public void PlayerWhoCreatesALobbyIsAMemberOfThatLobby() { var roomName = "My Room!"; var anon = false; var isRanked = false; var goal = Goal.Domination; CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = anon, Goal = goal, MaxPlayers = 5, IsRanked = isRanked, RoomName = roomName, AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); var roomId = roomResponse.CreatedRoom.RoomId; // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].RoomId); Assert.AreEqual(authHelper.getAccountId("userOne"), openLobbiesResponse.Rooms[0].Creator.Id); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Creator.Username); Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); }
public void PlayerCanJoinAGameRoom() { var roomId = createRoom(); authHelper.loginToAccount("userTwo"); // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].Id); // Ensure the creator is a member of the game Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponseAfterJoin.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponseAfterJoin.Rooms[0].Id); Assert.AreEqual(2, openLobbiesResponseAfterJoin.Rooms[0].Players.Count); Assert.IsTrue(openLobbiesResponseAfterJoin.Rooms[0].Players.Any(it => it.Id == authHelper.getAccountId("userTwo"))); }
public void IfTheCreatorOfALobbyLeavesTheGameIsDestroyed() { var roomId = createRoom(); // Have the host leave the lobby LeaveRoomRequest leaveRequest = new LeaveRoomRequest() { RoomId = roomId }; LeaveRoomResponse leaveResponse = client.LeaveRoom(leaveRequest); Assert.AreEqual(leaveResponse.Status.IsSuccess, true); // Ensure that the player has left the game. // View open rooms. OpenLobbiesResponse openLobbiesResponsAfterLeave = client.GetOpenLobbies(new OpenLobbiesRequest()); assertSuccessResponse(openLobbiesResponsAfterLeave.Status); Assert.AreEqual(0, openLobbiesResponsAfterLeave.Rooms.Count); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); assertSuccessResponse(gamesResponse.Status); Assert.AreEqual(0, gamesResponse.Games.Count); }
public void PlayerCanStartAGameEarlyIfTwoPlayersAreInTheLobby() { CreateRoomResponse roomResponse = authHelper.CreateGameRoom("room1"); var roomId = roomResponse.CreatedRoom.RoomId; authHelper.loginToAccount("userTwo"); JoinRoomResponse joinResponse = client.JoinRoom(new JoinRoomRequest() { RoomId = roomId, }); Assert.AreEqual(joinResponse.Status.IsSuccess, true); authHelper.loginToAccount("userOne"); StartGameEarlyResponse startGameEarlyResponse = client.StartGameEarly(new StartGameEarlyRequest() { RoomId = roomId, }); Assert.AreEqual(startGameEarlyResponse.Status.IsSuccess, true); // Ensure game cannot be seen in open lobbies. // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponse.Rooms.Count); }
public void BeingTheLastPlayerToJoinAGameWillStartTheGame() { CreateRoomResponse roomResponse = client.CreateNewRoom(createRoomRequest("My room!", maxPlayers: 2)); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.Id != null); var roomId = roomResponse.CreatedRoom.Id; authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); // Check to see the room is not visible. OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponseAfterJoin.Rooms.Count); // Check to see the player can see the game because they are a member. PlayerCurrentGamesResponse playerGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(playerGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, playerGamesResponse.Games.Count); }
private void assertOpenLobbies(List <string> lobbyIds) { OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(lobbyIds.Count, openLobbiesResponse.Rooms.Count); Assert.True(openLobbiesResponse.Rooms.All(it => lobbyIds.Contains(it.Id))); }
