private void SettlementOpened(object sender, EventArgs e) { OpenSettlementEvent.HandleEvent2(sender, new MouseEventArgs(null, WorldView, 0.0f)); }
internal static void Update(InputHandler input, CursorView cursorView, WorldView worldView, float deltaTime) { // if (predicate is true) do something if (worldView.GameStatus == GameStatus.OverlandMap || worldView.GameStatus == GameStatus.CityView) { if (input.HasMouseMoved) { var e = new MouseEventArgs(input.Mouse, null, deltaTime); UpdateCursorPositionEvent.HandleEvent(cursorView, e); } } if (worldView.GameStatus == GameStatus.OverlandMap) { if (worldView.IsMouseHoveringOverAStack(input.Mouse.Location)) { // enabled tooltip } else { // disable tooltip } if (input.IsKeyReleased(Keys.Enter)) { worldView.EndTurn(); } IsKeyReleased(input, worldView, Keys.NumPad1); IsKeyReleased(input, worldView, Keys.NumPad2); IsKeyReleased(input, worldView, Keys.NumPad3); IsKeyReleased(input, worldView, Keys.NumPad4); IsKeyReleased(input, worldView, Keys.NumPad6); IsKeyReleased(input, worldView, Keys.NumPad7); IsKeyReleased(input, worldView, Keys.NumPad8); IsKeyReleased(input, worldView, Keys.NumPad9); if (input.IsKeyReleased(Keys.C)) { worldView.FocusCameraOnCurrentlySelectedStackView(); } if (input.IsKeyReleased(Keys.OemTilde)) { ResetCameraZoomEvent.HandleEvent(worldView.Camera, null); } if (input.IsLeftMouseButtonReleased) { var startUnitMovement = worldView.CheckForUnitMovementOfCurrentlySelectedStackView(input.Mouse.Location); if (startUnitMovement.startMovement) { worldView.StartUnitMovementOfCurrentlySelectedStackView(startUnitMovement.hexToMoveTo); } // check for click of unit in hudview var unitClicked = worldView.CheckForUnitSelectionInHudView(input.Mouse.Location); if (unitClicked.unitClicked) { // select/unselect unit worldView.AddToCurrentlySelectedStack(unitClicked.unitView.Unit); // TODO: need to remove the unit from its pre-existing stack } } if (input.IsRightMouseButtonPressed) { worldView.SetPotentialMovementOfCurrentlySelectedStackView(); } if (input.IsRightMouseButtonReleased) { worldView.ResetPotentialMovementOfCurrentlySelectedStackView(); var selectStack = worldView.CheckForSelectionOfStack(input.Mouse.Location); if (selectStack.selectStack) { worldView.SelectStack(selectStack.stackToSelect); } else { var e = new MouseEventArgs(input.Mouse, worldView, deltaTime); OpenSettlementEvent.HandleEvent(null, e); } } if (input.MouseWheelUp) { IncreaseCameraZoomEvent.HandleEvent(worldView.Camera, null); } if (input.MouseWheelDown) { DecreaseCameraZoomEvent.HandleEvent(worldView.Camera, null); } if (input.IsMouseAtTopOfScreen || input.IsMouseAtBottomOfScreen || input.IsMouseAtLeftOfScreen || input.IsMouseAtRightOfScreen) { var e = new MouseEventArgs(input.Mouse, null, deltaTime); MoveCameraEvent.HandleEvent(worldView.Camera, e); } if (input.IsRightMouseButtonDown && input.HasMouseMoved) { var e = new MouseEventArgs(input.Mouse, null, deltaTime); DragCameraEvent.HandleEvent(worldView.Camera, e); } } }