예제 #1
0
 private void Awake()
 {
     m_Lib              = new OpticsLibFacade();
     m_CurrentPosition  = new Vector3();
     m_CurrentDirection = new Vector3();
     //m_CurrentRotation = new Quaternion();
 }
예제 #2
0
    private void Awake()
    {
        beamPointsLocations = new List <Vector3>();
        beamPoints          = new List <GameObject>();
        m_Lib = new OpticsLibFacade();

        m_Line = gameObject.GetComponent <LineRenderer>();
    }
예제 #3
0
    //private List<Vector3> beamPoints;

    private void Awake()
    {
        m_Lib = new OpticsLibFacade();
    }