private void RefreshDetails() { detailsPanel.SetActive(true); detailsPanel.GetComponent <CollapsibleDetailContentPanel>().HeaderLabel.text = UI.DETAILTABS.DETAILS.GROUPNAME_DETAILS; PrimaryElement component = selectedTarget.GetComponent <PrimaryElement>(); CellSelectionObject component2 = selectedTarget.GetComponent <CellSelectionObject>(); float mass; float temperature; Element element; byte diseaseIdx; int diseaseCount; if ((Object)component != (Object)null) { mass = component.Mass; temperature = component.Temperature; element = component.Element; diseaseIdx = component.DiseaseIdx; diseaseCount = component.DiseaseCount; } else { if (!((Object)component2 != (Object)null)) { return; } mass = component2.Mass; temperature = component2.temperature; element = component2.element; diseaseIdx = component2.diseaseIdx; diseaseCount = component2.diseaseCount; } bool flag = element.id == SimHashes.Vacuum || element.id == SimHashes.Void; float specificHeatCapacity = element.specificHeatCapacity; float highTemp = element.highTemp; float lowTemp = element.lowTemp; BuildingComplete component3 = selectedTarget.GetComponent <BuildingComplete>(); float num = (!((Object)component3 != (Object)null)) ? (-1f) : component3.creationTime; LogicPorts component4 = selectedTarget.GetComponent <LogicPorts>(); EnergyConsumer component5 = selectedTarget.GetComponent <EnergyConsumer>(); Operational component6 = selectedTarget.GetComponent <Operational>(); Battery component7 = selectedTarget.GetComponent <Battery>(); float num2; float num3; float num4; if ((Object)component6 != (Object)null && ((Object)component4 != (Object)null || (Object)component5 != (Object)null || (Object)component7 != (Object)null)) { num2 = component6.GetUptimeForTimeSpan(10f); num3 = component6.GetUptimeForTimeSpan(600f); num4 = component6.GetUptimeForTimeSpan(6000f); } else { num2 = -1f; num3 = -1f; num4 = -1f; } drawer.NewLabel(drawer.Format(UI.ELEMENTAL.PRIMARYELEMENT.NAME, element.name)).Tooltip(drawer.Format(UI.ELEMENTAL.PRIMARYELEMENT.TOOLTIP, element.name)).NewLabel(drawer.Format(UI.ELEMENTAL.MASS.NAME, GameUtil.GetFormattedMass(mass, GameUtil.TimeSlice.None, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}"))) .Tooltip(drawer.Format(UI.ELEMENTAL.MASS.TOOLTIP, GameUtil.GetFormattedMass(mass, GameUtil.TimeSlice.None, GameUtil.MetricMassFormat.UseThreshold, true, "{0:0.#}"))); if (num > 0f) { drawer.NewLabel(drawer.Format(UI.ELEMENTAL.AGE.NAME, Util.FormatTwoDecimalPlace((GameClock.Instance.GetTime() - num) / 600f))).Tooltip(drawer.Format(UI.ELEMENTAL.AGE.TOOLTIP, Util.FormatTwoDecimalPlace((GameClock.Instance.GetTime() - num) / 600f))); } else { drawer.NewLabel(drawer.Format(UI.ELEMENTAL.AGE.NAME, UI.ELEMENTAL.AGE.UNKNOWN)).Tooltip(UI.ELEMENTAL.AGE.UNKNOWN_TOOLTIP); } if (num2 >= 0f) { string text = UI.ELEMENTAL.UPTIME.NAME; text = text.Replace("{0}", GameUtil.GetFormattedTime(10f)); text = text.Replace("{1}", GameUtil.GetFormattedTime(600f)); text = text.Replace("{2}", GameUtil.GetFormattedTime(6000f)); text = text.Replace("{3}", GameUtil.GetFormattedPercent(num2 * 100f, GameUtil.TimeSlice.None)); text = text.Replace("{4}", GameUtil.GetFormattedPercent(num3 * 100f, GameUtil.TimeSlice.None)); text = text.Replace("{5}", GameUtil.GetFormattedPercent(num4 * 100f, GameUtil.TimeSlice.None)); drawer.NewLabel(text); } if (!flag) { bool flag2 = false; float num5 = element.thermalConductivity; Building component8 = selectedTarget.GetComponent <Building>(); if ((Object)component8 != (Object)null) { num5 *= component8.Def.ThermalConductivity; flag2 = (component8.Def.ThermalConductivity < 1f); } string temperatureUnitSuffix = GameUtil.GetTemperatureUnitSuffix(); float shc = specificHeatCapacity * 1f; string text2 = string.Format(UI.ELEMENTAL.SHC.NAME, GameUtil.GetDisplaySHC(shc).ToString("0.000")); string text3 = UI.ELEMENTAL.SHC.TOOLTIP; text3 = text3.Replace("{SPECIFIC_HEAT_CAPACITY}", text2 + GameUtil.GetSHCSuffix()); text3 = text3.Replace("{TEMPERATURE_UNIT}", temperatureUnitSuffix); string text4 = string.Format(UI.ELEMENTAL.THERMALCONDUCTIVITY.NAME, GameUtil.GetDisplayThermalConductivity(num5).ToString("0.000")); string text5 = UI.ELEMENTAL.THERMALCONDUCTIVITY.TOOLTIP; text5 = text5.Replace("{THERMAL_CONDUCTIVITY}", text4 + GameUtil.GetThermalConductivitySuffix()); text5 = text5.Replace("{TEMPERATURE_UNIT}", temperatureUnitSuffix); drawer.NewLabel(drawer.Format(UI.ELEMENTAL.TEMPERATURE.NAME, GameUtil.GetFormattedTemperature(temperature, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))).Tooltip(drawer.Format(UI.ELEMENTAL.TEMPERATURE.TOOLTIP, GameUtil.GetFormattedTemperature(temperature, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))).NewLabel(drawer.Format(UI.ELEMENTAL.DISEASE.NAME, GameUtil.GetFormattedDisease(diseaseIdx, diseaseCount, false))) .Tooltip(drawer.Format(UI.ELEMENTAL.DISEASE.TOOLTIP, GameUtil.GetFormattedDisease(diseaseIdx, diseaseCount, true))) .NewLabel(text2) .Tooltip(text3) .NewLabel(text4) .Tooltip(text5); if (flag2) { drawer.NewLabel(UI.GAMEOBJECTEFFECTS.INSULATED.NAME).Tooltip(UI.GAMEOBJECTEFFECTS.INSULATED.TOOLTIP); } } if (element.IsSolid) { drawer.NewLabel(drawer.Format(UI.ELEMENTAL.MELTINGPOINT.NAME, GameUtil.GetFormattedTemperature(highTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))).Tooltip(drawer.Format(UI.ELEMENTAL.MELTINGPOINT.TOOLTIP, GameUtil.GetFormattedTemperature(highTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))); ElementChunk component9 = selectedTarget.GetComponent <ElementChunk>(); if ((Object)component9 != (Object)null) { AttributeModifier attributeModifier = component.Element.attributeModifiers.Find((AttributeModifier m) => m.AttributeId == Db.Get().BuildingAttributes.OverheatTemperature.Id); if (attributeModifier != null) { drawer.NewLabel(drawer.Format(UI.ELEMENTAL.OVERHEATPOINT.NAME, attributeModifier.GetFormattedString(selectedTarget.gameObject))).Tooltip(drawer.Format(UI.ELEMENTAL.OVERHEATPOINT.TOOLTIP, attributeModifier.GetFormattedString(selectedTarget.gameObject))); } } } else if (element.IsLiquid) { drawer.NewLabel(drawer.Format(UI.ELEMENTAL.FREEZEPOINT.NAME, GameUtil.GetFormattedTemperature(lowTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))).Tooltip(drawer.Format(UI.ELEMENTAL.FREEZEPOINT.TOOLTIP, GameUtil.GetFormattedTemperature(lowTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))).NewLabel(drawer.Format(UI.ELEMENTAL.VAPOURIZATIONPOINT.NAME, GameUtil.GetFormattedTemperature(highTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))) .Tooltip(drawer.Format(UI.ELEMENTAL.VAPOURIZATIONPOINT.TOOLTIP, GameUtil.GetFormattedTemperature(highTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))); } else if (!flag) { drawer.NewLabel(drawer.Format(UI.ELEMENTAL.DEWPOINT.NAME, GameUtil.GetFormattedTemperature(lowTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))).Tooltip(drawer.Format(UI.ELEMENTAL.DEWPOINT.TOOLTIP, GameUtil.GetFormattedTemperature(lowTemp, GameUtil.TimeSlice.None, GameUtil.TemperatureInterpretation.Absolute, true, false))); } Attributes attributes = selectedTarget.GetAttributes(); if (attributes != null) { for (int i = 0; i < attributes.Count; i++) { AttributeInstance attributeInstance = attributes.AttributeTable[i]; if (attributeInstance.Attribute.ShowInUI == Attribute.Display.Details || attributeInstance.Attribute.ShowInUI == Attribute.Display.Expectation) { drawer.NewLabel(attributeInstance.modifier.Name + ": " + attributeInstance.GetFormattedValue()).Tooltip(attributeInstance.GetAttributeValueTooltip()); } } } List <Descriptor> detailDescriptors = GameUtil.GetDetailDescriptors(GameUtil.GetAllDescriptors(selectedTarget, false)); for (int j = 0; j < detailDescriptors.Count; j++) { Descriptor descriptor = detailDescriptors[j]; drawer.NewLabel(descriptor.text).Tooltip(descriptor.tooltipText); } }