/// <summary> /// init /// </summary> /// <param name="functionDict"></param> public void Init(DictionaryOperand functionDict) { var domainArray = functionDict.Dictionary.GetArray(EpsKeys.Domain); var functionsArray = functionDict.Dictionary.GetArray(EpsKeys.Functions); var encodeArray = functionDict.Dictionary.GetArray(EpsKeys.Encode); var e0 = OperandHelper.GetRealValue(encodeArray.Values[0].Operand); var e1 = OperandHelper.GetRealValue(encodeArray.Values[1].Operand); // It doesn't make sense to revert only one function // we assume either none or all functions are reverted reverse = e0 > e1; var boundsArray = functionDict.Dictionary.GetArray(EpsKeys.Bounds); bounds = OperandHelper.GetRealValues(boundsArray); bounds.Insert(0, OperandHelper.GetRealValue(domainArray.Values[0].Operand)); bounds.Add(OperandHelper.GetRealValue(domainArray.Values[1].Operand)); functions = new List <IFunction>(); for (int i = 0; i < functionsArray.Values.Count; i++) { var fDict = (DictionaryOperand)functionsArray.Values[i].Operand; var function = FunctionActivator.CreateFunction(fDict); functions.Add(function); } }
/// <summary> /// init /// </summary> /// <param name="functionDict"></param> public void Init(DictionaryOperand functionDict) { var domainArray = functionDict.Dictionary.GetArray(EpsKeys.Domain); var c0Array = functionDict.Dictionary.GetArray(EpsKeys.C0); var c1Array = functionDict.Dictionary.GetArray(EpsKeys.C1); //var rangeArray = functionDict.Dictionary.GetArray(EpsKeys.Range); //var n = functionDict.Dictionary.GetInteger(EpsKeys.N); domain0 = OperandHelper.GetRealValue(domainArray.Values[0].Operand); domain1 = OperandHelper.GetRealValue(domainArray.Values[1].Operand); c0 = OperandHelper.GetRealValues(c0Array); c1 = OperandHelper.GetRealValues(c1Array); }
/// <summary> /// Init /// </summary> public void Init(EpsInterpreter interpreter, DictionaryOperand shadingDict) { var colorSpaceOperand = shadingDict.Dictionary.Find(EpsKeys.ColorSpace); colorSpace = ColorSpaceActivator.CreateColorSpace(interpreter, colorSpaceOperand); var functionDict = shadingDict.Dictionary.GetDictionary(EpsKeys.Function); function = FunctionActivator.CreateFunction(functionDict); var coordsArray = shadingDict.Dictionary.GetArray(EpsKeys.Coords); var coords = OperandHelper.GetRealValues(coordsArray); coords0 = new Point(coords[0], coords[1]); coords1 = new Point(coords[2], coords[3]); }
/// <summary> /// init /// </summary> /// <param name="functionDict"></param> public void Init(DictionaryOperand functionDict) { var domainArray = functionDict.Dictionary.GetArray(EpsKeys.Domain); //var rangeArray = functionDict.Dictionary.GetArray(EpsKeys.Range); //var encodeArray = functionDict.Dictionary.GetArray(EpsKeys.Encode); var decodeArray = functionDict.Dictionary.GetArray(EpsKeys.Decode); var sizeArray = functionDict.Dictionary.GetArray(EpsKeys.Size); var dataSource = functionDict.Dictionary.GetString(EpsKeys.DataSource); var bitsPerSample = functionDict.Dictionary.GetInteger(EpsKeys.BitsPerSample); domain0 = OperandHelper.GetRealValue(domainArray.Values[0].Operand); domain1 = OperandHelper.GetRealValue(domainArray.Values[1].Operand); var decodes = OperandHelper.GetRealValues(decodeArray); var size = (IntegerOperand)sizeArray.Values[0].Operand; var data = RelativeSamplesDecoder.Decode(dataSource, bitsPerSample.Value); int valuesPerSample = data.Count / size.Value; c0 = GetSample(data, 0, valuesPerSample, decodes); c1 = GetSample(data, (data.Count - valuesPerSample), valuesPerSample, decodes); }