private IList<OpenPosition> getPositions(OpenPositionsNeeded needed, int level, string desciption)
 {
     var listOfPos = new List<OpenPosition>();
     if (needed.BassGuitar)
     {
         listOfPos.Add(CreatePosition("Bass Guitar", level, desciption));
     }
     if (needed.Drums)
     {
         listOfPos.Add(CreatePosition("Drums", level, desciption));
     }
     // other positions types go here
     return listOfPos;
 }
        private IList <OpenPosition> getPositions(OpenPositionsNeeded needed, int level, string desciption)
        {
            var listOfPos = new List <OpenPosition>();

            if (needed.BassGuitar)
            {
                listOfPos.Add(CreatePosition("Bass Guitar", level, desciption));
            }
            if (needed.Drums)
            {
                listOfPos.Add(CreatePosition("Drums", level, desciption));
            }
            // other positions types go here
            return(listOfPos);
        }