public void DrawArrays(PrimitiveType mode, int first, IntPtr count) { GL.DrawArrays((OpenTK.Graphics.OpenGL4.PrimitiveType)mode, first, count.ToInt32()); }
public void DrawElements(PrimitiveType mode, int count, DrawElementsType type, IntPtr indices) { GL.DrawElements((OpenTK.Graphics.OpenGL4.PrimitiveType)mode, count, (OpenTK.Graphics.OpenGL4.DrawElementsType)type, indices); }
public void DrawElementsInstanced(PrimitiveType mode, int count, DrawElementsType type, IntPtr indices, int instancesCount) { GL.DrawElementsInstanced((OpenTK.Graphics.OpenGL4.PrimitiveType)mode, count, (OpenTK.Graphics.OpenGL4.DrawElementsType)type, indices, instancesCount); }