public void Initialize() { OpenTKWindowlessContext.BindDummyContext(); shader = ShaderTestUtils.CreateValidShader(); mesh = new TestMesh(); mesh.InvalidAttribSet += Mesh_OnInvalidAttribSet; }
public void Initialize() { OpenTKWindowlessContext.BindDummyContext(); buffer1 = new BufferObject(BufferTarget.ArrayBuffer); buffer1.SetData(new byte[vertexCount * 4 * sizeof(byte)], BufferUsageHint.StaticDraw); buffer2 = new BufferObject(BufferTarget.ArrayBuffer); buffer2.SetData(new byte[vertexCount * 3 * sizeof(byte)], BufferUsageHint.StaticDraw); buffer3 = new BufferObject(BufferTarget.ArrayBuffer); buffer3.SetData(new byte[vertexCount * 1 * sizeof(byte)], BufferUsageHint.StaticDraw); // One byte of extra padding removed. buffer4 = new BufferObject(BufferTarget.ArrayBuffer); buffer4.SetData(new byte[(vertexCount * 5) - 1], BufferUsageHint.StaticDraw); }
public void Initialize() { OpenTKWindowlessContext.BindDummyContext(); }
public virtual void Initialize() { // Set up the context for all the tests. OpenTKWindowlessContext.BindDummyContext(); }
public void Initialize() { OpenTKWindowlessContext.BindDummyContext(); meshBuffer = new BufferObject(BufferTarget.ArrayBuffer); meshBuffer.SetData(new byte[8], BufferUsageHint.StaticDraw); }