예제 #1
0
	/// <summary>
	/// 指引开启关闭任务引导特效
	/// </summary>
	protected void CloseTaskGuideByFunction(OpenNewFunctionGuideRef _data)
	{
        //Debug.Log("指引开启关闭任务引导特效");
		for (int i = 0,max=taskList.Count; i < max; i++) 
		{
			if(taskList[i] != null)taskList[i].ShowFx(false);
		}
	}
예제 #2
0
 /// <summary>
 /// 调用设置位置填充区域
 /// </summary>
 void CallLockSizePosition()
 {
     refData = new OpenNewFunctionGuideRef();
     if (box != null)
     {
         Vector3 v2 = new Vector3(box.size.x, box.size.y, 0);
         SetLockSizePositon(v2);
     }
 }
예제 #3
0
 protected override void OnOpen()
 {
     //Debug.Log("打开引导窗口");
     base.OnOpen();
     if (GameCenter.noviceGuideMng.RefData != null)
     {
         refData = GameCenter.noviceGuideMng.RefData;
     }
     //在界面开启的时候显示展示引导
     Show();
     UIEventListener.Get(box.gameObject).onClick += OnClickBtn;
 }
예제 #4
0
    /// <summary>
    /// 展示指引
    /// </summary>
    void Show()
    {
        nextData = null;
        next     = false;
        if (refData == null)
        {
            Debug.LogError("OpenNewFunctionGuideRef  refData  === null !");
            return;
        }
        SetScale();
        if (allLock != null)
        {
            allLock.SetActive(refData.TypeOne);
        }
        if (box != null)
        {
            Vector3 boxPos = refData.TypeTwo ? SetData(refData.rect.position, refData.anchor) : Vector3.zero;
            box.transform.localPosition = boxPos;
            box.size = refData.TypeTwo ? GetPos(refData.rect.size) : new Vector3(uiroot.manualWidth, uiroot.activeHeight, 0);
            SetLockSizePositon(refData.TypeTwo ? box.size : Vector3.zero);
            if (allLock != null)
            {
                allLock.transform.localPosition = boxPos;
            }
        }
        if (lab != null)
        {
            lab.text   = refData.Text;
            lab.width  = (int)(refData.Textone.x);
            lab.height = (int)(refData.Textone.y);
            Vector3 btnBgPos = SetData(refData.Texttwo, refData.anchor);
            lab.transform.localPosition = btnBgPos;
            if (btnBg != null)
            {
                btnBg.transform.localPosition = btnBgPos;
                btnBg.width  = (int)(refData.Textone.x);
                btnBg.height = (int)(refData.Textone.y);
            }
        }
        if (arrow != null)
        {
            arrow.gameObject.SetActive(refData.Arrow != 0);
            arrow.transform.localRotation = Quaternion.Euler(new Vector3(0f, 0f, (float)refData.Arrow));
            arrow.transform.localPosition = SetData(refData.ArrowPoint, refData.anchor);
        }
        if (effect != null)
        {
            effect.transform.localPosition = SetData(refData.effectPoint, refData.anchor);
        }

        CancelInvoke("TrusteeshipClickBtn");
        Invoke("TrusteeshipClickBtn", 10.0f);
    }
예제 #5
0
 void OnClickBtn(GameObject go)
 {
     //Debug.Log("当前引导的ID:" + refData.id);
     CancelInvoke("TrusteeshipClickBtn");
     if (refData == null)
     {
         CloseUI();
         return;
     }
     if (!string.IsNullOrEmpty(refData.Button))
     {
         GameObject games = GameObject.Find(refData.Button);
         if (games == null)
         {
             Transform ta = uiroot.transform.Find(refData.Button);
             if (ta != null)
             {
                 games = ta.gameObject;
             }
         }
         if (games != null)
         {
             games.SendMessage("OnClick", SendMessageOptions.DontRequireReceiver);
         }
     }
     nextData = ConfigMng.Instance.GetOpenNewFunctionGuideRef(refData.type, refData.step + 1);
     if (nextData != null)
     {
         //GameCenter.uIMng.ReleaseGUI(GUIType.NEWGUID);
         //指引延时处理
         if (refData.time != 0)
         {
             SetDelayPos();
             CancelInvoke("RecoveryStepDelay");
             Invoke("RecoveryStepDelay", refData.time);
         }
         else
         {
             next = true;
         }
     }
     else
     {
         CloseUI();
     }
     //新手引导关闭副本同时关闭提示
     if (refData.id == 78 || refData.id == 94 || refData.id == 96)
     {
         //GameCenter.uIMng.ReleaseGUI(GUIType.MESSAGE);
         GameCenter.messageMng.ClearAllMsg();
     }
 }
예제 #6
0
    /// <summary>
    /// 开启指引
    /// </summary>
    public void OpenGuide(int _type, int _step = 1)
