// generate the Dimensions sprites depending on what dimensions the skills in this // Opportunity apply to. protected void generateDimensionSprites(Opportunity opportunity) { Experience oppExperience = opportunity.EXP(); float dimensionXLoc = .2f; int value = 0; oppExperience.totals.TryGetValue(((Dimension)0).GetDescription(), out value); if (value > 0) { generateDimensionObject(IASprite, dimensionXLoc); dimensionXLoc += .15f; } oppExperience.totals.TryGetValue(((Dimension)1).GetDescription(), out value); if (value > 0) { generateDimensionObject(GASprite, dimensionXLoc); dimensionXLoc += .15f; } oppExperience.totals.TryGetValue(((Dimension)2).GetDescription(), out value); if (value > 0) { generateDimensionObject(SCSprite, dimensionXLoc); dimensionXLoc += .15f; } oppExperience.totals.TryGetValue(((Dimension)3).GetDescription(), out value); if (value > 0) { generateDimensionObject(PPESprite, dimensionXLoc); dimensionXLoc += .15f; } oppExperience.totals.TryGetValue(((Dimension)4).GetDescription(), out value); if (value > 0) { generateDimensionObject(WBSprite, dimensionXLoc); } }