private void UpdateManager_IngameUpdate() { var target = TargetSelector.CurrentTarget; if (target == null || !target.IsAlive || target.IsEnchanted()) { return; } if (!OrbWalkerSleeper.Sleeping) { OrbwalkerManager.OrbwalkTo(target, GameManager.MousePosition); OrbWalkerSleeper.Sleep(200); return; } if (AbilitySleeper.Sleeping || localHero.IsRooted()) { return; } var distanceToTarget = localHero.Distance2D(target); var blinkRange = Blink?.Range; //blink logic if (Blink != null && Blink.CanBeCasted()) { if (Roll.CanBeCasted() && blinkRange < distanceToTarget && blinkRange + Roll.Range > distanceToTarget && Blink.UseAbility(target)) { Stone.Sleeper.Sleep(300); Roll.Sleeper.Sleep(300); AbilitySleeper.Sleep(200); return; } if (!Roll.CanBeCasted() && distanceToTarget > blinkRange / 3 && distanceToTarget < blinkRange && Blink.UseAbility(target)) { Stone.Sleeper.Sleep(300); Roll.Sleeper.Sleep(300); AbilitySleeper.Sleep(200); return; } } if (VeilOfDiscord != null && VeilOfDiscord.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } if (Hex != null && Hex.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } if (Abyssal != null && Abyssal.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } if (target.IsMagicImmune()) { return; } var firstStoneNearEnemy = StoneExtensions.FirstUnitInRange(target.Position, StoneExtensions.StoneName, 500); var firstStoneNearHero = StoneExtensions.FirstUnitInRange(localHero.Position, StoneExtensions.StoneName, 250); // roll logic if (Roll.CanBeCasted()) { var rudePredict = target.IsMoving ? target.InFront(150) : target.Position; var prediction = Smash.GetPrediction(target); var distToPredict = prediction.Distance2D(localHero.Position); if (firstStoneNearHero == null && firstStoneNearEnemy == null && !target.IsInvulnerable() && !context.AutoPushInTowerDirection.CanPushInTower && distToPredict < 600f && Grip.CanBeCasted() && Smash.CanBeCasted() && Stone.UseAbility(localHero.Position.Extend(rudePredict, 100))) { Blink?.Sleeper.Sleep(300); Grip.Sleeper.Sleep(distToPredict / Grip.Speed * 1000); Stone.Sleeper.Sleep(500); Roll.Sleeper.Sleep(300 + distToPredict / Grip.Speed * 1000); AbilitySleeper.Sleep(100); return; } var stoneBetween = StoneExtensions.FirstUnitBetween(localHero.Position, rudePredict, StoneExtensions.StoneName, 250, 350); if (firstStoneNearEnemy != null && firstStoneNearEnemy.Distance2D(localHero) < 1000f && stoneBetween == null && Grip.UseAbility(firstStoneNearEnemy.Position)) { Blink?.Sleeper.Sleep(300); AbilitySleeper.Sleep(100); return; } else if (firstStoneNearEnemy == null && distToPredict < 900f && !target.IsInvulnerable() && stoneBetween == null && !localHero.IsInRollPhase() && Grip.CanBeCasted() && Stone.UseAbility(rudePredict)) { Blink?.Sleeper.Sleep(300); Stone.Sleeper.Sleep(500); AbilitySleeper.Sleep(200); return; } if (!localHero.IsInRollPhase() && Roll.UseAbility(target)) { Smash.Sleeper.Sleep(1000); Blink?.Sleeper.Sleep(300); AbilitySleeper.Sleep(800); return; } } var intersectingStone = EntityManager.GetEntities <Unit>() .FirstOrDefault(x => x.Distance2D(target) < Grip.Range && x.Name == StoneExtensions.StoneName && x.IsAlive && StoneExtensions.FirstUnitBetween(localHero.Position, x.Position, target.Name, 200, Grip.Range) == target); if (intersectingStone != null && !target.IsInvulnerable() && Grip.UseAbility(intersectingStone.Position)) { Smash.Sleeper.Sleep(intersectingStone.Distance2D(localHero) / Grip.Speed * 1100); AbilitySleeper.Sleep(200); return; } if (Orchid != null && Orchid.