public void initializeCameras() { errorMessagePanel.gameObject.SetActive(false); int camWidth = 640, camHeight = 480; Debug.Log("init SDL"); int result = OpenCVInterop.InitSDLCameras(ref camWidth, ref camHeight); if (result < 0) { errorMessagePanel.gameObject.SetActive(true); if (result == -1) { Debug.LogWarningFormat("Failed to detect cameras", GetType()); } else if (result == -2) { Debug.LogWarningFormat("Failed to initialize cameras", GetType()); } } else { SceneManager.LoadScene((int)Menu.Scenes.MainMenu); } }