabled = true; BreakOverlay.Hide(); skipOverlay.Hide(); } DrawableRuleset.FrameStableClock.WaitingOnFrames.BindValueChanged(waiting => { if (waiting.NewValue) { GameplayClockContainer.Stop(); } else { GameplayClockContainer.Start(); } }); DrawableRuleset.IsPaused.BindValueChanged(paused => { updateGameplayState(); updateSampleDisabledState(); }); DrawableRuleset.FrameStableClock.IsCatchingUp.BindValueChanged(_ => updateSampleDisabledState()); DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updateGameplayState()); // bind clock into components that require it DrawableRuleset.IsPaused.BindTo(GameplayClockContainer.IsPaused); DrawableRuleset.NewResult += r => { HealthProcessor.ApplyResult(r); ScoreProcessor.ApplyResult(r); gameplayBeatmap.ApplyResult(r); }; DrawableRuleset.RevertResult += r => { HealthProcessor.RevertResult(r); ScoreProcessor.RevertResult(r); }; // Bind the judgement processors to ourselves ScoreProcessor.HasCompleted.ValueChanged += updateCompletionState; HealthProcessor.Failed += onFail; foreach (var mod in Mods.Value.OfType <IApplicableToScoreProcessor>()) { mod.ApplyToScoreProcessor(ScoreProcessor); } foreach (var mod in Mods.Value.OfType <IApplicableToHealthProcessor>()) { mod.ApplyToHealthProcessor(HealthProcessor); } IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindValueChanged(onBreakTimeChanged, true); }
private void load(OsuGameBase game, OsuConfigManager config) { showDisclaimer = game.IsDeployedBuild; introSequence = config.Get <IntroSequence>(OsuSetting.IntroSequence); }
private void load(OsuGameBase osuGame, OsuConfigManager config, BeatmapDatabase beatmaps, OsuColour colours) { game = osuGame; unicodeString = config.GetUnicodeString; Children = new Drawable[] { dragContainer = new Container { Anchor = Anchor.Centre, Origin = Anchor.Centre, Masking = true, CornerRadius = 5, EdgeEffect = new EdgeEffect { Type = EdgeEffectType.Shadow, Colour = Color4.Black.Opacity(40), Radius = 5, }, RelativeSizeAxes = Axes.Both, Children = new Drawable[] { title = new OsuSpriteText { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), TextSize = 25, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-MediumItalic" }, artist = new OsuSpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 45), TextSize = 15, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-BoldItalic" }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(0, -30), Action = () => { if (current?.Track == null) { return; } if (current.Track.IsRunning) { current.Track.Stop(); } else { current.Track.Start(); } }, Children = new Drawable[] { playButton = new TextAwesome { TextSize = 30, Icon = FontAwesome.fa_play_circle_o, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(-30, -30), Action = prev, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_backward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(30, -30), Action = next, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_forward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomRight, Position = new Vector2(20, -30), Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_bars, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, progress = new DragBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Height = 10, Colour = colours.Yellow, SeekRequested = seek } } } }; this.beatmaps = beatmaps; trackManager = osuGame.Audio.Track; preferUnicode = config.GetBindable <bool>(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; beatmapSource = osuGame.Beatmap ?? new Bindable <WorkingBeatmap>(); playList = beatmaps.GetAllWithChildren <BeatmapSetInfo>(); backgroundSprite = new MusicControllerBackground(); dragContainer.Add(backgroundSprite); }
public ScoreManager(RulesetStore rulesets, Func <BeatmapManager> beatmaps, Storage storage, IDatabaseContextFactory contextFactory, Scheduler scheduler, IIpcHost importHost = null, Func <BeatmapDifficultyCache> difficulties = null, OsuConfigManager configManager = null) { this.scheduler = scheduler; this.difficulties = difficulties; this.configManager = configManager; scoreModelManager = new ScoreModelManager(rulesets, beatmaps, storage, contextFactory, importHost); }
private void load(OsuConfigManager config) { mouseDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableButtons); }
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host) { notificationOverlay = notification; this.config = config; this.game = game; this.host = host; AutoSizeAxes = Axes.Both; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; Alpha = 0; Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Children = new Drawable[] { new OsuSpriteText { Font = OsuFont.GetFont(weight: FontWeight.Bold), Text = game.Name }, new OsuSpriteText { Colour = DebugUtils.IsDebug ? colours.Red : Color4.White, Text = game.Version }, } }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Font = OsuFont.Numeric.With(size: 12), Colour = colours.Yellow, Text = @"Development Build" }, new Sprite { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Texture = textures.Get(@"Menu/dev-build-footer"), }, } } }; }
