예제 #1
0
        public static void CopyToVolume(OpsContext context, VolumeTexture newTexture, string srcArg, Filter filter)
        {
            if (srcArg == null || srcArg.Length == 0)
            {
                return;
            }

            ArrayList srcList = context.FindTextures(srcArg);

            if (srcList == null || srcList.Count == 0)
            {
                throw new OpsException("Could not find source texture: " + srcArg);
            }

            if (((OpsTexture)srcList[0]).Texture is VolumeTexture)
            {
                VolumeLoader.FromVolume(newTexture.GetVolumeLevel(0), ((VolumeTexture)((OpsTexture)srcList[0]).Texture).GetVolumeLevel(0), filter, 0);
            }
            else
            {
                for (int i = 0; i < srcList.Count; i++)
                {
                    OpsTexture src = srcList[i] as OpsTexture;

                    if (!(src.Texture is Texture))
                    {
                        throw new OpsException("Source texture pattern is not 1 volume texture or all 2D textures: " + srcArg);
                    }

                    OpsTextureHelper.LoadVolumeSliceFromSurface(newTexture, 0, i, filter, ((Texture)src.Texture).GetSurfaceLevel(0));
                }
            }

            newTexture.GenerateMipSubLevels();
        }
예제 #2
0
        public void Run(OpsContext context, OpsStatement statement)
        {
            TexFormatArgs args = statement.Arguments as TexFormatArgs;

            ArrayList containers = statement.GetContent(context);

            OpsConsole.WriteLine("Changing texture formats to " + args.Format);

            foreach (OpsTexture container in containers)
            {
                if (container.Texture is Texture)
                {
                    Texture            oldTexture = container.Texture as Texture;
                    SurfaceDescription sd         = oldTexture.GetLevelDescription(0);

                    container.Texture = OpsTextureHelper.CloneTexture(oldTexture, sd.Width, sd.Height, oldTexture.LevelCount, args.Format, Usage.None, Filter.Triangle | Filter.Dither | (container.SRGB?Filter.Srgb:0), Pool.Managed);
                }
                else if (container.Texture is VolumeTexture)
                {
                    VolumeTexture     oldTexture = container.Texture as VolumeTexture;
                    VolumeDescription vd         = oldTexture.GetLevelDescription(0);

                    container.Texture = OpsTextureHelper.CloneVolume(oldTexture, vd.Width, vd.Height, vd.Depth, oldTexture.LevelCount, args.Format, Usage.None, Filter.Triangle | Filter.Dither | (container.SRGB?Filter.Srgb:0), Pool.Managed);
                }
                else if (container.Texture is CubeTexture)
                {
                    CubeTexture        oldTexture = container.Texture as CubeTexture;
                    SurfaceDescription sd         = oldTexture.GetLevelDescription(0);

                    container.Texture = OpsTextureHelper.CloneCube(oldTexture, sd.Width, oldTexture.LevelCount, args.Format, Usage.None, Filter.Triangle | Filter.Dither | (container.SRGB?Filter.Srgb:0), Pool.Managed);
                }
            }
        }
예제 #3
0
        public void Run(OpsContext context, OpsStatement statement)
        {
            Slice2dArgs args = statement.Arguments as Slice2dArgs;

            ArrayList containers = statement.GetContent(context);

            if (containers.Count != 1)
            {
                throw new OpsException("Src argument does not resolve to 1 texture.  Textures found: " + containers.Count);
            }

            OpsTexture container = containers[0] as OpsTexture;

            OpsConsole.WriteLine("Slicing from texture:{0} and saving as {1}", container.Name, args.Dst);

            OpsTexture result = new OpsTexture();

            result.Name = args.Dst;
            result.SRGB = container.SRGB;

