protected override bool PrivatePerform() { List <IScenarioOptionItem> options = new List <IScenarioOptionItem>(); mManager.GetOptions(options, false, null); List <ScenarioOption> scenarios = new List <ScenarioOption>(); //Common.StringBuilder msg = new Common.StringBuilder(); foreach (IScenarioOptionItem option in options) { Scenario scenario = option.GetScenario(); if (scenario == null) { continue; } ScenarioOption item = new ScenarioOption(scenario, option.GetManager()); /* * msg += Common.NewLine + "Option: " + option.GetType(); * msg += Common.NewLine + "Scenario: " + scenario.GetType(); * msg += Common.NewLine + "Name: " + item.Name; */ scenarios.Add(item); } //Common.WriteLog(msg); if (scenarios.Count == 0) { return(false); } bool okayed = false; List <ScenarioOption> selection = OptionItem.ListOptions(scenarios, Name, scenarios.Count, out okayed); if ((selection == null) || (selection.Count == 0)) { return(false); } foreach (ScenarioOption item in selection) { item.Perform(); } return(true); }
protected override bool PrivatePerform() { List <HouseholdItem> allOptions = new List <HouseholdItem>(); foreach (Household house in Household.GetHouseholdsLivingInWorld()) { allOptions.Add(new HouseholdItem(house)); } SetValue(0); bool okayed = false; List <HouseholdItem> choices = OptionItem.ListOptions(allOptions, Name, 1, out okayed); if ((choices != null) && (choices.Count > 0)) { SetValue(choices[0].Value.HouseholdId); } return(okayed); }