private void ReadOpponentPathsSection() { Trace.Assert(ReadLine() == "START OF OPPONENT PATHS"); int nbrNodes = ReadLineAsInt(); OpponentPathNodes = new List <OpponentPathNode>(); for (int i = 0; i < nbrNodes; i++) { OpponentPathNodes.Add(new OpponentPathNode { Position = ReadLineAsVector3(), Number = i }); } int nbrSections = ReadLineAsInt(); for (int i = 0; i < nbrSections; i++) { string[] tokens = ReadLine().Split(','); OpponentPathNode startNode = OpponentPathNodes[int.Parse(tokens[0])]; OpponentPath path = new OpponentPath(); path.Number = i; path.Start = startNode; path.End = OpponentPathNodes[int.Parse(tokens[1])]; path.MinSpeedAtEnd = float.Parse(tokens[4]) * 2.2f; //speeds are in BRU (BRender units). Convert to game speed path.MaxSpeedAtEnd = float.Parse(tokens[5]) * 2.2f; path.Width = float.Parse(tokens[6]) * 6.5f; path.Type = (PathType)int.Parse(tokens[7]); startNode.Paths.Add(path); } }
private void ReadOpponentPathsSection() { Trace.Assert(ReadLine() == "START OF OPPONENT PATHS"); int nbrNodes = ReadLineAsInt(); OpponentPathNodes = new List<OpponentPathNode>(); for (int i = 0; i < nbrNodes; i++) { OpponentPathNodes.Add(new OpponentPathNode { Position = ReadLineAsVector3(), Number=i }); } int nbrSections = ReadLineAsInt(); for (int i = 0; i < nbrSections; i++) { string[] tokens = ReadLine().Split(','); OpponentPathNode startNode = OpponentPathNodes[int.Parse(tokens[0])]; OpponentPath path = new OpponentPath(); path.Number = i; path.Start = startNode; path.End = OpponentPathNodes[int.Parse(tokens[1])]; path.MinSpeedAtEnd = float.Parse(tokens[4]) * 2.2f; //speeds are in BRU (BRender units). Convert to game speed path.MaxSpeedAtEnd = float.Parse(tokens[5]) * 2.2f; path.Width = float.Parse(tokens[6]) * 6.5f; path.Type = (PathType)int.Parse(tokens[7]); startNode.Paths.Add(path); } }