public void IfTheCreatorOfALobbyLeavesTheGameNoPlayersAreStuckInTheLobby() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 5, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; // Have a player join the game authHelper.loginToAccount("userTwo"); client.JoinRoom(new JoinRoomRequest() { RoomId = roomId, }); authHelper.loginToAccount("userOne"); // Have the host leave the lobby LeaveRoomRequest leaveRequest = new LeaveRoomRequest() { RoomId = roomId }; LeaveRoomResponse leaveResponse = client.LeaveRoom(leaveRequest); Assert.AreEqual(leaveResponse.Status.IsSuccess, true); // Ensure that the player has left the game. // View open rooms. OpenLobbiesResponse openLobbiesResponsAfterLeave = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponsAfterLeave.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponsAfterLeave.Rooms.Count); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(gamesResponse.Status.IsSuccess, true); Assert.AreEqual(0, gamesResponse.Games.Count); authHelper.loginToAccount("userTwo"); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesTwoResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(gamesTwoResponse.Status.IsSuccess, true); Assert.AreEqual(0, gamesTwoResponse.Games.Count); }
public void PlayerCanLeaveAGameRoom() { CreateRoomResponse roomResponse = client.CreateNewRoom(createRoomRequest("My room!")); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.Id != null); var roomId = roomResponse.CreatedRoom.Id; authHelper.loginToAccount("userTwo"); // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].Id); // Ensure the creator is a member of the game Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); // View open rooms. OpenLobbiesResponse openLobbiesResponsAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponsAfterJoin.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponsAfterJoin.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponsAfterJoin.Rooms[0].Id); Assert.AreEqual(2, openLobbiesResponsAfterJoin.Rooms[0].Players.Count); LeaveRoomRequest leaveRequest = new LeaveRoomRequest() { RoomId = roomId }; LeaveRoomResponse leaveResponse = client.LeaveRoom(leaveRequest); Assert.AreEqual(leaveResponse.Status.IsSuccess, true); // Ensure that the player has left the game. // View open rooms. OpenLobbiesResponse openLobbiesResponsAfterLeave = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponsAfterLeave.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponsAfterLeave.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponsAfterLeave.Rooms[0].Id); Assert.AreEqual(1, openLobbiesResponsAfterLeave.Rooms[0].Players.Count); }
public void AdminsCanViewAnyOngoingGameTheyAreNotIn() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 2, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); // Check to see the room is not visible. OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponseAfterJoin.Rooms.Count); // Check to see the player can see the game because they are a member. PlayerCurrentGamesResponse playerGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(playerGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, playerGamesResponse.Games.Count); SuperUser superUser = authHelper.CreateSuperUser(); client.Login(new AuthorizationRequest() { Password = superUser.password, Username = superUser.userModel.UserModel.Username, }); PlayerCurrentGamesResponse adminGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(adminGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, adminGamesResponse.Games.Count); }
public void PlayerWhoCreatesALobbyIsAMemberOfThatLobby() { var roomId = createRoom(); // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].Id); Assert.AreEqual(authHelper.getAccountId("userOne"), openLobbiesResponse.Rooms[0].Creator.Id); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Creator.Username); Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); }
public void PlayerCanJoinAGameRoom() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 5, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; authHelper.loginToAccount("userTwo"); // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].RoomId); // Ensure the creator is a member of the game Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponseAfterJoin.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponseAfterJoin.Rooms[0].RoomId); Assert.AreEqual(2, openLobbiesResponseAfterJoin.Rooms[0].Players.Count); Assert.IsTrue(openLobbiesResponseAfterJoin.Rooms[0].Players.Any(it => it.Id == authHelper.getAccountId("userTwo"))); }