private void load(OsuConfigManager config) { snakingIn = config.GetBindable<bool>(OsuConfig.SnakingInSliders); snakingOut = config.GetBindable<bool>(OsuConfig.SnakingOutSliders); int textureWidth = (int)PathWidth * 2; //initialise background var upload = new TextureUpload(textureWidth * 4); var bytes = upload.Data; const float aa_portion = 0.02f; const float border_portion = 0.18f; const float gradient_portion = 1 - border_portion; const float opacity_at_centre = 0.3f; const float opacity_at_edge = 0.8f; for (int i = 0; i < textureWidth; i++) { float progress = (float)i / (textureWidth - 1); if (progress <= border_portion) { bytes[i * 4] = 255; bytes[i * 4 + 1] = 255; bytes[i * 4 + 2] = 255; bytes[i * 4 + 3] = (byte)(Math.Min(progress / aa_portion, 1) * 255); } else { progress -= border_portion; bytes[i * 4] = (byte)(slider.Colour.R * 255); bytes[i * 4 + 1] = (byte)(slider.Colour.G * 255); bytes[i * 4 + 2] = (byte)(slider.Colour.B * 255); bytes[i * 4 + 3] = (byte)((opacity_at_edge - (opacity_at_edge - opacity_at_centre) * progress / gradient_portion) * (slider.Colour.A * 255)); } } var texture = new Texture(textureWidth, 1); texture.SetData(upload); path.Texture = texture; }
private void load(OsuColour colours, OsuConfigManager config) { AccentColour = colours.BlueLighter; overlayDim.BindTo(config.GetBindable <double>(OsuSetting.OverlayDim)); DisplayedCountSpriteText.Alpha = 1 - (float)overlayDim.Value; }
private void load(OsuConfigManager config) { ShortcutText.Text = config.LookupKeyBindings(action).ToUpper(); }
private void load(OsuConfigManager config, OsuColour colours, TextureStore textures) { const float padding = 5; Children = new Drawable[] { channelSelectionContainer = new Container { RelativeSizeAxes = Axes.Both, Height = 1f - DEFAULT_HEIGHT, Masking = true, Children = new[] { ChannelSelectionOverlay = new ChannelSelectionOverlay { RelativeSizeAxes = Axes.Both, }, }, }, chatContainer = new Container { Name = @"chat container", Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = DEFAULT_HEIGHT, Children = new[] { new Container { Name = @"chat area", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = TAB_AREA_HEIGHT }, Children = new Drawable[] { chatBackground = new Box { RelativeSizeAxes = Axes.Both, }, new OnlineViewContainer("Sign in to chat") { RelativeSizeAxes = Axes.Both, Children = new Drawable[] { currentChannelContainer = new Container <DrawableChannel> { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = textbox_height }, }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = textbox_height, Padding = new MarginPadding { Top = padding * 2, Bottom = padding * 2, Left = ChatLine.LEFT_PADDING + padding * 2, Right = padding * 2, }, Children = new Drawable[] { textbox = new FocusedTextBox { RelativeSizeAxes = Axes.Both, Height = 1, PlaceholderText = "type your message", ReleaseFocusOnCommit = false, HoldFocus = true, } } }, loading = new LoadingSpinner(), }, } } }, tabsArea = new TabsArea { Children = new Drawable[] { tabBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, new Sprite { Texture = textures.Get(IconTexture), Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, Size = new Vector2(OverlayTitle.ICON_SIZE), Margin = new MarginPadding { Left = 10 }, }, ChannelTabControl = CreateChannelTabControl().With(d => { d.Anchor = Anchor.BottomLeft; d.Origin = Anchor.BottomLeft; d.RelativeSizeAxes = Axes.Both; d.OnRequestLeave = channelManager.LeaveChannel; d.IsSwitchable = true; }), } }, }, }, }; textbox.OnCommit += postMessage; ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; ChannelSelectionOverlay.State.ValueChanged += state => { // Propagate the visibility state to ChannelSelectorActive ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible; if (state.NewValue == Visibility.Visible) { textbox.HoldFocus = false; if (1f - ChatHeight.Value < channel_selection_min_height) { this.TransformBindableTo(ChatHeight, 1f - channel_selection_min_height, 800, Easing.OutQuint); } } else { textbox.HoldFocus = true; } }; ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel); ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel; ChatHeight = config.GetBindable <float>(OsuSetting.ChatDisplayHeight); ChatHeight.BindValueChanged(height => { chatContainer.Height = height.NewValue; channelSelectionContainer.Height = 1f - height.NewValue; tabBackground.FadeTo(height.NewValue == 1f ? 1f : 0.8f, 200); }, true); chatBackground.Colour = colours.ChatBlue; loading.Show(); // This is a relatively expensive (and blocking) operation. // Scheduling it ensures that it won't be performed unless the user decides to open chat. // TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading. Schedule(() => { // TODO: consider scheduling bindable callbacks to not perform when overlay is not present. channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged; foreach (Channel channel in channelManager.JoinedChannels) { ChannelTabControl.AddChannel(channel); } channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged; availableChannelsChanged(null, null); currentChannel = channelManager.CurrentChannel.GetBoundCopy(); currentChannel.BindValueChanged(currentChannelChanged, true); }); }
private void load(FrameworkConfigManager frameworkConfig, OsuConfigManager osuConfig) { BeginTracking(this, frameworkConfig); BeginTracking(this, osuConfig); }
