public override void Update(int deltaTime)
    {
        List <EntityBase> list = GetEntityList();

        for (int i = 0; i < list.Count; i++)
        {
            if (!list[i].GetExistComp <OperationWindowComponent>())
            {
                OperationWindow ui = UIManager.OpenUIWindow <OperationWindow>();
                ui.m_entity = list[i];
                ui.ElementInit(); //初始化元素显示
                ui.InitRank();    //初始化排行榜显示

                OperationWindowComponent oc = new OperationWindowComponent();
                oc.ui = ui;

                list[i].AddComp(oc);
            }
        }
    }