예제 #1
0
        private double[] GetOrientations(int radio, Minutia mtia, OrientationImage dirImg)
        {
            double[] currOrientations = new double[radio / 3];
            int      n      = radio / 3;
            double   incAng = 2 * Math.PI * 3.0 / radio;

            for (int i = 0; i < n; i++)
            {
                double myAng = mtia.Angle + i * incAng;
                if (myAng > 2 * Math.PI)
                {
                    myAng -= (double)(2 * Math.PI);
                }
                Point pnt = SetPosToSPoint(myAng, radio, new Point(mtia.X, mtia.Y));
                int   row, col;
                dirImg.GetBlockCoordFromPixel(pnt.X, pnt.Y, out row, out col);
                if ((col < 0) || (row < 0) || (row >= dirImg.Height) ||
                    (col >= dirImg.Width) || (dirImg.IsNullBlock(row, col)))
                {
                    currOrientations[i] = double.NaN;
                }
                else
                {
                    currOrientations[i] =
                        Math.Min(Angle.DifferencePi(mtia.Angle, dirImg.AngleInRadians(row, col)),
                                 Angle.DifferencePi(mtia.Angle, dirImg.AngleInRadians(row, col) + Math.PI));
                }
            }
            return(currOrientations);
        }
예제 #2
0
        private static double[] GetOrientations(int radio, Minutia mtia, OrientationImage dirImg)
        {
            var currOrientations = new double[radio / 3];
            var n      = radio / 3;
            var incAng = 2 * Math.PI * 3.0 / radio;

            for (var i = 0; i < n; i++)
            {
                var myAng = mtia.Angle + i * incAng;
                if (myAng > 2 * Math.PI)
                {
                    myAng -= 2 * Math.PI;
                }
                var pnt = SetPosToSPoint(myAng, radio, new Point(mtia.X, mtia.Y));
                dirImg.GetBlockCoordFromPixel(pnt.X, pnt.Y, out var row, out var col);
                if (col < 0 || row < 0 || row >= dirImg.Height ||
                    col >= dirImg.Width || dirImg.IsNullBlock(row, col))
                {
                    currOrientations[i] = double.NaN;
                }
                else
                {
                    currOrientations[i] =
                        Math.Min(Angle.DifferencePi(mtia.Angle, dirImg.AngleInRadians(row, col)),
                                 Angle.DifferencePi(mtia.Angle, dirImg.AngleInRadians(row, col) + Math.PI));
                }
            }
            return(currOrientations);
        }
        private int[] GetProjection(OrientationImage oi, int row, int col, int x, int y, ImageMatrix matrix)
        {
            double angle           = oi.AngleInRadians(row, col);
            double orthogonalAngle = oi.AngleInRadians(row, col) + Math.PI / 2;

            int maxLength = oi.WindowSize / 2;

            int[] projection       = new int[2 * maxLength + 1];
            int[] outlayerCount    = new int[2 * maxLength + 1];
            bool  outlayerFound    = false;
            int   totalSum         = 0;
            int   validPointsCount = 0;

            for (int li = -maxLength, i = 0; li <= maxLength; li++, i++)
            {
                int xi = Convert.ToInt32(x - li * Math.Cos(orthogonalAngle));
                int yi = Convert.ToInt32(y - li * Math.Sin(orthogonalAngle));

                int ySum = 0;
                for (int lj = -maxLength; lj <= maxLength; lj++)
                {
                    int xj = Convert.ToInt32(xi - lj * Math.Cos(angle));
                    int yj = Convert.ToInt32(yi - lj * Math.Sin(angle));
                    if (xj >= 0 && yj >= 0 && xj < matrix.Width && yj < matrix.Height)
                    {
                        ySum += matrix[yj, xj];
                        validPointsCount++;
                    }
                    else
                    {
                        outlayerCount[i]++;
                        outlayerFound = true;
                    }
                }
                projection[i] = ySum;
                totalSum     += ySum;
            }

            if (outlayerFound)
            {
                int avg = totalSum / validPointsCount;
                for (int i = 0; i < projection.Length; i++)
                {
                    projection[i] += avg * outlayerCount[i];
                }
            }

