void CameraInput() { if (InputMethod == InputMethod.GamePad) { float x = Input.GetAxisRaw(GamepadCameraX); float y = Input.GetAxisRaw(GamepadCameraY); Camera.ProcessInput(new Vector3(x, y, 0), true); } else { float x = Input.GetAxisRaw(MouseCameraX); float y = Input.GetAxisRaw(MouseCameraY); Camera.ProcessInput(new Vector3(x, y, 0), false); } }