            Texture newTexture = null;

            if (container.Texture is Texture)
            {
                Texture            srcTexture = container.Texture as Texture;
                SurfaceDescription sd         = srcTexture.GetLevelDescription(args.Mips);

                newTexture = new Texture(srcTexture.Device, sd.Width, sd.Height, 1, Usage.None, sd.Format, Pool.Managed);
                SurfaceLoader.FromSurface(newTexture.GetSurfaceLevel(0), srcTexture.GetSurfaceLevel(0), Filter.Dither | Filter.Triangle | (container.SRGB?Filter.Srgb:0), 0);
            }
            else if (container.Texture is VolumeTexture)
            {
                VolumeTexture     srcTexture = container.Texture as VolumeTexture;
                VolumeDescription vd         = srcTexture.GetLevelDescription(args.Mips);

                newTexture = new Texture(srcTexture.Device, vd.Width, vd.Height, 1, Usage.None, vd.Format, Pool.Managed);
                OpsTextureHelper.LoadSurfaceFromVolumeSlice(srcTexture, args.Mips, args.Volume, Filter.Dither | Filter.Triangle | (container.SRGB?Filter.Srgb:0), newTexture.GetSurfaceLevel(0));
            }
            else if (container.Texture is CubeTexture)
            {
                CubeTexture        srcTexture = container.Texture as CubeTexture;
                SurfaceDescription sd         = srcTexture.GetLevelDescription(args.Mips);

                newTexture = new Texture(srcTexture.Device, sd.Width, sd.Height, 1, Usage.None, sd.Format, Pool.Managed);
                SurfaceLoader.FromSurface(newTexture.GetSurfaceLevel(0), srcTexture.GetCubeMapSurface(args.Face, 0), Filter.Dither | Filter.Triangle | (container.SRGB?Filter.Srgb:0), 0);
            }

            result.Texture = newTexture;

            context.AddTexture(result);
        }
예제 #4
0
        public void Run(OpsContext context, OpsStatement statement)
        {
            Splice2dArgs args = statement.Arguments as Splice2dArgs;

            ArrayList srcList = statement.GetContent(context);

            if (srcList.Count != 1)
            {
                throw new OpsException("Could not find the source texture.  1 is require but found " + srcList.Count);
            }

            OpsTexture srcContainer = ((OpsTexture)srcList[0]);

            if (!(srcContainer.Texture is Texture))
            {
                throw new OpsException("Source texture is not 2D");
            }

            Texture srcTexture = srcContainer.Texture as Texture;

            OpsConsole.WriteLine("Splicing texture:{0} into one or more textures", srcContainer.Name);


            ArrayList dstContainers = context.FindTextures(args.Dst);

            foreach (OpsTexture dstContainer in dstContainers)
            {
                if (dstContainer.Texture is Texture)
                {
                    Texture dstTexture = dstContainer.Texture as Texture;

                    SurfaceLoader.FromSurface(dstTexture.GetSurfaceLevel(args.Mips), srcTexture.GetSurfaceLevel(0), Filter.Dither | Filter.Triangle | (srcContainer.SRGB?Filter.SrgbIn:0) | (dstContainer.SRGB?Filter.SrgbOut:0), 0);
                }
                else if (dstContainer.Texture is VolumeTexture)
                {
                    VolumeTexture dstTexture = dstContainer.Texture as VolumeTexture;

                    OpsTextureHelper.LoadVolumeSliceFromSurface(dstTexture, args.Mips, args.Volume, Filter.Dither | Filter.Triangle | (srcContainer.SRGB?Filter.SrgbIn:0) | (dstContainer.SRGB?Filter.SrgbOut:0), srcTexture.GetSurfaceLevel(0));
                }
                else if (dstContainer.Texture is CubeTexture)
                {
                    CubeTexture dstTexture = dstContainer.Texture as CubeTexture;

                    SurfaceLoader.FromSurface(dstTexture.GetCubeMapSurface(args.Face, args.Mips), srcTexture.GetSurfaceLevel(0), Filter.Dither | Filter.Triangle | (srcContainer.SRGB?Filter.SrgbIn:0) | (dstContainer.SRGB?Filter.SrgbOut:0), 0);
                }
            }
        }
예제 #5
0
        public void Run(OpsContext context, OpsStatement statement)
        {
            TexResizeArgs args = statement.Arguments as TexResizeArgs;

