예제 #1
0
        protected override void OnUnload(EventArgs e)
        {
            GL.BindBuffer(BufferTarget.ArrayBuffer, 0);
            GL.BindVertexArray(0);
            GL.UseProgram(0);

            Scene.ClearHandles();

            Shader?.Dispose();
            LampShader?.Dispose();

            base.OnUnload(e);
        }
예제 #2
0
 public void Use()
 {
     GL.UseProgram(_handle);
 }