public void PlayerCannotStartAGameEarlyWithNobodyInTheLobby() { var roomId = createRoom(); StartGameEarlyResponse startGameEarlyResponse = client.StartGameEarly(new StartGameEarlyRequest() { RoomId = roomId, }); Assert.AreEqual(startGameEarlyResponse.Status.IsSuccess, false); // Ensure game is still open // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); assertSuccessResponse(openLobbiesResponse.Status); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); }
public void PlayerCannotStartAGameEarlyWithNobodyInTheLobby() { CreateRoomResponse roomResponse = authHelper.CreateGameRoom("room1"); var roomId = roomResponse.CreatedRoom.RoomId; StartGameEarlyResponse startGameEarlyResponse = client.StartGameEarly(new StartGameEarlyRequest() { RoomId = roomId, }); Assert.AreEqual(startGameEarlyResponse.Status.IsSuccess, false); // Ensure game is still open // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); }
public void PlayerCanCreateAGameRoom() { var roomId = createRoom(); // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].Id); Assert.AreEqual(authHelper.getAccountId("userOne"), openLobbiesResponse.Rooms[0].Creator.Id); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Creator.Username); Assert.AreEqual("My room!", openLobbiesResponse.Rooms[0].RoomName); Assert.AreEqual(RoomStatus.Open, openLobbiesResponse.Rooms[0].RoomStatus); Assert.AreEqual(false, openLobbiesResponse.Rooms[0].GameSettings.Anonymous); Assert.AreEqual(Goal.Domination, openLobbiesResponse.Rooms[0].GameSettings.Goal); Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); }
public void IfTheCreatorOfALobbyLeavesTheGameNoPlayersAreStuckInTheLobby() { var roomId = createRoom(); // Have a player join the game authHelper.loginToAccount("userTwo"); client.JoinRoom(new JoinRoomRequest() { RoomId = roomId, }); authHelper.loginToAccount("userOne"); // Have the host leave the lobby LeaveRoomRequest leaveRequest = new LeaveRoomRequest() { RoomId = roomId }; LeaveRoomResponse leaveResponse = client.LeaveRoom(leaveRequest); assertSuccessResponse(leaveResponse.Status); // Ensure that the player has left the game. // View open rooms. OpenLobbiesResponse openLobbiesResponsAfterLeave = client.GetOpenLobbies(new OpenLobbiesRequest()); assertSuccessResponse(openLobbiesResponsAfterLeave.Status); Assert.AreEqual(0, openLobbiesResponsAfterLeave.Rooms.Count); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); assertSuccessResponse(gamesResponse.Status); Assert.AreEqual(0, gamesResponse.Games.Count); authHelper.loginToAccount("userTwo"); // Ensure the player is not in the game. PlayerCurrentGamesResponse gamesTwoResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); assertSuccessResponse(gamesTwoResponse.Status); Assert.AreEqual(0, gamesTwoResponse.Games.Count); }
public void BeingTheLastPlayerToJoinAGameWillStartTheGame() { CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = false, Goal = Goal.Domination, MaxPlayers = 2, IsRanked = false, RoomName = "My Room!", AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); // Check to see the room is not visible. OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponseAfterJoin.Rooms.Count); // Check to see the player can see the game because they are a member. PlayerCurrentGamesResponse playerGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(playerGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, playerGamesResponse.Games.Count); }
public override async Task <OpenLobbiesResponse> GetOpenLobbies(OpenLobbiesRequest request, ServerCallContext context) { DbUserModel dbUserModel = context.UserState["user"] as DbUserModel; if (dbUserModel == null) { return new OpenLobbiesResponse() { Status = ResponseFactory.createResponse(ResponseType.UNAUTHORIZED) } } ; OpenLobbiesResponse roomResponse = new OpenLobbiesResponse(); List <SubterfugeRemakeService.GameConfiguration> rooms = (await Room.GetOpenLobbies()).Select(it => it.GameConfiguration).ToList(); roomResponse.Rooms.AddRange(rooms); roomResponse.Status = ResponseFactory.createResponse(ResponseType.SUCCESS); return(roomResponse); }
