private void buttonRunAll_Click(object sender, EventArgs e) { if (devices.Count == 0) { MessageBox.Show("No OpenCL device selected!\n\nSelect one or more devices from the list to continue.", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } var builder = new OpenCL100Factory(); StringBuilder output = new StringBuilder(); StringWriter log = new StringWriter(output); var properties = new List <ComputeContextProperty> { new ComputeContextProperty(ComputeContextPropertyName.Platform, platform.Handle.Value) }; var context = builder.CreateContext(devices, properties, null, IntPtr.Zero); for (int i = 0; i < exampleList.Count; i++) { if (checkedListExamples.GetItemChecked(i)) { log.WriteLine("--------------------------------------------------------------------------------"); log.WriteLine("Running \"" + exampleList[i].Name + "\"..."); log.WriteLine(); exampleList[i].Run(context, log); log.WriteLine(); log.WriteLine("\"" + exampleList[i].Name + "\" finished."); log.WriteLine("--------------------------------------------------------------------------------"); log.Flush(); } } log.Close(); textBoxLog.Lines = ParseLines(output.ToString()); }
public void Run(IComputeContext context, TextWriter log) { this.log = log; var builder = new OpenCL100Factory(); try { program = builder.BuildComputeProgram(context, clSource); program.Build(null, null, notify, IntPtr.Zero); } catch (Exception e) { log.WriteLine(e.ToString()); } }
public void Run(IComputeContext context, TextWriter log) { var builder = new OpenCL100Factory(); try { var program = builder.BuildComputeProgram(context, kernelSources); program.Build(null, null, null, IntPtr.Zero); log.WriteLine("Program successfully built."); builder.CreateAllKernels(program); log.WriteLine("Kernels successfully created."); } catch (Exception e) { log.WriteLine(e.ToString()); } }
public void Run(IComputeContext context, TextWriter log) { var builder = new OpenCL100Factory(); try { // Create the arrays and fill them with random data. int count = 10; float[] arrA = new float[count]; float[] arrB = new float[count]; float[] arrC = new float[count]; Random rand = new Random(); for (int i = 0; i < count; i++) { arrA[i] = (float)(rand.NextDouble() * 100); arrB[i] = (float)(rand.NextDouble() * 100); } // Create the input buffers and fill them with data from the arrays. // Access modifiers should match those in a kernel. // CopyHostPointer means the buffer should be filled with the data provided in the last argument. var a = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrA); var b = new ComputeBuffer <float>(context, ComputeMemoryFlags.ReadOnly | ComputeMemoryFlags.CopyHostPointer, arrB); // The output buffer doesn't need any data from the host. Only its size is specified (arrC.Length). var c = new ComputeBuffer <float>(context, ComputeMemoryFlags.WriteOnly, arrC.Length); // Create and build the opencl program. program = builder.BuildComputeProgram(context, clProgramSource); program.Build(null, null, null, IntPtr.Zero); // Create the kernel function and set its arguments. var kernel = builder.CreateKernel(program, "VectorAdd"); kernel.SetMemoryArgument(0, a); kernel.SetMemoryArgument(1, b); kernel.SetMemoryArgument(2, c); // Create the event wait list. An event list is not really needed for this example but it is important to see how it works. // Note that events (like everything else) consume OpenCL resources and creating a lot of them may slow down execution. // For this reason their use should be avoided if possible. var eventList = new List <IComputeEvent>(); // Create the command queue. This is used to control kernel execution and manage read/write/copy operations. var commands = new ComputeCommandQueue(context, context.Devices[0], ComputeCommandQueueFlags.None); // Execute the kernel "count" times. After this call returns, "eventList" will contain an event associated with this command. // If eventList == null or typeof(eventList) == ReadOnlyCollection<ComputeEventBase>, a new event will not be created. commands.Execute(kernel, null, new long[] { count }, null, eventList); // Read back the results. If the command-queue has out-of-order execution enabled (default is off), ReadFromBuffer // will not execute until any previous events in eventList (in our case only eventList[0]) are marked as complete // by OpenCL. By default the command-queue will execute the commands in the same order as they are issued from the host. // eventList will contain two events after this method returns. commands.ReadFromBuffer(c, ref arrC, false, eventList); // A blocking "ReadFromBuffer" (if 3rd argument is true) will wait for itself and any previous commands // in the command queue or eventList to finish execution. Otherwise an explicit wait for all the opencl commands // to finish has to be issued before "arrC" can be used. // This explicit synchronization can be achieved in two ways: // 1) Wait for the events in the list to finish, //eventList.Wait(); // 2) Or simply use commands.Finish(); // Print the results to a log/console. for (int i = 0; i < count; i++) { log.WriteLine("{0} + {1} = {2}", arrA[i], arrB[i], arrC[i]); } } catch (Exception e) { log.WriteLine(e.ToString()); } }