    {
        //Debug.Log("OpenGuide(int _type, int _step = 1)");
        if (_type == 100022 || _type == 100029 || _type == 100030)
        {
            return;//去掉退出副本引导
        }
        OpenNewFunctionGuideRef guideData = ConfigMng.Instance.GetOpenNewFunctionGuideRef(_type, _step);

        if (guideData == null)
        {
            Debug.LogError("没有找到Type = " + _type + ",Step = " + _step + "的指引数据!");
            return;
        }
        OpenGuide(guideData);
    }
예제 #7
0
 /// <summary>
 /// 开启指引
 /// </summary>
 public void OpenGuide(OpenNewFunctionGuideRef _guideData)
 {
     //Debug.Log("OpenGuide(OpenNewFunctionGuideRef _guideData)");
     GameCenter.uIMng.ReleaseGUI(GUIType.NEWGUID);
     if (_guideData == null)
     {
         return;
     }
     if (!startGuide)
     {
         startGuide = true;
     }
     if (UpdateGuideData != null)
     {
         UpdateGuideData(_guideData);
     }
 }
예제 #8
0
 void OnSpecilGuild(OpenNewFunctionGuideRef _data)
 {
     //Debug.Log("普通攻击和技能特殊引导");
     guid = _data;
     if (_data.type == 100001 || _data.type == 100002)
     {
         GameCenter.curMainPlayer.CancelCommands();
         if (GameCenter.curMainPlayer.CurFSMState != MainPlayer.EventType.AI_DART_CTRL && GameCenter.curMainPlayer.CurFSMState != MainPlayer.EventType.AI_FIGHT_CTRL)
         {
             GameCenter.curMainPlayer.GoAutoFight();
         }
     }
     if (funcInfo != null && funcInfo.SceneID > 0)//指引完毕如果有传送点,则传送
     {
         CloseAll();
         GameCenter.mainPlayerMng.C2STaskFly(funcInfo.SceneID);
     }
 }
예제 #9
0
 void OnClickBtn(GameObject go)
 {
     CancelInvoke("TrusteeshipClickBtn");
     if (refData == null)
     {
         CloseUI();
         return;
     }
     if (!string.IsNullOrEmpty(refData.Button))
     {
         GameObject games = GameObject.Find(refData.Button);
         if (games == null)
         {
             Transform ta = uiroot.transform.Find(refData.Button);
             if (ta != null)
             {
                 games = ta.gameObject;
             }
         }
         if (games != null)
         {
             games.SendMessage("OnClick", SendMessageOptions.DontRequireReceiver);
         }
     }
     nextData = ConfigMng.Instance.GetOpenNewFunctionGuideRef(refData.type, refData.step + 1);
     if (nextData != null)
     {
         //指引延时处理
         if (refData.time != 0)
         {
             SetDelayPos();
             CancelInvoke("RecoveryStepDelay");
             Invoke("RecoveryStepDelay", refData.time);
         }
         else
         {
             next = true;
         }
     }
     else
     {
         CloseUI();
     }
 }
예제 #10
0
 /// <summary>
 /// 合成红点
 /// </summary>
 //void CheckBackPackSynthesis(){
 //    if (!GameCenter.mainPlayerMng.isFirstOpenBackSynUI) return;
 //    FDictionary synths = ConfigMng.Instance.GetBlendRefTable();
 //    foreach(BlendRef refa in synths.Values){
 //        int count = GameCenter.inventoryMng.GetNumberByType(refa.needItems[0].eid);
 //        if(refa.needItems.Count > 0 && count/(refa.needItems.Count * refa.needItems[0].count) > 0){
 //            GameCenter.mainPlayerMng.SetFunctionRed(FunctionType.SYNTHETIC,true);
 //            return ;
 //        }
 //    }
 //    GameCenter.mainPlayerMng.SetFunctionRed(FunctionType.SYNTHETIC,false);
 //}
 /// <summary>
 /// 技能红点
 /// </summary>
 //void InitData()
 //{
 //    if (GameCenter.guildSkillMng != null)
 //        GameCenter.guildSkillMng.SetSkillRed();
 #endregion
 #region 功能开启与指引交互逻辑
 void UpdateGuideData(OpenNewFunctionGuideRef _data)
 {
     //Debug.Log("功能开启与指引");
     if (_data != null && _data.close)
     {
         GameCenter.uIMng.SwitchToSubUI(SubGUIType.NONE);
         GameCenter.uIMng.SwitchToUI(GUIType.NONE);
         GameCenter.uIMng.ShowSkill(true);
         GameCenter.uIMng.ShowMenu(false);
         GameCenter.uIMng.ShowMapMenu(true);
     }
     CloseAll();
     GameCenter.curMainPlayer.GoNormal();
     //if(mainGuide != null && !mainGuide.gameObject.activeSelf){
     if (_data == null)
     {
         return;
     }
     GameCenter.noviceGuideMng.RefData = _data;
     EventDelegate.Remove(GameCenter.noviceGuideMng.OnGuideOver, OnGuideOver);
     EventDelegate.Add(GameCenter.noviceGuideMng.OnGuideOver, OnGuideOver);
     //mainGuide.OpenUI();
     GameCenter.uIMng.GenGUI(GUIType.NEWGUID, true);
 }