private void DeselectAndHide() { ShowBuildButtons(); ShowUpgradeButtons(); _touchedTower = null; _touchedArea = null; }
private void SelectAndShow(OpenAreaBehavior a) { _touchedArea = a; _displayForTowerTouched = false; bool showMelee = _towerManager.CanBuildMelee(); bool showRanged = _towerManager.CanBuildRanged(); bool showSlow = _towerManager.CanBuildSlow(); ShowBuildButtons(showMelee, showRanged, showSlow); _lastActivation = Time.time; }
private void BuildTower(Tower t, OpenAreaBehavior touchedArea) { //In with the new Tower tower = TowerFactory.Instance.CreateTower(t); tower.transform.position = touchedArea.transform.position; //Out with the old Destroy(touchedArea.gameObject); touchedArea = null; // call enemy manager and tell her a tower has been built Global go = GameObject.Find("Global").GetComponent <Global>(); go.enemyManager.NotifyTowerBuilt(); GameObject.Find("Seagull").GetComponent <Seagull>().StartPlane(); }
private void OpenAreaTouched(OpenAreaBehavior area) { if (MenuActive && !_paused) { if (IsBelowButton(area.gameObject)) { return; } else { DeselectAndHide(); } } else if (_lastGullHitTime != Time.time) { SelectAndShow(area); //Debug.Log("Show menu: " + Time.time); } //Debug.Log("open area touched"); }
public void BuildSlowFromArea(OpenAreaBehavior openArea) { BuildTower(SlowPrefab.GetComponent <SlowTower>(), openArea); _bank.SubtractDollars(SlowTowerCost); }
public void BuildRangedFromArea(OpenAreaBehavior openArea) { BuildTower(RangedPrefab.GetComponent <RangedTower>(), openArea); _bank.SubtractDollars(RangedTowerCost); }
public void BuildMeleeFromArea(OpenAreaBehavior openArea) { BuildTower(MeleePrefab.GetComponent <MeleeTower>(), openArea); _bank.SubtractDollars(MeleeTowerCost); }