/// <summary> /// Converts a list of primitives to an object that can be serialized /// with the LLSD system /// </summary> /// <param name="prims">Primitives to convert to a serializable object</param> /// <returns>An object that can be serialized with LLSD</returns> public static StructuredData.LLSD PrimListToLLSD(List <Primitive> prims) { StructuredData.LLSDMap map = new OpenMetaverse.StructuredData.LLSDMap(prims.Count); for (int i = 0; i < prims.Count; i++) { map.Add(prims[i].LocalID.ToString(), prims[i].GetLLSD()); } return(map); }
/// <summary> /// /// </summary> /// <returns></returns> public byte[] SerializeAttachment() { if (OwnerID == UUID.Zero || AttachmentID == UUID.Zero) return new byte[0]; OpenMetaverse.StructuredData.LLSDMap att = new OpenMetaverse.StructuredData.LLSDMap(); att.Add("item_id", OpenMetaverse.StructuredData.LLSD.FromUUID(AttachmentID)); att.Add("owner_id", OpenMetaverse.StructuredData.LLSD.FromUUID(OwnerID)); return OpenMetaverse.StructuredData.LLSDParser.SerializeXmlBytes(att); /* //I guess this is how this works, no gaurentees string lsd = "<llsd><item_id>" + AttachmentID.ToString() + "</item_id><owner_id>" + OwnerID.ToString() + "</owner_id></llsd>"; return Utils.StringToBytes(lsd); */ }
/// <summary> /// Converts a list of primitives to an object that can be serialized /// with the LLSD system /// </summary> /// <param name="prims">Primitives to convert to a serializable object</param> /// <returns>An object that can be serialized with LLSD</returns> public static StructuredData.LLSD PrimListToLLSD(List<Primitive> prims) { StructuredData.LLSDMap map = new OpenMetaverse.StructuredData.LLSDMap(prims.Count); for (int i = 0; i < prims.Count; i++) map.Add(prims[i].LocalID.ToString(), prims[i].GetLLSD()); return map; }