예제 #1
0
    private void SetupController()
    {
        float value  = (float)this.editOptionList[OptionSetting.bgmKey] / 10f;
        float value2 = (float)this.editOptionList[OptionSetting.seKey] / 10f;

        this.bgmSlider.value = value;
        this.seSlider.value  = value2;
        this.ChangePushNoticeOnOff(this.editOptionList[OptionSetting.pushEventKey] == this.pushNoticeOn, CMD_OptionSettings.PushNoticeType.Event);
        this.ChangePushNoticeOnOff(this.editOptionList[OptionSetting.pushGashaKey] == this.pushNoticeOn, CMD_OptionSettings.PushNoticeType.Gasha);
        this.ChangePushNoticeOnOff(this.editOptionList[OptionSetting.pushBuildedKey] == this.pushNoticeOn, CMD_OptionSettings.PushNoticeType.Builded);
        this.ChangePushNoticeOnOff(this.editOptionList[OptionSetting.pushStaminaMaxKey] == this.pushNoticeOn, CMD_OptionSettings.PushNoticeType.StaminaMax);
        this.ChangePushNoticeOnOff(this.editOptionList[OptionSetting.pushGardenKey] == this.pushNoticeOn, CMD_OptionSettings.PushNoticeType.Garden);
        this.language = (OptionSetting.LANGUAGE) this.editOptionList[OptionSetting.languageKey];
        this.level_3D = (OptionSetting.LEVEL_3D) this.editOptionList[OptionSetting.graphicsQualityKey];
    }
예제 #2
0
    public void SaveOptionSetting(bool IsEventPushNotice, bool IsGachaPushNotice, bool IsBuildedPushNotice, bool IsStaminaMaxPushNotice, bool IsGardenPushNotice, int BgmVolume, int SeVolume, OptionSetting.LANGUAGE Language, OptionSetting.LEVEL_3D Level_3D)
    {
        RestrictionInput.StartLoad(RestrictionInput.LoadType.LARGE_IMAGE_MASK_ON);
        this.optionList[OptionSetting.pushEventKey]       = ((!IsEventPushNotice) ? 0 : 1);
        this.optionList[OptionSetting.pushGashaKey]       = ((!IsGachaPushNotice) ? 0 : 1);
        this.optionList[OptionSetting.pushBuildedKey]     = ((!IsBuildedPushNotice) ? 0 : 1);
        this.optionList[OptionSetting.pushStaminaMaxKey]  = ((!IsStaminaMaxPushNotice) ? 0 : 1);
        this.optionList[OptionSetting.pushGardenKey]      = ((!IsGardenPushNotice) ? 0 : 1);
        this.optionList[OptionSetting.bgmKey]             = BgmVolume;
        this.optionList[OptionSetting.seKey]              = SeVolume;
        this.optionList[OptionSetting.languageKey]        = (int)Language;
        this.optionList[OptionSetting.graphicsQualityKey] = (int)Level_3D;
        this.SaveSoundVolume();
        PushNotice.Instance.IsRecieveEndBuildingPushNotice = (this.optionList[OptionSetting.pushBuildedKey] == 1);
        PushNotice.Instance.IsRecieveStaminaMaxPushNotice  = (this.optionList[OptionSetting.pushStaminaMaxKey] == 1);
        PushNotice.Instance.IsRecieveGardenPushNotice      = true;
        GameWebAPI.RequestUS_RegisterOptionInfo requestUS_RegisterOptionInfo = new GameWebAPI.RequestUS_RegisterOptionInfo
        {
            SetSendData = delegate(GameWebAPI.US_Req_RegisterOptionInfo param)
            {
                param.optionList = this.optionList;
            }
        };
        RequestBase request = requestUS_RegisterOptionInfo;

        if (OptionSetting.< > f__mg$cache0 == null)
        {
            OptionSetting.< > f__mg$cache0 = new Action(RestrictionInput.EndLoad);
        }
        AppCoroutine.Start(request.Run(OptionSetting.< > f__mg$cache0, null, null), false);
    }