            return(projection);
        }
예제 #4
0
        internal Segment(double ang, Minutia mnt, OrientationImage dImg)
        {
            bool          endOfPoints = false;
            int           i           = 1;
            List <double> points      = new List <double>();

            while (!endOfPoints)
            {
                Point pnt = SetPosToSPoint(ang, i * interval, new Point(mnt.X, mnt.Y));
                if (IsInBound(pnt, dImg))
                {
                    int row, col;
                    dImg.GetBlockCoordFromPixel(pnt.X, pnt.Y, out row, out col);
                    if ((col < 0) || (row < 0) || (row >= dImg.Height) ||
                        (col >= dImg.Width) || (dImg.IsNullBlock(row, col)))
                    {
                        points.Add(double.NaN);
                    }
                    else
                    {
                        points.Add(Math.Min(Angle.DifferencePi(mnt.Angle, dImg.AngleInRadians(row, col)),
                                            Angle.DifferencePi(mnt.Angle, dImg.AngleInRadians(row, col) + Math.PI)));
                    }
                    i++;
                }
                else
                {
                    endOfPoints = true;
                }
            }
            bool isLastNan = false;
            int  j         = points.Count - 1;

            while (!isLastNan && j >= 0)
            {
                if (double.IsNaN(points[j]))
                {
                    points.RemoveAt(j);
                    j--;
                }
                else
                {
                    isLastNan = true;
                }
            }
            directions = points.ToArray();
        }
        private static OrientationImage SmoothOrImg(OrientationImage img)
        {
            var        smoothed = new OrientationImage(img.Width, img.Height, img.WindowSize);
            const byte wSize    = 3;

            for (var row = 0; row < img.Height; row++)
            {
                for (var col = 0; col < img.Width; col++)
                {
                    if (!img.IsNullBlock(row, col))
                    {
                        int    count;
                        double ySum;
                        var    xSum = ySum = count = 0;
                        double angle;
                        for (var y = row - wSize / 2; y <= row + wSize / 2; y++)
                        {
                            for (var x = col - wSize / 2; x <= col + wSize / 2; x++)
                            {
                                if (y >= 0 && y < img.Height && x >= 0 && x < img.Width && !img.IsNullBlock(y, x))
                                {
                                    angle = img.AngleInRadians(y, x);
                                    xSum += Math.Cos(2 * angle);
                                    ySum += Math.Sin(2 * angle);
                                    count++;
                                }
                            }
                        }
                        if (count == 0 || Math.Abs(xSum) < double.Epsilon && Math.Abs(ySum) < double.Epsilon)
                        {
                            smoothed[row, col] = OrientationImage.Null;
                        }
                        else
                        {
                            var xAvg = xSum / count;
                            var yAvg = ySum / count;
                            angle = Angle.ToDegrees(Angle.ComputeAngle(xAvg, yAvg)) / 2;

                            smoothed[row, col] = Convert.ToByte(Math.Round(angle));
                        }
                    }
                    else
                    {
                        smoothed[row, col] = OrientationImage.Null;
                    }
                }
            }

            return(smoothed);
        }
예제 #6
0
        private static void RemoveSpikes(ImageMatrix matrix, OrientationImage orientationImage)
        {
            for (var row = 0; row < orientationImage.Height; row++)
            {
                for (var col = 0; col < orientationImage.Width; col++)
                {
                    if (!orientationImage.IsNullBlock(row, col))
                    {
                        var cos = new double[3];
                        var sin = new double[3];

                        var orthogonalAngle = orientationImage.AngleInRadians(row, col) + Math.PI / 2;
                        cos[0] = Math.Cos(orthogonalAngle);
                        sin[0] = Math.Sin(orthogonalAngle);

                        var orthogonalAngle1 = orthogonalAngle + Math.PI / 12;
                        cos[1] = Math.Cos(orthogonalAngle1);
                        sin[1] = Math.Sin(orthogonalAngle1);

                        var orthogonalAngle2 = orthogonalAngle - Math.PI / 12;
                        cos[2] = Math.Cos(orthogonalAngle2);
                        sin[2] = Math.Sin(orthogonalAngle2);
                        orientationImage.GetPixelCoordFromBlock(row, col, out int x, out int y);