private void load(AudioManager audio, BeatmapDatabase beatmaps, OsuConfigManager config) { var beatmap = Beatmap.Beatmap; if (beatmap.BeatmapInfo?.Mode > PlayMode.Osu) { //we only support osu! mode for now because the hitobject parsing is crappy and needs a refactor. Exit(); return; } dimLevel = config.GetBindable <int>(OsuConfig.DimLevel); mouseWheelDisabled = config.GetBindable <bool>(OsuConfig.MouseDisableWheel); try { if (Beatmap == null) { Beatmap = beatmaps.GetWorkingBeatmap(BeatmapInfo, withStoryboard: true); } if ((Beatmap?.Beatmap?.HitObjects.Count ?? 0) == 0) { throw new Exception("No valid objects were found!"); } if (Beatmap == null) { throw new Exception("Beatmap was not loaded"); } } catch (Exception e) { Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error); //couldn't load, hard abort! Exit(); return; } Track track = Beatmap.Track; if (track != null) { audio.Track.SetExclusive(track); sourceClock = track; } sourceClock = (IAdjustableClock)track ?? new StopwatchClock(); interpolatedSourceClock = new InterpolatingFramedClock(sourceClock); Schedule(() => { sourceClock.Reset(); }); ruleset = Ruleset.GetRuleset(Beatmap.PlayMode); hitRenderer = ruleset.CreateHitRendererWith(Beatmap); scoreProcessor = hitRenderer.CreateScoreProcessor(); hudOverlay = new StandardHudOverlay(); hudOverlay.KeyCounter.Add(ruleset.CreateGameplayKeys()); hudOverlay.BindProcessor(scoreProcessor); pauseOverlay = new PauseOverlay { Depth = -1, OnResume = delegate { Delay(400); Schedule(Resume); }, OnRetry = Restart, OnQuit = Exit }; if (ReplayInputHandler != null) { hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler; } hudOverlay.BindHitRenderer(hitRenderer); //bind HitRenderer to ScoreProcessor and ourselves (for a pass situation) hitRenderer.OnAllJudged += onCompletion; //bind ScoreProcessor to ourselves (for a fail situation) scoreProcessor.Failed += onFail; Children = new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Clock = interpolatedSourceClock, Children = new Drawable[] { hitRenderer, skipButton = new SkipButton { Alpha = 0 }, } }, hudOverlay, pauseOverlay }; }
private void load(BeatmapListingOverlay beatmapListing, SettingsOverlay settings, RankingsOverlay rankings, OsuConfigManager config, SessionStatics statics) { holdDelay = config.GetBindable <float>(OsuSetting.UIHoldActivationDelay); loginDisplayed = statics.GetBindable <bool>(Static.LoginOverlayDisplayed); if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = () => { if (holdDelay.Value > 0) { confirmAndExit(); } else { this.Exit(); } } }); } AddRangeInternal(new[] { buttonsContainer = new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnEdit = delegate { Beatmap.SetDefault(); this.Push(new Editor()); }, OnSolo = onSolo, OnMultiplayer = () => this.Push(new Multiplayer()), OnPlaylists = () => this.Push(new Playlists()), OnExit = confirmAndExit, } } }, sideFlashes = new MenuSideFlashes(), songTicker = new SongTicker { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, Margin = new MarginPadding { Right = 15, Top = 5 } }, exitConfirmOverlay?.CreateProxy() ?? Drawable.Empty() }); buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: ApplyToBackground(b => b.FadeColour(Color4.White, 500, Easing.OutSine)); break; default: ApplyToBackground(b => b.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine)); break; } }; buttons.OnSettings = () => settings?.ToggleVisibility(); buttons.OnBeatmapListing = () => beatmapListing?.ToggleVisibility(); LoadComponentAsync(background = new BackgroundScreenDefault()); preloadSongSelect(); }
private void load(OsuConfigManager config) { mouseDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableButtons) ?? new Bindable<bool>(false); }
private void load(BeatmapDatabase database, OsuConfigManager config) { this.database = database; randomType = config.GetBindable <SelectionRandomType>(OsuSetting.SelectionRandomType); }
private void load(DirectOverlay direct, SettingsOverlay settings, OsuConfigManager config) { holdDelay = config.GetBindable <int>(OsuSetting.UIHoldActivationDelay); if (host.CanExit) { AddInternal(exitConfirmOverlay = new ExitConfirmOverlay { Action = () => { if (holdDelay.Value > 0) { confirmAndExit(); } else { this.Exit(); } } }); } AddRangeInternal(new Drawable[] { new ParallaxContainer { ParallaxAmount = 0.01f, Children = new Drawable[] { buttons = new ButtonSystem { OnChart = delegate { this.Push(new ChartListing()); }, OnEdit = delegate { this.Push(new Editor()); }, OnSolo = onSolo, OnMulti = delegate { this.Push(new Multiplayer()); }, OnExit = confirmAndExit, } } }, sideFlashes = new MenuSideFlashes(), }); buttons.StateChanged += state => { switch (state) { case ButtonSystemState.Initial: case ButtonSystemState.Exit: Background.FadeColour(Color4.White, 500, Easing.OutSine); break; default: Background.FadeColour(OsuColour.Gray(0.8f), 500, Easing.OutSine); break; } }; buttons.OnSettings = () => settings?.ToggleVisibility(); buttons.OnDirect = () => direct?.ToggleVisibility(); LoadComponentAsync(background = new BackgroundScreenDefault()); preloadSongSelect(); }
