private void Awake() { m_Lib = new OpticsLibFacade(); m_CurrentPosition = new Vector3(); m_CurrentDirection = new Vector3(); //m_CurrentRotation = new Quaternion(); }
private void Awake() { beamPointsLocations = new List <Vector3>(); beamPoints = new List <GameObject>(); m_Lib = new OpticsLibFacade(); m_Line = gameObject.GetComponent <LineRenderer>(); }
//private List<Vector3> beamPoints; private void Awake() { m_Lib = new OpticsLibFacade(); }