public override async Task <OpenLobbiesResponse> GetOpenLobbies(OpenLobbiesRequest request, ServerCallContext context) { RedisUserModel user = context.UserState["user"] as RedisUserModel; if (user == null) { return new OpenLobbiesResponse() { Status = ResponseFactory.createResponse(ResponseType.UNAUTHORIZED) } } ; OpenLobbiesResponse roomResponse = new OpenLobbiesResponse(); List <Room> rooms = (await RedisRoomModel.GetOpenLobbies()).ConvertAll(it => it.asRoom().Result); roomResponse.Rooms.AddRange(rooms); roomResponse.Status = ResponseFactory.createResponse(ResponseType.SUCCESS); return(roomResponse); }
public void AdminsCanViewAnyOngoingGameTheyAreNotIn() { var roomId = createRoom(maxPlayers: 2); authHelper.loginToAccount("userTwo"); JoinRoomRequest joinRequest = new JoinRoomRequest() { RoomId = roomId, }; JoinRoomResponse joinResponse = client.JoinRoom(joinRequest); Assert.AreEqual(joinResponse.Status.IsSuccess, true); // Check to see the room is not visible. OpenLobbiesResponse openLobbiesResponseAfterJoin = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterJoin.Status.IsSuccess, true); Assert.AreEqual(0, openLobbiesResponseAfterJoin.Rooms.Count); // Check to see the player can see the game because they are a member. PlayerCurrentGamesResponse playerGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(playerGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, playerGamesResponse.Games.Count); SuperUser superUser = authHelper.CreateSuperUser(); client.Login(new AuthorizationRequest() { Password = superUser.password, Username = superUser.DbUserModel.UserModel.Username, }); PlayerCurrentGamesResponse adminGamesResponse = client.GetPlayerCurrentGames(new PlayerCurrentGamesRequest()); Assert.AreEqual(adminGamesResponse.Status.IsSuccess, true); Assert.AreEqual(1, adminGamesResponse.Games.Count); }
public void PlayerCanSeeAListOfAvaliableRooms() { authHelper.CreateGameRoom("room1"); authHelper.CreateGameRoom("room2"); authHelper.CreateGameRoom("room3"); authHelper.CreateGameRoom("room4"); // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(4, openLobbiesResponse.Rooms.Count); authHelper.CreateGameRoom("room5"); // View open rooms. OpenLobbiesResponse openLobbiesResponseAfterCreate = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponseAfterCreate.Status.IsSuccess, true); Assert.AreEqual(5, openLobbiesResponseAfterCreate.Rooms.Count); }
public void PlayerCanCreateAGameRoom() { var roomName = "My Room!"; var anon = false; var isRanked = false; var goal = Goal.Domination; CreateRoomRequest createRequest = new CreateRoomRequest() { Anonymous = anon, Goal = goal, MaxPlayers = 5, IsRanked = isRanked, RoomName = roomName, AllowedSpecialists = { "a", "b", "c" }, }; CreateRoomResponse roomResponse = client.CreateNewRoom(createRequest); Assert.AreEqual(roomResponse.Status.IsSuccess, true); Assert.IsTrue(roomResponse.CreatedRoom.RoomId != null); var roomId = roomResponse.CreatedRoom.RoomId; // View open rooms. OpenLobbiesResponse openLobbiesResponse = client.GetOpenLobbies(new OpenLobbiesRequest()); Assert.AreEqual(openLobbiesResponse.Status.IsSuccess, true); Assert.AreEqual(1, openLobbiesResponse.Rooms.Count); Assert.AreEqual(roomId, openLobbiesResponse.Rooms[0].RoomId); Assert.AreEqual(authHelper.getAccountId("userOne"), openLobbiesResponse.Rooms[0].Creator.Id); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Creator.Username); Assert.AreEqual(roomName, openLobbiesResponse.Rooms[0].RoomName); Assert.AreEqual(RoomStatus.Open, openLobbiesResponse.Rooms[0].RoomStatus); // Assert.AreEqual(isRanked,roomDataResponse.Rooms[0].RankedInformation.IsRanked); Assert.AreEqual(anon, openLobbiesResponse.Rooms[0].Anonymous); Assert.AreEqual(goal, openLobbiesResponse.Rooms[0].Goal); Assert.AreEqual(1, openLobbiesResponse.Rooms[0].Players.Count); Assert.AreEqual("userOne", openLobbiesResponse.Rooms[0].Players[0].Username); }