            ArrayList containers = statement.GetContent(context);

            OpsConsole.WriteLine("Resizing textures to width:{0} height:{1} depth:{2}", args.Width, args.Height, args.Depth);

            foreach (OpsTexture container in containers)
            {
                if (container.Texture is Texture)
                {
                    Texture            oldTexture = container.Texture as Texture;
                    SurfaceDescription sd         = oldTexture.GetLevelDescription(0);

                    if (args.Width == -1)
                    {
                        args.Width = sd.Width;
                    }
                    if (args.Height == -1)
                    {
                        args.Height = sd.Height;
                    }

                    int mips = OpsTextureHelper.NumMips(args.Width, args.Height, 1);

                    container.Texture = OpsTextureHelper.CloneTexture(oldTexture, args.Width, args.Height, mips, sd.Format, Usage.None, args.Filter | (container.SRGB ? Filter.Srgb : 0), Pool.Managed);
                }
                else if (container.Texture is VolumeTexture)
                {
                    VolumeTexture     oldTexture = container.Texture as VolumeTexture;
                    VolumeDescription vd         = oldTexture.GetLevelDescription(0);

                    if (args.Width == -1)
                    {
                        args.Width = vd.Width;
                    }
                    if (args.Height == -1)
                    {
                        args.Height = vd.Height;
                    }
                    if (args.Depth == -1)
                    {
                        args.Depth = vd.Depth;
                    }

                    int mips = OpsTextureHelper.NumMips(args.Width, args.Height, args.Depth);

                    container.Texture = OpsTextureHelper.CloneVolume(oldTexture, args.Width, args.Height, args.Depth, mips, vd.Format, Usage.None, args.Filter | (container.SRGB ? Filter.Srgb : 0), Pool.Managed);
                }
                else if (container.Texture is CubeTexture)
                {
                    CubeTexture        oldTexture = container.Texture as CubeTexture;
                    SurfaceDescription sd         = oldTexture.GetLevelDescription(0);

                    if (args.Width == -1)
                    {
                        args.Width = sd.Width;
                    }

                    int mips = OpsTextureHelper.NumMips(args.Width, args.Width, 1);

                    container.Texture = OpsTextureHelper.CloneCube(oldTexture, args.Width, mips, sd.Format, Usage.None, args.Filter | (container.SRGB ? Filter.Srgb : 0), Pool.Managed);
                }
            }
        }
예제 #6
0
파일: shade.cs 프로젝트: senny970/2007
        public void Run(OpsContext context, OpsStatement statement)
        {
            ShadeArgs args = statement.Arguments as ShadeArgs;

            ConstantTable constantTable = SetupDevice(context, args);

            EffectHandle hTarget = constantTable.GetConstant(null, "Target");


            ArrayList containers = statement.GetContent(context);

            OpsConsole.WriteLine("Shading textures with \"{0}\"", args.File);

            foreach (OpsTexture container in containers)
            {
                if (hTarget != null)
                {
                    context.Device.SetTexture(
                        constantTable.GetSamplerIndex(hTarget),
                        container.Texture);
                }


                if (container.Texture is Texture)
                {
                    Texture oldTexture = container.Texture as Texture;
                    Texture newTexture = OpsTextureHelper.CloneTexture(oldTexture, Usage.None, Pool.Managed);

                    for (int mip = 0; mip < oldTexture.LevelCount; mip++)
                    {
                        SurfaceDescription sd = oldTexture.GetLevelDescription(mip);

                        CheckFormatValid(sd.Format);

                        Surface rt = context.Device.CreateRenderTarget(sd.Width, sd.Height, sd.Format, MultiSampleType.None, 0, true);

                        context.Device.SetRenderTarget(0, rt);


