public void SetUp() => Schedule(() => { beatmaps.AllowImport = new TaskCompletionSource <bool>(); testBeatmapFile = TestResources.GetQuickTestBeatmapForImport(); testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile); testBeatmapSet = testBeatmapInfo.BeatmapSet; var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID); if (existing != null) { beatmaps.Delete(existing); } selectedItem.Value = new PlaylistItem { Beatmap = { Value = testBeatmapInfo }, Ruleset = { Value = testBeatmapInfo.Ruleset }, }; Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker { SelectedItem = { BindTarget = selectedItem, } }; });
protected RoomSubScreen() { AddInternal(BeatmapAvailablilityTracker = new OnlinePlayBeatmapAvailablilityTracker { SelectedItem = { BindTarget = SelectedItem } }); }
private void load(OnlinePlayBeatmapAvailablilityTracker beatmapTracker) { availability = beatmapTracker.Availability.GetBoundCopy(); availability.BindValueChanged(_ => updateState()); Enabled.BindValueChanged(_ => updateState(), true); }
protected RoomSubScreen() { AddRangeInternal(new Drawable[] { BeatmapAvailablilityTracker = new OnlinePlayBeatmapAvailablilityTracker { SelectedItem = { BindTarget = SelectedItem } }, new Container { Anchor = Anchor.BottomLeft, Origin = Anchor.BottomLeft, Depth = float.MinValue, RelativeSizeAxes = Axes.Both, Height = 0.5f, Padding = new MarginPadding { Horizontal = HORIZONTAL_OVERFLOW_PADDING }, Child = userModsSelectOverlay = new UserModSelectOverlay { SelectedMods = { BindTarget = UserMods }, IsValidMod = _ => false } }, }); }
private void load(GameHost host, AudioManager audio) { Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default)); beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait(); Add(beatmapTracker = new OnlinePlayBeatmapAvailablilityTracker { SelectedItem = { BindTarget = selectedItem } }); Dependencies.Cache(beatmapTracker); }
public void TestTrackerRespectsChecksum() { AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true)); AddStep("import altered beatmap", () => { beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait(); }); addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded); AddStep("recreate tracker", () => Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker { SelectedItem = { BindTarget = selectedItem } }); addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded); }