                        var maxLength = orientationImage.WindowSize / 2;
                        for (var xi = x - maxLength; xi < x + maxLength; xi++)
                        {
                            for (var yi = y - maxLength; yi < y + maxLength; yi++)
                            {
                                var xj         = xi;
                                var yj         = yi;
                                var spikeFound = true;
                                while (spikeFound)
                                {
                                    spikeFound = false;
                                    if (xj > 0 && xj < matrix.Width - 1 && yj > 0 && yj < matrix.Height - 1)
                                    {
                                        var tl = matrix[yj - 1, xj - 1];
                                        var tc = matrix[yj - 1, xj];
                                        var tr = matrix[yj - 1, xj + 1];

                                        var le = matrix[yj, xj - 1];
                                        var ce = matrix[yj, xj];
                                        var ri = matrix[yj, xj + 1];

                                        var bl = matrix[yj + 1, xj - 1];
                                        var bc = matrix[yj + 1, xj];
                                        var br = matrix[yj + 1, xj + 1];

                                        if (CouldBeSpike(tl, tc, tr, le, ce, ri, bl, bc, br))
                                        {
                                            for (var i = 0; i < sin.Length && !spikeFound; i++)
                                            {
                                                var xk = Convert.ToInt32(Math.Round(xj - cos[i]));
                                                var yk = Convert.ToInt32(Math.Round(yj - sin[i]));
                                                if (matrix[yk, xk] == 0)
                                                {
                                                    matrix[yj, xj] = 255;
                                                    xj             = xk;
                                                    yj             = yk;
                                                    spikeFound     = true;
                                                }
                                                else
                                                {
                                                    xk = Convert.ToInt32(Math.Round(xj + cos[i]));
                                                    yk = Convert.ToInt32(Math.Round(yj + sin[i]));
                                                    if (matrix[yk, xk] == 0)
                                                    {
                                                        matrix[yj, xj] = 255;
                                                        xj             = xk;
                                                        yj             = yk;
                                                        spikeFound     = true;
                                                    }
                                                }
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }
        }
예제 #7
0
        private static List <Minutia> GetMinutiaes(ImageMatrix matrix, OrientationImage orientationImage)
        {
            var minutiaes = new List <Minutia>();

            for (var row = 0; row < orientationImage.Height; row++)
            {
                for (var col = 0; col < orientationImage.Width; col++)
                {
                    if (!orientationImage.IsNullBlock(row, col))
                    {
                        orientationImage.GetPixelCoordFromBlock(row, col, out var x, out var y);

                        var maxLength = orientationImage.WindowSize / 2;

                        for (var xi = x - maxLength; xi < x + maxLength; xi++)
                        {
                            for (var yi = y - maxLength; yi < y + maxLength; yi++)
                            {
                                if (xi > 0 && xi < matrix.Width - 1 && yi > 0 && yi < matrix.Height - 1)
                                {
                                    if (matrix[yi, xi] == 0)
                                    {
                                        var values = new List <int>
                                        {
                                            matrix[yi, xi + 1] == 255 ? 0 : 1,
                                            matrix[yi - 1, xi + 1] == 255 ? 0 : 1,
                                            matrix[yi - 1, xi] == 255 ? 0 : 1,
                                            matrix[yi - 1, xi - 1] == 255 ? 0 : 1,
                                            matrix[yi, xi - 1] == 255 ? 0 : 1,
                                            matrix[yi + 1, xi - 1] == 255 ? 0 : 1,
                                            matrix[yi + 1, xi] == 255 ? 0 : 1,
                                            matrix[yi + 1, xi + 1] == 255 ? 0 : 1
                                        };

                                        var cn = 0;
                                        for (var i = 0; i < values.Count; i++)
                                        {
                                            var idx = i;
                                            if (i == 7)
                                            {
                                                idx = -1;
                                            }
                                            cn += Math.Abs(values[i] - values[idx + 1]);
                                        }
                                        cn = (int)(cn * 0.5);


