private void EditItems() { Mesh mesh = CurrentMesh; if (mesh != null) { mesh.SelectionMode = MeshSelectionMode.MeshSelectionModeVertices; } itemsController.Model = items; itemsController.SetTransform(null); Manipulated = itemsController; }
private void EditMesh(MeshSelectionMode mode) { int index = itemsController.LastSelectedIndex; if (index > -1) { Item item = items.GetItem((uint)index); item.GetMesh().SelectionMode = mode; meshController.Model = item.GetMesh(); meshController.SetTransform(item); Manipulated = meshController; } }