/* * private void subscribe() * { * _ortc.Subscribe("devices:1", true, OnMessageCallback); * _ortc.Subscribe("devices:admin", true, OnMessageCallback); * } */ // CALLING SUBSCRIBE FROM ORTC_OnConnected ** ENSURES WE HAVE CONNECTION BEFORE SUBSCRIBING private void ortc_OnConnected(object sender) { //CREATE A FOR LOOP HERE TO SUB TO CHANNELS IN A CHANNEL LIST (String list) _ortc.Subscribe("devices:" + deviceId, true, OnMessageCallback); _ortc.Subscribe("devices:admin", true, OnMessageCallback); _ortc.Subscribe("devices:100", true, OnMessageCallback); }
void ortcClient_OnConnected(object sender) { ortcClient.Subscribe(Channel, true, OnMessageCallback); ActionName = "Disconnect"; NotifyPropertyChanged("ActionName"); // WriteLog("Connected to: " + ortcClient.Url); }
private void OnConnected() { IsConnecting = false; // subscribe pending channels foreach (var pendingSubscription in PendingSubscriptions) { SubscribingChannels.Add(pendingSubscription.Key); Client.Subscribe(pendingSubscription.Key, pendingSubscription.Value); } PendingSubscriptions.Clear(); }
void OnConnected(object sender) { Log("Connected to Mr Bootloop\n", true); // Subscribe the Realtime channel ortcClient.Subscribe("chat", true, OnMessageCallback); }
public void JoinGame(string gameId, string userName) { if (ortcClient.IsConnected) { GameId = "GeoGames-Fugitive-" + gameId; ortcClient.Subscribe(GameId, true, OnMessageCallback); } }
/// <summary> /// Sends the join game message that adds the user into the game and joins the appropiate channels /// </summary> /// <returns><c>true</c>, if join game was sent, <c>false</c> otherwise.</returns> /// <param name="message">Message.</param> public bool SendJoinGame(JoinGameMessage message) { EnsureUsername(message); if (client.IsSubscribed(Channel)) { SendHello(new HelloMessage()); } else { client.Subscribe(Channel, true, OnMessageCallback); } return(true); }
private void btnSubscribe_Click(object sender, EventArgs e) { Log(String.Format("Subscribing to: {0}...", txtClientChannel.Text)); _ortc.Subscribe(txtClientChannel.Text, true, OnMessageCallback); }
public void DoSubscribe(object sender, RoutedEventArgs e) { ortcClient.Subscribe(Channel, true, OnMessageCallback); }
public void DoSubscribe(object s, EventArgs e) { Log("Subscribing..."); client.Subscribe(Channel, true, OnMessage); }
void OnConnected(object sender) { // Subscribe the Realtime channel ortcClient.Subscribe(chatcode, true, OnMessageCallback); Debug.WriteLine(chatcode); }
void Subscribe() { Log(String.Format("Subscribing to: {0}...", Channel)); _ortc.Subscribe(Channel, OnMessageCallback); }