public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        target = (OrbitalCameraController)base.target;

        if (GUILayout.Button("Reposition"))
        {
            target.CalculatePosition();
            target.Reposition();
            UnityEditor.SceneManagement.EditorSceneManager.MarkAllScenesDirty();
        }
    }
예제 #2
0
 private void Awake()
 {
     #region Singleton
     if (instance != null && instance != this)
     {
         Destroy(this.gameObject);
     }
     else
     {
         instance = this;
     }
     #endregion
 }