public void SetController(OpenDoorRound controller)
    {
        _controller = controller;

        for (int i = 0; i < _answerButtons.Length; i++)
        {
            int index = i;
            _answerButtons[i].onClick.RemoveAllListeners();
            _answerButtons[i].onClick.AddListener(() => { Debug.LogFormat("Trying to show answer {0}", index); _answerButtons[index].interactable = false; _controller.CorrectAnswer(index); });
            _answerButtons[i].interactable = false;
        }

        _startTimerButton.onClick.AddListener(_controller.StartTimer);
        _startTimerButton.onClick.AddListener(SetStateToWaitingForAnswer);
        _playerPassedButton.onClick.AddListener(_controller.TeamPassed);
        _nextQuestionButton.onClick.AddListener(_controller.NextQuestion);
        _nextQuestionButton.onClick.AddListener(SetStateToWaitingForQuestionPicked);

        for (int i = 0; i < _questionButtons.Length; i++)
        {
            int index = i;
            _questionButtons[i].onClick.RemoveAllListeners();
            _questionButtons[i].onClick.AddListener(() => { Debug.LogFormat("Trying to set question {0}", index); _questionButtons[index].interactable = false; _controller.NextQuestion(index); });
            _questionButtons[i].onClick.AddListener(SetStateWaitingForStartTimer);
            _questionButtons[i].interactable = true;
        }
        _questionCanvas.interactable = false;

        _controller.OnWaitingForNextQuestionPrompt += SetStateToWaitingForNextQuestion;
        _controller.OnWaitingForStartTimer         += SetStateWaitingForStartTimer;
    }
    public override void SetAnswers(string question, int[] answerScores, string[] answers)
    {
        base.SetAnswers(question, answerScores, answers);

        for (int i = 0; i < answers.Length; i++)
        {
            base.ShowAnswer(i, false);

            int index = i;
            _answerButtons[i].onClick.RemoveAllListeners();
            _answerButtons[i].onClick.AddListener(() => { Debug.LogFormat("Trying to show answer {0}", index); _answerButtons[index].interactable = false; _controller.CorrectAnswer(index); });
            _answerButtons[i].interactable = true;


            _answerButtonsCanvas.interactable = false;
        }

        _question.text = question;

        _playerView.SetAnswers(question, answerScores, answers);
    }