                                        double angleminu;
                                        // end minutiae
                                        if (cn == 1)
                                        {
                                            angleminu = GetMinutiaeAngle(matrix, xi, yi, MinutiaType.End);
                                            if (Math.Abs(angleminu - (-1)) > double.Epsilon)
                                            {
                                                minutiaes.Add(new Minutia
                                                {
                                                    Angle       = (float)angleminu,
                                                    X           = (short)xi,
                                                    Y           = (short)yi,
                                                    MinutiaType = MinutiaType.End
                                                }
                                                              );
                                            }
                                        }
                                        //bifurcation minutiae
                                        if (cn == 3)
                                        {
                                            angleminu = GetMinutiaeAngle(matrix, xi, yi, MinutiaType.Bifurcation);
                                            if (!double.IsNaN(angleminu) && Math.Abs(angleminu - (-1)) > double.Epsilon)
                                            {
                                                minutiaes.Add(new Minutia
                                                {
                                                    Angle       = (float)angleminu,
                                                    X           = (short)xi,
                                                    Y           = (short)yi,
                                                    MinutiaType = MinutiaType.Bifurcation
                                                }
                                                              );
                                            }
                                        }
                                    }
                                }
                            }
                        }
                    }
                }
            }

            var noInTheBorder = new List <Minutia>();

            for (var i = 0; i < minutiaes.Count; i++)
            {
                // boundary Effects (foreground areas)
                orientationImage.GetBlockCoordFromPixel(minutiaes[i].X, minutiaes[i].Y, out var row, out var col);
                if (row >= 1 && col >= 1 && col < orientationImage.Width - 1 && row < orientationImage.Height - 1)
                {
                    if (!
                        (orientationImage.IsNullBlock(row - 1, col) ||
                         orientationImage.IsNullBlock(row + 1, col) ||
                         orientationImage.IsNullBlock(row, col - 1) ||
                         orientationImage.IsNullBlock(row, col + 1) //||
                        )
                        )
                    {
                        noInTheBorder.Add(minutiaes[i]);
                    }
                }
            }

            var toErase = new bool[noInTheBorder.Count];

            for (var i = 0; i < noInTheBorder.Count; i++)
            {
                var mA = noInTheBorder[i];
                for (var j = 0; j < noInTheBorder.Count; j++)
                {
                    if (i != j)
                    {
                        var mB = noInTheBorder[j];
                        // different to orientation image
                        orientationImage.GetBlockCoordFromPixel(mA.X, mA.Y, out var row, out var col);
                        var angleOi = orientationImage.AngleInRadians(row, col);
                        if (mA.MinutiaType == MinutiaType.End &&
                            Math.Min(Angle.DifferencePi(mA.Angle, angleOi),
                                     Angle.DifferencePi(mA.Angle, angleOi + Math.PI)) > Math.PI / 6)
                        {
                            toErase[i] = true;
                        }

                        //  near minutiaes elimination
                        if (mA.MinutiaType == mB.MinutiaType &&
                            MtiaEuclideanDistance.Compare(mA, mB) < 5)
                        {
                            toErase[i] = toErase[j] = true;
                        }

                        //  Ridge break elimination (Ratha)
                        if (mA.MinutiaType == MinutiaType.End &&
                            mB.MinutiaType == MinutiaType.End &&
                            Math.Abs(mA.Angle - mB.Angle) < double.Epsilon &&
                            MtiaEuclideanDistance.Compare(mA, mB) < 10)
                        {
                            toErase[i] = toErase[j] = true;
                        }

                        // Ridge break elimination (tavo - migue)
                        if (mA.MinutiaType == MinutiaType.End &&
                            mB.MinutiaType == MinutiaType.End &&
                            Angle.DifferencePi(mA.Angle, mB.Angle) < Math.PI / 12 &&
                            MtiaEuclideanDistance.Compare(mA, mB) < 10)
                        {
                            toErase[i] = toErase[j] = true;
                        }

                        // spike elimination
                        if (mA.MinutiaType == MinutiaType.End &&
                            mB.MinutiaType == MinutiaType.Bifurcation &&
                            MtiaEuclideanDistance.Compare(mA, mB) < 15)
                        {
                            if (RemoveSpikeOnMinutiae(matrix, mA, mB))
                            {
                                toErase[i] = true;
                            }
                        }
                    }
                }
            }

            var result = new List <Minutia>();

            for (var i = 0; i < noInTheBorder.Count; i++)
            {
                if (!toErase[i])
                {
                    result.Add(noInTheBorder[i]);
                }
            }

            return(result);
        }