                        ShadeVertex[] vb = new ShadeVertex[]
                        {
                            ShadeVertex.ForTexture(-1.0f, -1.0f, sd.Width, sd.Height),
                            ShadeVertex.ForTexture(1.0f, -1.0f, sd.Width, sd.Height),
                            ShadeVertex.ForTexture(-1.0f, 1.0f, sd.Width, sd.Height),
                            ShadeVertex.ForTexture(1.0f, 1.0f, sd.Width, sd.Height),
                        };

                        context.Device.BeginScene();
                        context.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, vb);
                        context.Device.EndScene();

                        context.Device.SetRenderTarget(0, context.Device.GetBackBuffer(0, 0, BackBufferType.Mono));

                        SurfaceLoader.FromSurface(newTexture.GetSurfaceLevel(mip), rt, Filter.None | (container.SRGB?Filter.SrgbOut:0), 0);
                    }

                    oldTexture.Dispose();
                    container.Texture = newTexture;
                }
                else if (container.Texture is VolumeTexture)
                {
                    VolumeTexture oldTexture = container.Texture as VolumeTexture;
                    VolumeTexture newTexture = OpsTextureHelper.CloneVolume(oldTexture, Usage.None, Pool.Managed);

                    for (int mip = 0; mip < oldTexture.LevelCount; mip++)
                    {
                        VolumeDescription vd = oldTexture.GetLevelDescription(mip);

                        CheckFormatValid(vd.Format);

                        Surface sliceRT = context.Device.CreateRenderTarget(vd.Width, vd.Height, vd.Format, MultiSampleType.None, 0, true);

                        for (int slice = 0; slice < vd.Depth; slice++)
                        {
                            context.Device.SetRenderTarget(0, sliceRT);

                            ShadeVertex[] vb = new ShadeVertex[]
                            {
                                ShadeVertex.ForVolume(-1.0f, -1.0f, slice, vd.Width, vd.Height, vd.Depth),
                                ShadeVertex.ForVolume(1.0f, -1.0f, slice, vd.Width, vd.Height, vd.Depth),
                                ShadeVertex.ForVolume(-1.0f, 1.0f, slice, vd.Width, vd.Height, vd.Depth),
                                ShadeVertex.ForVolume(1.0f, 1.0f, slice, vd.Width, vd.Height, vd.Depth),
                            };

                            context.Device.BeginScene();
                            context.Device.DrawUserPrimitives(PrimitiveType.TriangleStrip, 2, vb);
                            context.Device.EndScene();

                            context.Device.SetRenderTarget(0, context.Device.GetBackBuffer(0, 0, BackBufferType.Mono));

                            OpsTextureHelper.LoadVolumeSliceFromSurface(newTexture, mip, slice, Filter.None | (container.SRGB?Filter.SrgbOut:0), sliceRT);
                        }

                        sliceRT.Dispose();
                    }

                    oldTexture.Dispose();
                    container.Texture = newTexture;
                }
                else if (container.Texture is CubeTexture)
                {
                    CubeTexture oldTexture = container.Texture as CubeTexture;
                    CubeTexture newTexture = OpsTextureHelper.CloneCube(oldTexture, Usage.None, Pool.Managed);

                    for (int mip = 0; mip < oldTexture.LevelCount; mip++)
                    {
                        SurfaceDescription sd = oldTexture.GetLevelDescription(mip);

                        CheckFormatValid(sd.Format);

                        Surface rt = context.Device.CreateRenderTarget(sd.Width, sd.Height, sd.Format, MultiSampleType.None, 0, true);

                        RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveX, mip, sd.Width, container.SRGB);
                        RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveY, mip, sd.Width, container.SRGB);
                        RenderCubeMapFace(context, newTexture, rt, CubeMapFace.PositiveZ, mip, sd.Width, container.SRGB);
                        RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeX, mip, sd.Width, container.SRGB);
                        RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeY, mip, sd.Width, container.SRGB);
                        RenderCubeMapFace(context, newTexture, rt, CubeMapFace.NegativeZ, mip, sd.Width, container.SRGB);
                    }

                    oldTexture.Dispose();

                    container.Texture = newTexture;
                }
            }
        }