private void FixedUpdate() { var x = Input.GetAxis(verKey) * Time.deltaTime * verSpeed; var y = Input.GetAxis(horKey) * Time.deltaTime * horSpeed; transform.Translate(x, 0, 0); transform.Rotate(0, y, 0); if (Input.GetKeyDown(fireKey)) { //Shoot local CmdFire(); //Broadcast shoot online.BroadcastAction("Fire"); } if (Input.GetKeyDown(bombKey) && bombs > 0) { //Shoot local CmdBomb(); //Broadcast shoot online.BroadcastAction("Bomb"); } }