void Start() { playerDrink.value = 0; for (int i = 0; i < ordersPerTable.value.Count; i++) { ordersPerTable.value[i] = 0; } orderFeedbackRender = orderFeedbackUI.GetComponentInChildren <OrderFeedbackRender>(); }
void Start() { orderFeedbackRender = orderFeedbackUI.GetComponentInChildren <OrderFeedbackRender>(); distance = Time.fixedDeltaTime * speed; playerGridPosition.value = 0; playerDrinkDelivery = gameObject.GetComponent <PlayerDrinkDelivery>(); grid = new List <Vector3> { new Vector3(transform.position.x, movementGridY.value[0]), new Vector3(transform.position.x, movementGridY.value[1]), new Vector3(transform.position.x, movementGridY.value[2]), new Vector3(transform.position.x, movementGridY.value[3]) }; }