public void OnCompleted(OpenGLCommandEntryList entryList) { lock (_lock) { entryList.Reset(); Debug.Assert(!_availableLists.Contains(entryList)); _availableLists.Add(entryList); Debug.Assert(_submittedLists.Contains(entryList)); _submittedLists.Remove(entryList); } }
internal void Reset() { _currentCommands.Reset(); }
internal void Reset() { _commands.Reset(); }