static void MenuDoOpenVertexPositionEditor() { OpenVertexPositionEditor instance = EditorToolbarLoader.GetInstance <OpenVertexPositionEditor>(); if (instance != null) { UnityEditor.ProBuilder.EditorUtility.ShowNotification(instance.DoAction().notification); } }
static bool MenuVerifyOpenVertexPositionEditor() { OpenVertexPositionEditor instance = EditorToolbarLoader.GetInstance <OpenVertexPositionEditor>(); return(instance != null && instance.enabled); }