예제 #1
0
    // Use this for initialization
    void Start()
    {
        option = GamePlayUIandRuleManagementOption.GetComponent <OptionSetting>();
        uiText = GameObjectTarget.GetComponent <Text>();


        dataBefore   = option.data;
        soundSetting = dataBefore.EnableSound ? 0 : 1;
        uiText.text  = dataBefore.EnableSound ? soundEnable : soundDisable;
    }
예제 #2
0
    // Use this for initialization
    void Start()
    {
        option = GamePlayUIandRuleManagementOption.GetComponent <OptionSetting>();
        uiText = GameObjectTarget.GetComponent <Text>();

        dataBefore = option.data;

        difSetting  = dataBefore.dificulty;
        uiText.text = dataBefore.dificulty == 0 ? easy : dataBefore.dificulty == 1 ? normal : dataBefore.dificulty == 2 ? hard : dataBefore.dificulty == 3 ? crazy : easy;
    }
예제 #3
0
    private void Start()
    {
        option     = GamePlayUIandRuleManagementOption.GetComponent <OptionSetting>();
        dataBefore = option.data;


        sprite = spriteGameObject.GetComponent <SpriteRenderer>();

        colorStateEnemy = dataBefore.colorForEnemy == "BLUE" ? 0 : dataBefore.colorForEnemy == "RED" ? 1 : dataBefore.colorForEnemy == "YELLOW" ? 2 : dataBefore.colorForEnemy == "GREEN" ? 3 : dataBefore.colorForEnemy == "CYAN" ? 4 : dataBefore.colorForEnemy == "MAGENTA" ? 5 : 1;
        sprite.sprite   = dataBefore.colorForEnemy == "BLUE" ? blue : dataBefore.colorForEnemy == "RED" ? red : dataBefore.colorForEnemy == "YELLOW" ? yellow : dataBefore.colorForEnemy == "GREEN" ? green : dataBefore.colorForEnemy == "CYAN" ? cyan : dataBefore.colorForEnemy == "MAGENTA" ? magenta : red;
    }