void Start() { hud = (OpponentsHud)GameObject.Find("OpponentsHud").GetComponent <OpponentsHud>(); trail = this.GetComponent <SmoothTrail>(); gradient = new Gradient(); gradientAlpha = new GradientAlphaKey[5]; gradientColor = new GradientColorKey[5]; }
void Start() { _instance = this; foreach (Transform t in OpponentsParent) { Opponents.Add(new OpponentRepresentation(t.GetComponent <Opponent>(), (GameObject)Instantiate(HUD, new Vector3(1000, 0, 0), Quaternion.identity))); } //Dataspin.Instance.GetRandomGooglePlusIds(10); StartCoroutine("ComputeOpponentsDistance"); }