private void Intialize() { NativeWindow = RetrieveNativeWindow(); Window.EnsureNative(); OpenGLContext = PlatformHelper.CreateOpenGLContext(FramebufferFormat, GLVersionMajor, GLVersionMinor, ContextFlags, DirectRendering, SharedContext); OpenGLContext.Initialize(NativeWindow); OpenGLContext.MakeCurrent(NativeWindow); _initialized = true; Initialized?.Invoke(this, EventArgs.Empty); }