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } if (Halberd != null && Halberd.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } if (Shivas != null && Shivas.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } if (distanceToTarget < Smash.Range * 0.4f && !target.IsInvulnerable() && Smash.UseAbilityOnStone(target)) { AbilitySleeper.Sleep(200); return; } if (distanceToTarget < Smash.Range * 0.4f && !localHero.IsInRollPhase() && !target.IsInvulnerable() && Grip.CanBeCasted() && Smash.CanBeCasted() && Stone.UseAbility()) { Stone.Sleeper.Sleep(300); AbilitySleeper.Sleep(200); return; } if (distanceToTarget < Smash.Range * 0.4f && firstStoneNearHero == null && !target.IsInvulnerable() && (Grip.Base.Cooldown > Smash.Base.CooldownLength || (!Grip.CanBeCasted() && Grip.Base.Cooldown == 0)) && !localHero.IsInRollPhase() && Smash.CanBeCasted() && !context.AutoPushInTowerDirection.CanPushInTower && Stone.UseAbility()) { Stone.Sleeper.Sleep(300); AbilitySleeper.Sleep(100); return; } if (SpiritVessel != null && SpiritVessel.UseAbility(target)) { AbilitySleeper.Sleep(100); return; } }
private void UpdateManager_IngameUpdate() { if (!LocalHero.IsAlive || TA.PsionicProj.BasePsionicProj.IsChanneling || ProjSleeper.Sleeping) { return; } var target = TargetManager.CurrentTarget; if (target == null) { return; } var enemyNearTarget = EntityManager.GetEntities <Hero>().Where(x => x != target && x.IsEnemy(LocalHero) && x.IsAlive && x.IsVisible && x.Distance2D(target) < Extensions.GetAttackRange() * 2) .OrderBy(x => x.Distance2D(target)) .FirstOrDefault(); if (!OrbWalkerSleeper.Sleeping) { if (enemyNearTarget != null) { OrbwalkerManager.OrbwalkTo(target, target.Position.Extend(enemyNearTarget.Position, -Extensions.GetAttackRange() / 2)); OrbWalkerSleeper.Sleep(100); return; } if (!target.IsMoving) { LocalHero.Attack(target); OrbWalkerSleeper.Sleep(200); return; } else { OrbwalkerManager.OrbwalkTo(target, GameManager.MousePosition); OrbWalkerSleeper.Sleep(200); return; } } if (ComboSleeper.Sleeping) { return; } if (TA.PsionicProj.Execute()) { ProjSleeper.Sleep(500); ComboSleeper.Sleep(300); OrbWalkerSleeper.Sleep(300); return; } if (TA.PsionicTrap.Execute()) { ComboSleeper.Sleep(200); return; } if (TA.Trap.Execute()) { ComboSleeper.Sleep(150); return; } if (TA.Refraction.Execute()) { ComboSleeper.Sleep(150); return; } if (TA.Blink != null && TA.Blink.Execute()) { ComboSleeper.Sleep(150); return; } if (TA.Hex != null && TA.Hex.Execute()) { ComboSleeper.Sleep(300); return; } if (TA.BlackKingBar != null && TA.BlackKingBar.Execute()) { ComboSleeper.Sleep(150); return; } if (TA.Nullifier != null && TA.Nullifier.Execute()) { ComboSleeper.Sleep(150); return; } if (TA.Orchid != null && TA.Orchid.Execute()) { ComboSleeper.Sleep(150); return; } if (TA.Meld.Execute()) { LocalHero.Attack(target); OrbWalkerSleeper.Sleep(750); ComboSleeper.Sleep(750); return; } if (TA.Manta != null && TA.Manta.Execute()) { ComboSleeper.Sleep(150); return; } }