public void InitWithBitmap(Bitmap imageSource, ALL11 filter, ALL11 wrap) { //TODO: Android.Opengl.GLUtils.GetInternalFormat() try { _format = SurfaceFormat.Color; if (imageSource.HasAlpha) { _format = SurfaceFormat.Color; } if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0) { _width = imageSource.Width; _height = imageSource.Height; // There are rules for npot textures that we must abide by (wrap = ClampToEdge and filter = Nearest or Linear) if (!MathHelper.IsPowerOfTwo(_width) || !MathHelper.IsPowerOfTwo(_height)) { filter = ALL11.Linear; wrap = ALL11.ClampToEdge; } } else { //scale up bitmap to be power of 2 dimensions but dont exceed 1024x1024. //Note: may not have to do this with OpenGL 2+ _width = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Width) / Math.Log10(2)))); _height = (int)Math.Pow(2, Math.Min(10, Math.Ceiling(Math.Log10(imageSource.Height) / Math.Log10(2)))); } _size.Width = _width; _size.Height = _height; if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0) { GL20.GenTextures(1, ref _name); } else { GL11.GenTextures(1, ref _name); } if (_name == 0) { _originalBitmap = imageSource; _originalFilter = filter; _originalWrap = wrap; PrimaryThreadLoader.AddToList(this); _textureCreated = false; } else { _originalBitmap = null; _textureCreated = true; using ( Bitmap imagePadded = Bitmap.CreateBitmap(_width, _height, Bitmap.Config.Argb8888) ) { using (Canvas can = new Canvas(imagePadded)) { can.DrawARGB(0, 0, 0, 0); if (AndroidCompatibility.ScaleImageToPowerOf2) { can.DrawBitmap(imageSource, new Rect(0, 0, imageSource.Width, imageSource.Height), new Rect(0, 0, _width, _height), null); //Scale to texture } else { can.DrawBitmap(imageSource, 0, 0, null); } if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0) { GL20.BindTexture(ALL20.Texture2D, _name); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMinFilter, (int)filter); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMagFilter, (int)filter); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapS, (int)wrap); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapT, (int)wrap); Android.Opengl.GLUtils.TexImage2D((int)ALL20.Texture2D, 0, imagePadded, 0); // error checking //int errAndroidGL = Android.Opengl.GLES20.GlGetError(); //ALL20 errGenericGL = GL20.GetError(); //if (errAndroidGL != Android.Opengl.GLES20.GlNoError || errGenericGL != ALL20.NoError) // Console.WriteLine(string.Format("OpenGL ES 2.0:\n\tAndroid error: {0,10:X}\n\tGeneric error: {1, 10:X}", errAndroidGL, errGenericGL)); } else { GL11.BindTexture(ALL11.Texture2D, _name); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMinFilter, (int)filter); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMagFilter, (int)filter); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapS, (int)wrap); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapT, (int)wrap); GL11.TexParameter(ALL11.Texture2D, ALL11.GenerateMipmap, 1); Android.Opengl.GLUtils.TexImage2D((int)ALL11.Texture2D, 0, imagePadded, 0); } } } } } finally { if (_originalBitmap != imageSource) { // free bitmap imageSource.Dispose(); } } _maxS = _size.Width / (float)_width; _maxT = _size.Height / (float)_height; }
public void InitWithData(IntPtr data, SurfaceFormat pixelFormat, int width, int height, Size size, ALL11 filter, ALL11 wrap) { if (GraphicsDevice.OpenGLESVersion == OpenTK.Graphics.GLContextVersion.Gles2_0) { if (!MathHelper.IsPowerOfTwo(width) || !MathHelper.IsPowerOfTwo(height)) { filter = ALL11.Linear; wrap = ALL11.ClampToEdge; } GL20.GenTextures(1, ref _name); GL20.BindTexture(ALL20.Texture2D, _name); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMinFilter, (int)filter); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureMagFilter, (int)filter); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapS, (int)wrap); GL20.TexParameter(ALL20.Texture2D, ALL20.TextureWrapT, (int)wrap); switch (pixelFormat) { case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/: case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: //sz = 4; GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Rgba, (int)width, (int)height, 0, ALL20.Rgba, ALL20.UnsignedByte, data); break; case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/: //sz = 2; GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Rgba, (int)width, (int)height, 0, ALL20.Rgba, ALL20.UnsignedShort4444, data); break; case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/: //sz = 2; GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Rgba, (int)width, (int)height, 0, ALL20.Rgba, ALL20.UnsignedShort5551, data); break; case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/: //sz = 1; GL20.TexImage2D(ALL20.Texture2D, 0, (int)ALL20.Alpha, (int)width, (int)height, 0, ALL20.Alpha, ALL20.UnsignedByte, data); break; default: throw new NotSupportedException("Texture format"); } } else { GL11.GenTextures(1, ref _name); GL11.BindTexture(ALL11.Texture2D, _name); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMinFilter, (int)filter); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureMagFilter, (int)filter); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapS, (int)ALL11.ClampToEdge); GL11.TexParameter(ALL11.Texture2D, ALL11.TextureWrapT, (int)ALL11.ClampToEdge); switch (pixelFormat) { case SurfaceFormat.Color /*kTexture2DPixelFormat_RGBA8888*/: case SurfaceFormat.Dxt1: case SurfaceFormat.Dxt3: GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Rgba, (int)width, (int)height, 0, ALL11.Rgba, ALL11.UnsignedByte, data); break; case SurfaceFormat.Bgra4444 /*kTexture2DPixelFormat_RGBA4444*/: GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Rgba, (int)width, (int)height, 0, ALL11.Rgba, ALL11.UnsignedShort4444, data); break; case SurfaceFormat.Bgra5551 /*kTexture2DPixelFormat_RGB5A1*/: GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Rgba, (int)width, (int)height, 0, ALL11.Rgba, ALL11.UnsignedShort5551, data); break; case SurfaceFormat.Alpha8 /*kTexture2DPixelFormat_A8*/: GL11.TexImage2D(ALL11.Texture2D, 0, (int)ALL11.Alpha, (int)width, (int)height, 0, ALL11.Alpha, ALL11.UnsignedByte, data); break; default: throw new NotSupportedException("Texture format"); } } _size = size; _width = width; _height = height; _format = pixelFormat; _maxS = size.Width / (float)_width; _maxT = size.Height / (float)_height; }
protected override void createInternalResources() { //Conver to nearest power of two size if require this.width = GLES2PixelUtil.OptionalPO2(Width); this.height = GLES2PixelUtil.OptionalPO2(Height); this.depth = GLES2PixelUtil.OptionalPO2(Depth); //Adjust format if required format = TextureManager.Instance.GetNativeFormat(textureType, Format, usage); //Check requested number of mipmaps int maxMips = GLES2PixelUtil.GetMaxMipmaps(this.width, this.height, this.depth, format); if (PixelUtil.IsCompressed(format) && (mipmapCount == 0)) { requestedMipmapCount = 0; } mipmapCount = requestedMipmapCount; if (mipmapCount > maxMips) { mipmapCount = maxMips; } //Generate texture name GL.GenTextures(1, ref this.textureID); GLES2Config.GlCheckError(this); //Set texture name GL.BindTexture(this.GLES2TextureTarget, this.textureID); GLES2Config.GlCheckError(this); //Set some misc default parameters, tehse can of course be changed later GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureMinFilter, (int)GLenum.Nearest); GLES2Config.GlCheckError(this); GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureMagFilter, (int)GLenum.Nearest); GLES2Config.GlCheckError(this); GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureWrapS, (int)GLenum.ClampToEdge); GLES2Config.GlCheckError(this); GL.TexParameter(this.GLES2TextureTarget, GLenum.TextureWrapT, (int)GLenum.ClampToEdge); GLES2Config.GlCheckError(this); //If we can do automip generation and the user desires this, do so mipmapsHardwareGenerated = Root.Instance.RenderSystem.Capabilities.HasCapability(Capabilities.HardwareMipMaps) && !PixelUtil.IsCompressed(format); //Ogre FIXME: For some reason this is crashing on iOS 5 #if !MONOTOUCH && ANDROID if ((usage & TextureUsage.AutoMipMap) == TextureUsage.AutoMipMap && requestedMipmapCount > 0 && mipmapsHardwareGenerated && (textureType != Graphics.TextureType.CubeMap)) { GL.GenerateMipmap(this.GLES2TextureTarget); GLES2Config.GlCheckError(this); } #endif //Allocate internal buffer so that glTexSubImageXD can be used //INternal format GLenum glformat = GLES2PixelUtil.GetClosestGLInternalFormat(format, hwGamma); GLenum dataType = GLES2PixelUtil.GetGLOriginDataType(format); int width = Width; int height = Height; int depth = Depth; if (PixelUtil.IsCompressed(format)) { //Compressed formats int size = PixelUtil.GetMemorySize(Width, Height, Depth, Format); // Provide temporary buffer filled with zeroes as glCompressedTexImageXD does not // accept a 0 pointer like normal glTexImageXD // Run through this process for every mipmap to pregenerate mipmap pyramid var tmpData = new IntPtr(); for (int mip = 0; mip < mipmapCount; mip++) { size = PixelUtil.GetMemorySize(width, height, depth, Format); switch (textureType) { case TextureType.OneD: case TextureType.TwoD: GL.CompressedTexImage2D(GLenum.Texture2D, mip, glformat, width, height, 0, size, tmpData); GLES2Config.GlCheckError(this); break; case TextureType.CubeMap: for (int face = 0; face < 6; face++) { GL.CompressedTexImage2D((GLenum)((int)GLenum.TextureCubeMapPositiveX + face), mip, glformat, width, height, 0, size, tmpData); GLES2Config.GlCheckError(this); } break; case TextureType.ThreeD: break; default: break; } if (width > 1) { width = width / 2; } if (height > 1) { height = height / 2; } if (depth > 1) { depth = depth / 2; } } tmpData = IntPtr.Zero; } else { //Run through this process to pregenerate mipmap pyramid for (int mip = 0; mip < mipmapCount; mip++) { //Normal formats switch (textureType) { case TextureType.OneD: case TextureType.TwoD: GL.TexImage2D(GLenum.Texture2D, mip, (int)glformat, width, height, 0, glformat, dataType, new IntPtr()); GLES2Config.GlCheckError(this); break; case TextureType.CubeMap: for (int face = 0; face < 6; face++) { GL.TexImage2D(GLenum.TextureCubeMapPositiveX + face, mip, (int)glformat, width, height, 0, glformat, dataType, new IntPtr()); GLES2Config.GlCheckError(this); } break; case TextureType.ThreeD: default: break; } if (width > 1) { width /= 2; } if (height > 1) { height /= 2; } } } this.CreateSurfaceList(); //Get final internal format base.format = this.GetBuffer(0, 0).Format; }