private void load(OsuConfigManager config) { externalLinkWarning = config.GetBindable <bool>(OsuSetting.ExternalLinkWarning); }
private void load(OsuConfigManager config) { Children = new Drawable[] { new SettingsSlider <double> { LabelText = "Background dim", Current = config.GetBindable <double>(OsuSetting.DimLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsSlider <double> { LabelText = "Background blur", Current = config.GetBindable <double>(OsuSetting.BlurLevel), KeyboardStep = 0.01f, DisplayAsPercentage = true }, new SettingsCheckbox { LabelText = "Lighten playfield during breaks", Current = config.GetBindable <bool>(OsuSetting.LightenDuringBreaks) }, new SettingsEnumDropdown <HUDVisibilityMode> { LabelText = "HUD overlay visibility mode", Current = config.GetBindable <HUDVisibilityMode>(OsuSetting.HUDVisibilityMode) }, new SettingsCheckbox { LabelText = "Show difficulty graph on progress bar", Current = config.GetBindable <bool>(OsuSetting.ShowProgressGraph) }, new SettingsCheckbox { LabelText = "Show health display even when you can't fail", Current = config.GetBindable <bool>(OsuSetting.ShowHealthDisplayWhenCantFail), Keywords = new[] { "hp", "bar" } }, new SettingsCheckbox { LabelText = "Fade playfield to red when health is low", Current = config.GetBindable <bool>(OsuSetting.FadePlayfieldWhenHealthLow), }, new SettingsCheckbox { LabelText = "Always show key overlay", Current = config.GetBindable <bool>(OsuSetting.KeyOverlay) }, new SettingsCheckbox { LabelText = "Positional hitsounds", Current = config.GetBindable <bool>(OsuSetting.PositionalHitSounds) }, new SettingsEnumDropdown <ScoreMeterType> { LabelText = "Score meter type", Current = config.GetBindable <ScoreMeterType>(OsuSetting.ScoreMeter) }, new SettingsEnumDropdown <ScoringMode> { LabelText = "Score display mode", Current = config.GetBindable <ScoringMode>(OsuSetting.ScoreDisplayMode), Keywords = new[] { "scoring" } }, }; if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows) { Add(new SettingsCheckbox { LabelText = "Disable Windows key during gameplay", Current = config.GetBindable <bool>(OsuSetting.GameplayDisableWinKey) }); } }
private void load(OsuColour colours, IBindable <RulesetInfo> parentRuleset, OsuConfigManager config) { sortMode = config.GetBindable <SortMode>(OsuSetting.SongSelectSortingMode); groupMode = config.GetBindable <GroupMode>(OsuSetting.SongSelectGroupingMode); Children = new Drawable[] { new Box { Colour = Colour4.Black, Alpha = 0.8f, Width = 2, RelativeSizeAxes = Axes.Both, }, new Container { Padding = new MarginPadding(side_margin), RelativeSizeAxes = Axes.Both, Width = 0.5f, Anchor = Anchor.TopRight, Origin = Anchor.TopRight, // Reverse ChildID so that dropdowns in the top section appear on top of the bottom section. Child = new ReverseChildIDFillFlowContainer <Drawable> { RelativeSizeAxes = Axes.Both, Spacing = new Vector2(0, 5), Children = new[] { new Container { RelativeSizeAxes = Axes.X, Height = 60, Children = new Drawable[] { searchTextBox = new SeekLimitedSearchTextBox { RelativeSizeAxes = Axes.X }, new Box { RelativeSizeAxes = Axes.X, Height = 1, Colour = OsuColour.Gray(80), Origin = Anchor.BottomLeft, Anchor = Anchor.BottomLeft, }, new FillFlowContainer { Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, Direction = FillDirection.Horizontal, RelativeSizeAxes = Axes.X, AutoSizeAxes = Axes.Y, Spacing = new Vector2(OsuTabControl <SortMode> .HORIZONTAL_SPACING, 0), Children = new Drawable[] { new OsuTabControlCheckbox { Text = "Show converted", Current = config.GetBindable <bool>(OsuSetting.ShowConvertedBeatmaps), Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }, sortTabs = new OsuTabControl <SortMode> { RelativeSizeAxes = Axes.X, Width = 0.5f, Height = 24, AutoSort = true, Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, AccentColour = colours.GreenLight, Current = { BindTarget = sortMode } }, new OsuSpriteText { Text = "Sort by", Font = OsuFont.GetFont(size: 14), Margin = new MarginPadding(5), Anchor = Anchor.BottomRight, Origin = Anchor.BottomRight, }, } }, } }, new Container { RelativeSizeAxes = Axes.X, Height = 20, Children = new Drawable[] { collectionDropdown = new CollectionFilterDropdown { Anchor = Anchor.TopRight, Origin = Anchor.TopRight, RelativeSizeAxes = Axes.X, Width = 0.4f, } } }, } } } }; config.BindWith(OsuSetting.ShowConvertedBeatmaps, showConverted); showConverted.ValueChanged += _ => updateCriteria(); config.BindWith(OsuSetting.DisplayStarsMinimum, minimumStars); minimumStars.ValueChanged += _ => updateCriteria(); config.BindWith(OsuSetting.DisplayStarsMaximum, maximumStars); maximumStars.ValueChanged += _ => updateCriteria(); ruleset.BindTo(parentRuleset); ruleset.BindValueChanged(_ => updateCriteria()); groupMode.BindValueChanged(_ => updateCriteria()); sortMode.BindValueChanged(_ => updateCriteria()); collectionDropdown.Current.ValueChanged += val => { if (val.NewValue == null) { // may be null briefly while menu is repopulated. return; } updateCriteria(); }; searchTextBox.Current.ValueChanged += _ => updateCriteria(); updateCriteria(); }
