private void OnClickRope(GameObject go) { if (go = panel.rope1.gameObject) { SetRopeInfo(9); mDealId = Operation_Type.way9; } else if (go = panel.rope2.gameObject) { SetRopeInfo(10); mDealId = Operation_Type.way10; } }
public static short Operate(short a, short b, Operation_Type operation) { switch (operation) { case Operation_Type.Addition: return((short)(a + b)); case Operation_Type.Assign: return(b); case Operation_Type.Division: return((short)(a / b)); case Operation_Type.Multiplication: return((short)(a * b)); case Operation_Type.Subtraction: return((short)(a - b)); default: throw new Exception("Invalid operation"); } }
//讨好toggle private void OnClickPalyUpTo(GameObject go) { if (go == panel.playupto1.gameObject) { SetPlayuotoInfo(1); mDealId = Operation_Type.way1; } else if (go == panel.playupto2.gameObject) { SetPlayuotoInfo(2); mDealId = Operation_Type.way2; } else if (go == panel.playupto3.gameObject) { SetPlayuotoInfo(3); mDealId = Operation_Type.way3; } else if (go == panel.playupto4.gameObject) { SetPlayuotoInfo(4); mDealId = Operation_Type.way4; } }
//挑拨toggle private void OnClickInstigate(GameObject go) { if (go == panel.instigate1.gameObject) { SetInstigateInfo(5); mDealId = Operation_Type.way5; } else if (go == panel.instigate2.gameObject) { SetInstigateInfo(6); mDealId = Operation_Type.way6; } else if (go == panel.instigate3.gameObject) { SetInstigateInfo(7); mDealId = Operation_Type.way7; } else if (go == panel.instigate4.gameObject) { SetInstigateInfo(8); mDealId = Operation_Type.way8; } }
private void OnClick(GameObject go) { switch (go.transform.name) { case "offBtn": { Facade.SendNotification(NotificationID.GuildCounselor_Hide); } break; case "incidentBtn": { } break; case "explainBtn": { } break; case "targetBtn": { } break; case "amityBtn": { panel.playuptopanel.gameObject.SetActive(true); SetPlayuotoInfo(1); mDealId = Operation_Type.way1; } break; case "inciteBtn": { panel.instigatepanel.gameObject.SetActive(true); SetInstigateInfo(5); mDealId = Operation_Type.way5; } break; case "cozyuptoBtn": { panel.ropepanel.gameObject.SetActive(true); SetRopeInfo(9); mDealId = Operation_Type.way9; } break; case "offoplayuptoBtn": { panel.playuptopanel.gameObject.SetActive(false); } break; case "offinstigateBtn": { panel.instigatepanel.gameObject.SetActive(false); } break; case "offropeBtn": { panel.ropepanel.gameObject.SetActive(false); } break; case "surepalyuptoBtn": case "sureinstigateBtn": case "sureropeBtn": { SendType(); } break; default: break; } }