private void BasicVis_RenderFrame(object sender, FrameEventArgs e) { RenderLightMapDepths(); if (VRFlag) { vrScene.RenderFrame(vrDrawable); //RenderGraphicsToScreen(); } else { RenderGraphicsToScreen(); } //RenderDepthToScreen(); SwapBuffers(); }
private void HelloVRWindow_RenderFrame(object sender, FrameEventArgs e) { scene.RenderFrame(); }