private void load(OsuConfigManager config) { this.config = config; preferUnicode = config.GetBindable<bool>(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; preferUnicode_changed(preferUnicode, null); }
private void load(OsuColour colours, OsuConfigManager config) { var loadableBeatmap = Beatmap.Value; if (loadableBeatmap is DummyWorkingBeatmap) { isNewBeatmap = true; loadableBeatmap = beatmapManager.CreateNew(Ruleset.Value, api.LocalUser.Value); // required so we can get the track length in EditorClock. // this is safe as nothing has yet got a reference to this new beatmap. loadableBeatmap.LoadTrack(); // this is a bit haphazard, but guards against setting the lease Beatmap bindable if // the editor has already been exited. if (!ValidForPush) { return; } } try { playableBeatmap = loadableBeatmap.GetPlayableBeatmap(loadableBeatmap.BeatmapInfo.Ruleset); // clone these locally for now to avoid incurring overhead on GetPlayableBeatmap usages. // eventually we will want to improve how/where this is done as there are issues with *not* cloning it in all cases. playableBeatmap.ControlPointInfo = playableBeatmap.ControlPointInfo.CreateCopy(); } catch (Exception e) { Logger.Error(e, "Could not load beatmap successfully!"); // couldn't load, hard abort! this.Exit(); return; } beatDivisor.Value = playableBeatmap.BeatmapInfo.BeatDivisor; beatDivisor.BindValueChanged(divisor => playableBeatmap.BeatmapInfo.BeatDivisor = divisor.NewValue); // Todo: should probably be done at a DrawableRuleset level to share logic with Player. clock = new EditorClock(playableBeatmap, beatDivisor) { IsCoupled = false }; UpdateClockSource(); dependencies.CacheAs(clock); AddInternal(clock); clock.SeekingOrStopped.BindValueChanged(_ => updateSampleDisabledState()); // todo: remove caching of this and consume via editorBeatmap? dependencies.Cache(beatDivisor); AddInternal(editorBeatmap = new EditorBeatmap(playableBeatmap, loadableBeatmap.Skin)); dependencies.CacheAs(editorBeatmap); changeHandler = new EditorChangeHandler(editorBeatmap); dependencies.CacheAs <IEditorChangeHandler>(changeHandler); updateLastSavedHash(); Schedule(() => { // we need to avoid changing the beatmap from an asynchronous load thread. it can potentially cause weirdness including crashes. // this assumes that nothing during the rest of this load() method is accessing Beatmap.Value (loadableBeatmap should be preferred). // generally this is quite safe, as the actual load of editor content comes after menuBar.Mode.ValueChanged is fired in its own LoadComplete. Beatmap.Value = loadableBeatmap; }); OsuMenuItem undoMenuItem; OsuMenuItem redoMenuItem; EditorMenuItem cutMenuItem; EditorMenuItem copyMenuItem; EditorMenuItem pasteMenuItem; AddInternal(new OsuContextMenuContainer { RelativeSizeAxes = Axes.Both, Children = new[] { new Container { Name = "Screen container", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = 40, Bottom = 60 }, Child = screenContainer = new Container <EditorScreen> { RelativeSizeAxes = Axes.Both, Masking = true } }, new Container { Name = "Top bar", RelativeSizeAxes = Axes.X, Height = 40, Child = menuBar = new EditorMenuBar { Anchor = Anchor.CentreLeft, Origin = Anchor.CentreLeft, RelativeSizeAxes = Axes.Both, Mode = { Value = isNewBeatmap ? EditorScreenMode.SongSetup : EditorScreenMode.Compose }, Items = new[] { new MenuItem("File") { Items = createFileMenuItems() }, new MenuItem("Edit") { Items = new[] { undoMenuItem = new EditorMenuItem("Undo", MenuItemType.Standard, Undo), redoMenuItem = new EditorMenuItem("Redo", MenuItemType.Standard, Redo), new EditorMenuItemSpacer(), cutMenuItem = new EditorMenuItem("Cut", MenuItemType.Standard, Cut), copyMenuItem = new EditorMenuItem("Copy", MenuItemType.Standard, Copy), pasteMenuItem = new EditorMenuItem("Paste", MenuItemType.Standard, Paste), } }, new MenuItem("View") { Items = new[] { new WaveformOpacityMenu(config) } } } } }, new Container { Name = "Bottom bar", Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = 60, Children = new Drawable[] { new Box { RelativeSizeAxes = Axes.Both, Colour = colours.Gray2 }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Vertical = 5, Horizontal = 10 }, Child = new GridContainer { RelativeSizeAxes = Axes.Both, ColumnDimensions = new[] { new Dimension(GridSizeMode.Absolute, 220), new Dimension(), new Dimension(GridSizeMode.Absolute, 220) }, Content = new[] { new Drawable[] { new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Right = 10 }, Child = new TimeInfoContainer { RelativeSizeAxes = Axes.Both }, }, new SummaryTimeline { RelativeSizeAxes = Axes.Both, }, new Container { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Left = 10 }, Child = new PlaybackControl { RelativeSizeAxes = Axes.Both }, } }, } }, } } }, } }); changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true); changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true); editorBeatmap.SelectedHitObjects.BindCollectionChanged((_, __) => { var hasObjects = editorBeatmap.SelectedHitObjects.Count > 0; cutMenuItem.Action.Disabled = !hasObjects; copyMenuItem.Action.Disabled = !hasObjects; }, true); clipboard.BindValueChanged(content => pasteMenuItem.Action.Disabled = string.IsNullOrEmpty(content.NewValue)); menuBar.Mode.ValueChanged += onModeChanged; }
private void load(OsuGameBase osuGame, BeatmapDatabase beatmaps, AudioManager audio, TextureStore textures, OsuColour colours) { Children = new Drawable[] { title = new SpriteText { Origin = Anchor.BottomCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 40), TextSize = 25, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-MediumItalic" }, artist = new SpriteText { Origin = Anchor.TopCentre, Anchor = Anchor.TopCentre, Position = new Vector2(0, 45), TextSize = 15, Colour = Color4.White, Text = @"Nothing to play", Font = @"Exo2.0-BoldItalic" }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(0, -30), Action = () => { if (current?.Track == null) return; if (current.Track.IsRunning) current.Track.Stop(); else current.Track.Start(); }, Children = new Drawable[] { playButton = new TextAwesome { TextSize = 30, Icon = FontAwesome.fa_play_circle_o, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(-30, -30), Action = prev, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_backward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomCentre, Position = new Vector2(30, -30), Action = next, Children = new Drawable[] { new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_step_forward, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, new ClickableContainer { AutoSizeAxes = Axes.Both, Origin = Anchor.Centre, Anchor = Anchor.BottomRight, Position = new Vector2(20, -30), Children = new Drawable[] { listButton = new TextAwesome { TextSize = 15, Icon = FontAwesome.fa_bars, Origin = Anchor.Centre, Anchor = Anchor.Centre } } }, progress = new DragBar { Origin = Anchor.BottomCentre, Anchor = Anchor.BottomCentre, Height = 10, Colour = colours.Yellow, SeekRequested = seek } }; this.beatmaps = beatmaps; trackManager = osuGame.Audio.Track; config = osuGame.Config; preferUnicode = osuGame.Config.GetBindable<bool>(OsuConfig.ShowUnicode); preferUnicode.ValueChanged += preferUnicode_changed; beatmapSource = osuGame.Beatmap ?? new Bindable<WorkingBeatmap>(); playList = beatmaps.GetAllWithChildren<BeatmapSetInfo>(); backgroundSprite = new MusicControllerBackground(); AddInternal(backgroundSprite); }
private void load(OsuConfigManager config) { config.BindWith(OsuSetting.BeatmapSkins, BeatmapSkins); config.BindWith(OsuSetting.BeatmapColours, BeatmapColours); }
public override void SetHost(BasicGameHost host) { if (Config == null) Config = new OsuConfigManager(host.Storage); base.SetHost(host); }
private void load(AudioManager audio, OsuConfigManager config, OsuGame osu) { dimLevel = config.GetBindable <double>(OsuSetting.DimLevel); mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel); sampleRestart = audio.Sample.Get(@"Gameplay/restart"); Ruleset rulesetInstance; WorkingBeatmap working = Beatmap.Value; Beatmap beatmap; try { beatmap = working.Beatmap; if (beatmap == null) { throw new InvalidOperationException("Beatmap was not loaded"); } ruleset = osu?.Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset; rulesetInstance = ruleset.CreateInstance(); try { RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working, ruleset.ID == beatmap.BeatmapInfo.Ruleset.ID); } catch (BeatmapInvalidForRulesetException) { // we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset // let's try again forcing the beatmap's ruleset. ruleset = beatmap.BeatmapInfo.Ruleset; rulesetInstance = ruleset.CreateInstance(); RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap, true); } if (!RulesetContainer.Objects.Any()) { throw new InvalidOperationException("Beatmap contains no hit objects!"); } } catch (Exception e) { Logger.Log($"Could not load this beatmap sucessfully ({e})!", LoggingTarget.Runtime, LogLevel.Error); //couldn't load, hard abort! Exit(); return; } adjustableSourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock(); decoupledClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; var firstObjectTime = RulesetContainer.Objects.First().StartTime; decoupledClock.Seek(Math.Min(0, firstObjectTime - Math.Max(beatmap.ControlPointInfo.TimingPointAt(firstObjectTime).BeatLength * 4, beatmap.BeatmapInfo.AudioLeadIn))); decoupledClock.ProcessFrame(); offsetClock = new FramedOffsetClock(decoupledClock); userAudioOffset = config.GetBindable <double>(OsuSetting.AudioOffset); userAudioOffset.ValueChanged += v => offsetClock.Offset = v; userAudioOffset.TriggerChange(); Schedule(() => { adjustableSourceClock.Reset(); foreach (var mod in working.Mods.Value.OfType <IApplicableToClock>()) { mod.ApplyToClock(adjustableSourceClock); } decoupledClock.ChangeSource(adjustableSourceClock); }); Children = new Drawable[] { pauseContainer = new PauseContainer { AudioClock = decoupledClock, FramedClock = offsetClock, OnRetry = Restart, OnQuit = Exit, CheckCanPause = () => ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, Retries = RestartCount, OnPause = () => { hudOverlay.KeyCounter.IsCounting = pauseContainer.IsPaused; }, OnResume = () => { hudOverlay.KeyCounter.IsCounting = true; }, Children = new Drawable[] { new SkipButton(firstObjectTime) { AudioClock = decoupledClock }, new Container { RelativeSizeAxes = Axes.Both, Clock = offsetClock, Children = new Drawable[] { RulesetContainer, } }, hudOverlay = new HUDOverlay { Anchor = Anchor.Centre, Origin = Anchor.Centre }, } }, failOverlay = new FailOverlay { OnRetry = Restart, OnQuit = Exit, }, new HotkeyRetryOverlay { Action = () => { //we want to hide the hitrenderer immediately (looks better). //we may be able to remove this once the mouse cursor trail is improved. RulesetContainer?.Hide(); Restart(); }, } }; scoreProcessor = RulesetContainer.CreateScoreProcessor(); hudOverlay.KeyCounter.AddRange(rulesetInstance.CreateGameplayKeys()); hudOverlay.BindProcessor(scoreProcessor); hudOverlay.BindRulesetContainer(RulesetContainer); hudOverlay.Progress.Objects = RulesetContainer.Objects; hudOverlay.Progress.AudioClock = decoupledClock; hudOverlay.Progress.AllowSeeking = RulesetContainer.HasReplayLoaded; hudOverlay.Progress.OnSeek = pos => decoupledClock.Seek(pos); hudOverlay.ModDisplay.Current.BindTo(working.Mods); //bind RulesetContainer to ScoreProcessor and ourselves (for a pass situation) RulesetContainer.OnAllJudged += onCompletion; //bind ScoreProcessor to ourselves (for a fail situation) scoreProcessor.Failed += onFail; }
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager) { const float padding = 5; Children = new Drawable[] { channelSelectionContainer = new Container { RelativeSizeAxes = Axes.Both, Height = 1f - DEFAULT_HEIGHT, Masking = true, Children = new[] { channelSelectionOverlay = new ChannelSelectionOverlay { RelativeSizeAxes = Axes.Both, }, }, }, chatContainer = new Container { Name = @"chat container", Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, Height = DEFAULT_HEIGHT, Children = new[] { new Container { Name = @"chat area", RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Top = TAB_AREA_HEIGHT }, Children = new Drawable[] { chatBackground = new Box { RelativeSizeAxes = Axes.Both, }, currentChannelContainer = new Container <DrawableChannel> { RelativeSizeAxes = Axes.Both, Padding = new MarginPadding { Bottom = textbox_height }, }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.X, Height = textbox_height, Padding = new MarginPadding { Top = padding * 2, Bottom = padding * 2, Left = ChatLine.LEFT_PADDING + padding * 2, Right = padding * 2, }, Children = new Drawable[] { textbox = new FocusedTextBox { RelativeSizeAxes = Axes.Both, Height = 1, PlaceholderText = "type your message", Exit = Hide, OnCommit = postMessage, ReleaseFocusOnCommit = false, HoldFocus = true, } } }, loading = new LoadingAnimation(), } }, tabsArea = new TabsArea { Children = new Drawable[] { tabBackground = new Box { RelativeSizeAxes = Axes.Both, Colour = Color4.Black, }, channelTabControl = new ChannelTabControl { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, RelativeSizeAxes = Axes.Both, OnRequestLeave = channelManager.LeaveChannel }, } }, }, }, }; channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue; channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden; channelSelectionOverlay.State.ValueChanged += state => { if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0) { channelSelectionOverlay.Show(); Hide(); return; } channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible; if (state.NewValue == Visibility.Visible) { textbox.HoldFocus = false; if (1f - ChatHeight.Value < channel_selection_min_height) { this.TransformBindableTo(ChatHeight, 1f - channel_selection_min_height, 800, Easing.OutQuint); } } else { textbox.HoldFocus = true; } }; channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel); channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel; ChatHeight = config.GetBindable <double>(OsuSetting.ChatDisplayHeight); ChatHeight.ValueChanged += height => { chatContainer.Height = (float)height.NewValue; channelSelectionContainer.Height = 1f - (float)height.NewValue; tabBackground.FadeTo(height.NewValue == 1 ? 1 : 0.8f, 200); }; ChatHeight.TriggerChange(); chatBackground.Colour = colours.ChatBlue; this.channelManager = channelManager; loading.Show(); // This is a relatively expensive (and blocking) operation. // Scheduling it ensures that it won't be performed unless the user decides to open chat. // TODO: Refactor OsuFocusedOverlayContainer / OverlayContainer to support delayed content loading. Schedule(() => { // TODO: consider scheduling bindable callbacks to not perform when overlay is not present. channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels; channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels; foreach (Channel channel in channelManager.JoinedChannels) { channelTabControl.AddChannel(channel); } channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged; channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged; channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels); currentChannel = channelManager.CurrentChannel.GetBoundCopy(); currentChannel.BindValueChanged(currentChannelChanged, true); }); }
private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config) { notificationOverlay = notification; this.config = config; this.game = game; AutoSizeAxes = Axes.Both; Anchor = Anchor.BottomCentre; Origin = Anchor.BottomCentre; Alpha = 0; Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Vertical, Children = new Drawable[] { new FillFlowContainer { AutoSizeAxes = Axes.Both, Direction = FillDirection.Horizontal, Spacing = new Vector2(5), Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Children = new Drawable[] { new OsuSpriteText { Font = @"Exo2.0-Bold", Text = game.Name }, new OsuSpriteText { Colour = DebugUtils.IsDebug ? colours.Red : Color4.White, Text = game.Version }, } }, new OsuSpriteText { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, TextSize = 12, Colour = colours.Yellow, Font = @"Venera", Text = @"Development Build" }, new Sprite { Anchor = Anchor.TopCentre, Origin = Anchor.TopCentre, Texture = textures.Get(@"Menu/dev-build-footer"), }, } } }; if (game.IsDeployedBuild) { checkForUpdateAsync(); } }
private void load() { Dependencies.Cache(LocalConfig = new OsuConfigManager(LocalStorage)); LocalConfig.GetBindable <double>(OsuSetting.DimLevel).Value = 1.0; }
private void load(AudioManager audio, APIAccess api, OsuConfigManager config) { this.api = api; WorkingBeatmap working = Beatmap.Value; if (working is DummyWorkingBeatmap) { return; } sampleRestart = audio.Sample.Get(@"Gameplay/restart"); mouseWheelDisabled = config.GetBindable <bool>(OsuSetting.MouseDisableWheel); userAudioOffset = config.GetBindable <double>(OsuSetting.AudioOffset); IBeatmap beatmap; try { beatmap = working.Beatmap; if (beatmap == null) { throw new InvalidOperationException("Beatmap was not loaded"); } ruleset = Ruleset.Value ?? beatmap.BeatmapInfo.Ruleset; var rulesetInstance = ruleset.CreateInstance(); try { RulesetContainer = rulesetInstance.CreateRulesetContainerWith(working); } catch (BeatmapInvalidForRulesetException) { // we may fail to create a RulesetContainer if the beatmap cannot be loaded with the user's preferred ruleset // let's try again forcing the beatmap's ruleset. ruleset = beatmap.BeatmapInfo.Ruleset; rulesetInstance = ruleset.CreateInstance(); RulesetContainer = rulesetInstance.CreateRulesetContainerWith(Beatmap.Value); } if (!RulesetContainer.Objects.Any()) { Logger.Log("Beatmap contains no hit objects!", level: LogLevel.Error); return; } } catch (Exception e) { Logger.Error(e, "Could not load beatmap sucessfully!"); //couldn't load, hard abort! return; } sourceClock = (IAdjustableClock)working.Track ?? new StopwatchClock(); adjustableClock = new DecoupleableInterpolatingFramedClock { IsCoupled = false }; adjustableClock.Seek(AllowLeadIn ? Math.Min(0, RulesetContainer.GameplayStartTime - beatmap.BeatmapInfo.AudioLeadIn) : RulesetContainer.GameplayStartTime); adjustableClock.ProcessFrame(); // Lazer's audio timings in general doesn't match stable. This is the result of user testing, albeit limited. // This only seems to be required on windows. We need to eventually figure out why, with a bit of luck. var platformOffsetClock = new FramedOffsetClock(adjustableClock) { Offset = RuntimeInfo.OS == RuntimeInfo.Platform.Windows ? 22 : 0 }; // the final usable gameplay clock with user-set offsets applied. var offsetClock = new FramedOffsetClock(platformOffsetClock); userAudioOffset.ValueChanged += v => offsetClock.Offset = v; userAudioOffset.TriggerChange(); ScoreProcessor = RulesetContainer.CreateScoreProcessor(); if (!ScoreProcessor.Mode.Disabled) { config.BindWith(OsuSetting.ScoreDisplayMode, ScoreProcessor.Mode); } Children = new Drawable[] { pauseContainer = new PauseContainer(offsetClock, adjustableClock) { Retries = RestartCount, OnRetry = Restart, OnQuit = performUserRequestedExit, CheckCanPause = () => AllowPause && ValidForResume && !HasFailed && !RulesetContainer.HasReplayLoaded, Children = new[] { storyboardContainer = new Container { RelativeSizeAxes = Axes.Both, Alpha = 0, }, new LocalSkinOverrideContainer(working.Skin) { RelativeSizeAxes = Axes.Both, Child = RulesetContainer }, new BreakOverlay(beatmap.BeatmapInfo.LetterboxInBreaks, ScoreProcessor) { Anchor = Anchor.Centre, Origin = Anchor.Centre, ProcessCustomClock = false, Breaks = beatmap.Breaks }, RulesetContainer.Cursor?.CreateProxy() ?? new Container(), hudOverlay = new HUDOverlay(ScoreProcessor, RulesetContainer, working, offsetClock, adjustableClock) { Clock = Clock, // hud overlay doesn't want to use the audio clock directly ProcessCustomClock = false, Anchor = Anchor.Centre, Origin = Anchor.Centre }, new SkipOverlay(RulesetContainer.GameplayStartTime) { Clock = Clock, // skip button doesn't want to use the audio clock directly ProcessCustomClock = false, AdjustableClock = adjustableClock, FramedClock = offsetClock, }, } }, failOverlay = new FailOverlay { OnRetry = Restart, OnQuit = performUserRequestedExit, }, new HotkeyRetryOverlay { Action = () => { if (!IsCurrentScreen) { return; } fadeOut(true); Restart(); }, } }; hudOverlay.HoldToQuit.Action = performUserRequestedExit; hudOverlay.KeyCounter.Visible.BindTo(RulesetContainer.HasReplayLoaded); RulesetContainer.IsPaused.BindTo(pauseContainer.IsPaused); if (ShowStoryboard) { initializeStoryboard(false); } // Bind ScoreProcessor to ourselves ScoreProcessor.AllJudged += onCompletion; ScoreProcessor.Failed += onFail; foreach (var mod in Beatmap.Value.Mods.Value.OfType <IApplicableToScoreProcessor>()) { mod.ApplyToScoreProcessor(ScoreProcessor); } }